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Hero 35 Tonner On Feb 4Th!


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#101 Bishop Steiner

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Posted 28 January 2014 - 09:15 PM

View PostSug, on 28 January 2014 - 01:05 PM, said:


Nothing with all energy hardpoints could ever be beastly. Especially a medium.




Ew.

Firestarter is a Light.
Also, it has dual MG stock, aka ballistics. Far better than the same tonnage Wolfhound which is only energy- Plus teh FS has JJs.

View PostHexenhammer, on 28 January 2014 - 01:08 PM, said:

Wondering if we should burst his bubble and mention the urbies are 30 tons, not 35.

No one needs to. We know that. What we don't have is (at the time of the earlier posts, anyhow) is confirmation that the new mech is going to be 35 tons

View PostDeathlike, on 28 January 2014 - 01:54 PM, said:


Was the Wolfhound a MW4 creation or it was always there? (I'm not familiar with which mech was added because of MW4)



It's kinda unfair to compare the Jenner, since it is the current gold light mech standard. Hitboxes do make the mech just as well.



Yea... none of them impressed me. It would be disappointing.. do I want 4 energy slots, or 5, or even 8? Yay for monotony!



As much as I think the Urbanmech sounds "fun", it could possibly be worse than the Commando's hitboxes (and, the commando's arms are huuuuuge). Amusement? Sure. Functionally workable in MWO? Doubtful.

WLF1 model wolfhound was first in production in 3028, and introduced in the Warrior Trilogy of novels by Mike Stackpole LONG ago.

#102 Bishop Steiner

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Posted 28 January 2014 - 09:21 PM

View PostArnold J Rimmer, on 28 January 2014 - 02:41 PM, said:

To answer those asking where '35 tons' comes from - it was stated by either Bryan or Russ on NGNG #99 or #100, respectively. Give 'em a listen if you have the time. (80% sure it was the former.)

It was not Russ on NGNG 100, as I listened to it all the way through, and am pretty sure that was the first mention of a new unannounced light being made. I'm thinking people are reading something into things, are mixing two separate convos and ideas.

View PostFierostetz, on 28 January 2014 - 03:12 PM, said:


The wolfhound was a clan rebuild of an IS mech... so... maybe that's why controversial? And "Grinner" had clan weapons as well as ECM (at least according to the novels, need to go check sarna) so... clan er mediums and ecm! :mellow: I can see it being as hated as a spider.


AH I was just reading the blood of kerensky trilogy, I was fixating on the post-capture grinner...
pre capture... doesnt sound as exciting.

Um...... no, Phelan Kell's Wolfhound was a rebuild of an IS mech... the Wolfhound. It's totally an IS design except for that single "hero" model.

#103 Bishop Steiner

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Posted 28 January 2014 - 09:28 PM

View PostNRP, on 28 January 2014 - 03:57 PM, said:

ECM on a hero wouldn't be "pay to win". It's a ridiculous notion, as if the mere presence of ECM guarantees victory.

I have no idea why the collective group of angry whiners chose ECM as their personal "pay to win" threshold, but quite frankly these people need to get over it and move on. ECM isn't nearly the OP boogeyman that some people continually make it out to be. It's just another piece of gear that has a bunch of hard counters.

It could be argued (of course in these forums anything can be argued) that it would be P2W unless OTHER models variants of that chassis were also ECM capable, as making the only ecm one real money only then limits it. And whilst ECM is not insta win, in pretty much all cases, the version of a mech with ecm is superior to the non ecm versions, even if they are often not capable of as much raw firepower.

An example would have been if the new Jenner Hero had ECM. It would pretty well be the ONLY Light mech used in high elo play, which infers it to be superior. Since as a hero it would be available for cash only, P2W. (P2W being a highly misused term. Virtually nothing in any game is a guaranteed 100% win stick, after all)

#104 RetroActive

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Posted 28 January 2014 - 09:28 PM

View PostHillslam, on 28 January 2014 - 02:18 PM, said:

Where are you folks getting this 35ton thing?

I'm hoping for the Urban Mech. Oh Yeah.

"Controversial" since it'll have a "quirk" of 90* climb angle.

That's Right: SpiderUrbie


SpUrbie.

