wwiiogre, on 26 January 2014 - 12:30 PM, said:
In a game usually one side loses. So every game has 50% of its players lose. I do a lot of solo dropping. or 2man dropping, but I don't put those numbers in my comments or I would qualify them. In the 2man games I dropped last night and today we were about 50% win/loss. but we dropped assaults only. When we switched to light/mediums we lost about 66%.
The only reason I started posting on this topic again, was that Paul keeps updating ELO in the command chair section and says all is well things are working as expected.
I say to that, horseshart unless you like roflstomps and mismatches. I don't need to post finish screens here. You can look on the forum and find many that have between 300-450 ton mismatches and if you play enough you can look at those screen shots and see that there are 4mans on oneside and not the other in addition to the tonnage mismatch.
No some of you are claiming that tonnage is used in the elo equation and I call ******** on that. Your win/loss elo is based on your mech class. But what you drop is not matched on the other team. Merely your elo score. Meaning, if you have a high elo score in your commando, you can and will be matched up against an Atlas with the same elo score. And the proof is in all the post match screen shots showing just that.
Chris
I did misread that, but the point holds. Are you familiar with the phrase "combat loss groupings"? In short, in any fight with ablative armor etc etc, the losses will grow exponentially. So in the first minute or two, you may have no losses. Then lose 1 in the next minute, but 3 the minute after that and so on.
This happens in almost every single MWO match. Both sides lose a mech or two, then one side loses another, followed by another, then it snowballs. One team has more mechs, so the wounded ones pull back and snipe. The battle is still not even as both may have 5 mechs on the line, but one side has 2 more sniping, so it quickly becomes 7v4, then 7v3, then 6v2 finally 6v0. Now if one team has a couple of mechs than wander off solo and get ganked, followed by a pair that charges and dies, then suddenly you have a 12v8 match and yes that will likely end a score of 12-2.
That isn't the fault of the MM, it's the fault of the folks who ran off. And the ones who charged (or the ones who failed to push with those guys when there was an opening).
The point is sometimes your team sucks. Or makes mistakes. Or has griefers. Or has some people who are having a bad day, or you get someone with family aggro in the middle of the match.
Quit whining and launch a new match. If you aren't having fun playing the game, why are you playing? I think the problem is many of you are spoiled brats (and yes some are 12 and some are 42) and if you aren't winning you aren't having fun.
The solution isn't to screw up the game with nerfs and simplifications.
One last thing, if the game sucks so ******* much, why do you keep spending money?