#105 Bishop Steiner

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Posted 28 January 2014 - 09:32 PM

View PostKhobai, on 28 January 2014 - 06:48 PM, said:

The only options IMO are the urbanmech and the firefly. The wolfhound and the firestarter just dont have the 3 different variants.

actually, their are 6 variants of the FS9 by 3049
http://www.masteruni...ame=firestarter

#106 Nehkrosis

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Posted 28 January 2014 - 09:33 PM

http://www.sarna.net...i/Wolfhound_IIC

"Grinner"


plus itd be a good link for the timeline and Op:Revival

Edited by Nehkrosis, 28 January 2014 - 09:33 PM.


#107 Bishop Steiner

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Posted 28 January 2014 - 09:34 PM

View PostBanky, on 28 January 2014 - 07:24 PM, said:

If it's an urbanmech, it'll have been complete waste of time and resources. It'd be absolutely useless in every way. It wouldn't even be able to keep up with it's own team's assault mechs.

since the Urbie is popular with Btech players and has been requested by a large number for a long time, it would almost certainly sell, even if YOU don't get it. Hence it would make PGI money and thus not be a waste of time or resources.

Believe it or not, the world doesn't revolve around your opinion.

#108 Navy Sixes

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Posted 28 January 2014 - 09:56 PM

How's this for controversial?

http://www.sarna.net.../Phoenix_Hawk_L

Most of it's weapon systems would have to be revised, as they're not available in MWO, yet. But since the timeline's all shot to hell anyway, why not? I believe WizKids/Topps copyrights are beyond the foul clutches of HG litigation...

I'm just saying it could happen...

#109 IceCase88

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Posted 28 January 2014 - 10:08 PM

35 ton, new, and controversial? The only thing I can think of that fits that criteria is the Ostscout. Look at the different variants the only thing I can think of is... underwhelming... and blah. I love lights but I won't touch that sorry thing. I hope it is something else. I do not see how the Wolfhound is controversial.

#110 ProtoformX

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Posted 28 January 2014 - 10:27 PM

View PostIceCase88, on 28 January 2014 - 10:08 PM, said:

I do not see how the Wolfhound is controversial.

The lore hero variant has clan tech kit on it. Controversial? I think yes.

WLF-1 Allard Personal mech of Daniel Allard commander of the Kell Hounds. With close ties to Wolves-in-Exiles, this Wolfhound is upgraded to clantech. A clan extralight engine and twelve double start this refit. An ER PPC is in the right arm. Each torso contains an ER medium laser and the center torso also has rear-mounted ER small laser. These clan weapons are tied into an advanced targeting computer. BV (2.0) = 1,941

#111 Tremendous Upside

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Posted 28 January 2014 - 10:34 PM

View PostBishop Steiner, on 28 January 2014 - 09:34 PM, said:


since the Urbie is popular with Btech players and has been requested by a large number for a long time, it would almost certainly sell, even if YOU don't get it. Hence it would make PGI money and thus not be a waste of time or resources.

Believe it or not, the world doesn't revolve around your opinion.



I never said the world revolved around my opinion... and it doesn't revolve around yours either. If they put a mech as incapable as the urbanmech into the game, there aren't any battle values or tonnage matching rules that would be able to accommodate it. You'd at best have them matched against spiders - and every spider configuration you can think up would rip an urbanmech to pieces while running circles around it.

If you think the whining on these forums is bad now over chassis people think suck (AWS, DRG, etc), that'll be nothing compared to what you'll get when guys get rolled because they're stuck with 3 urbies on their team. Sometimes you need to think with your head and not your heart. The mech just doesn't fit into this game in any useful way. There's no niche for a sub-assault speed 30-ton mech.

#112 Levi Porphyrogenitus

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Posted 28 January 2014 - 10:40 PM

Night Hawk is unavailable (no factories or surviving models) until 3055, so it's likely out. The Ostscout is Unseen, so it's out. The Venom doesn't have three variants unless PGI adds half-ton ammo stacks, so it's out. The Toro and Firebee are no longer in production (the Toro comes back post-Jihad), so they're out. The Talon is unavailable (no factories or surviving models) until 3056, so it's likely out. The Spector requires all kinds of crazy LosTech or NewTech for any of its variants, so it's out. The Panther is not it, per Russ, so it's out.

If the mech is 35 tons it's probably a Firestarter. However, I'm betting it's either a Javelin or a Mongoose (maybe hoping is more accurate). The Mongoose would be sheer joy to drive, while the Javelin would give us another JJ light with missiles to compete with the Jenners. Plus, both have ECM variants, and there are more than enough variants available for both mechs to give PGI plenty of choices or, better yet, more than just the three minimum variants.

#113 Lucy Cameron

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Posted 28 January 2014 - 11:11 PM

I'm hoping for a Wolfhound, but we'll probably just get a Hollander 4 years early instead... :mellow:
Posted Image

#114 Asakara

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Posted 28 January 2014 - 11:51 PM

If it ends up being 30 tons I am going to speculate that it is the Valkyrie.

It is not un/reseen but still has that Wasp, Stinger, Phoenix Hawk look. It is a 30 tonner with missiles and energy which we do not have at this time. It has many variants with 3 that fit in the current timeline (QA, QF, and QD).

In 3050 it is designated as one of the standard light mechs of the Federated Commonwealth faction. The jump jets are supplied by the St. Ives Compact (splintered from Liao) as the Davion factory which made them before was captured by Kurita.

Posted Image


http://www.sarna.net/wiki/Valkyrie

Posted Image

Edited by Asakara, 28 January 2014 - 11:56 PM.


#115 Clit Beastwood

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Posted 28 January 2014 - 11:54 PM

View PostBishop Steiner, on 28 January 2014 - 09:21 PM, said:

It was not Russ on NGNG 100, as I listened to it all the way through, and am pretty sure that was the first mention of a new unannounced light being made. I'm thinking people are reading something into things, are mixing two separate convos and ideas.


Um...... no, Phelan Kell's Wolfhound was a rebuild of an IS mech... the Wolfhound. It's totally an IS design except for that single "hero" model.


Yeah sorry - just finished reading the blood of kerensky trilogy so in my mind wolfhound champion was the phelan wolf era grinner, totally zoned that grinned was around pre-capture. Would like to see the wolf face that shows up in thermal :mellow:

Still hoping for a venom.

#116 Iacov

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Posted 29 January 2014 - 12:48 AM

do we have confirmation that it will be a 35t?
i guess the outcome is still open

but i still hope that Alex's urbie doodle is somewhat a hint...

#117 The Silent Protagonist

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Posted 29 January 2014 - 03:08 AM

This gets my vote. All those flamers... the forums would ignite!

#118 Lord Perversor

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Posted 29 January 2014 - 04:20 AM

View PostBanky, on 28 January 2014 - 10:34 PM, said:

I never said the world revolved around my opinion... and it doesn't revolve around yours either. If they put a mech as incapable as the urbanmech into the game, there aren't any battle values or tonnage matching rules that would be able to accommodate it. You'd at best have them matched against spiders - and every spider configuration you can think up would rip an urbanmech to pieces while running circles around it.

If you think the whining on these forums is bad now over chassis people think suck (AWS, DRG, etc), that'll be nothing compared to what you'll get when guys get rolled because they're stuck with 3 urbies on their team. Sometimes you need to think with your head and not your heart. The mech just doesn't fit into this game in any useful way. There's no niche for a sub-assault speed 30-ton mech.


Note to remember that MW:O MEchs are heavily customized, something as simple ad Endo+XL suddenly allows all mech to carry more weapons and be faster than they should in TT.

I wouldn't be surprised if the Dethcan can reach nearly 80kph with JJ and the AC/20 or AC/10+ LL weaponry Tad slow for a light but quite capable for accustom hands of light med pilots.

#119 jper4

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Posted 29 January 2014 - 04:34 AM

i can't think of any light more "controversial" than the Urbie based on the forums at least so i'm holding out hope for it.

maybe the quirk/some of the controversy is going to be in part how that managed to get the engines to work? the urbie runs something below a 100 engine from what i recall.

Edit- also wouldn;t mind the Valkyrie if it's not the urbie.

Edited by Tanar, 29 January 2014 - 04:45 AM.


#120 Tremendous Upside

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Posted 29 January 2014 - 05:02 AM

View PostLord Perversor, on 29 January 2014 - 04:20 AM, said:


Note to remember that MW:O MEchs are heavily customized, something as simple ad Endo+XL suddenly allows all mech to carry more weapons and be faster than they should in TT.

I wouldn't be surprised if the Dethcan can reach nearly 80kph with JJ and the AC/20 or AC/10+ LL weaponry Tad slow for a light but quite capable for accustom hands of light med pilots.


Here it is in smurfy's... I took the liberty of adding a "100" size engine because it's all we have - and nearly doubles the speed of the stock urbie. Obviously it's the smallest engine we have, and likely the largest the urbie can fit - so maybe you could save a half-ton staying with a 60... I've even given it the advantage of running the best hit boxes in the game. Take the Pepsi challenge and run this for a night - then tell us all how fun it was :)

http://mwo.smurfy-ne...db4e6f149b19708





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