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Attn: Anyone Upset About How Pgi Is Implementing Omnimechs


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#1 Josef Nader

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Posted 29 January 2014 - 05:25 PM

You keep using that word. I do not think it means what you think it means

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Pulled straight from my Techmanual PDF.

tl;dr PGI is implementing Omnimechs almost word-for-word from the rulebook. I'm not quite sure where everyone got this bizzaro notion of Omnimechs from, but they don't resemble the ones in Battletech at all.

Edited by Josef Nader, 29 January 2014 - 05:26 PM.


#2 Chemie

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Posted 29 January 2014 - 06:28 PM

two words: stock armor

many useless and only a few will be OK

See clan mech...shoot its legs with 6 armor.

#3 Lukoi Banacek

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Posted 29 January 2014 - 06:34 PM

I wont bother spending money on mechs if they are doa due to silly stock armor values. If they bend on that (and they have bent on plenty in attempts to balance the game), I will regain interest.

Gotta see how they actually implement the tech at this point.

#4 Levi Porphyrogenitus

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Posted 29 January 2014 - 06:36 PM

The proposed Omnimech implementation pleases me greatly. It offers them a great deal of flexibility with payload, while making Battlemechs superior for secondary modifications. It lets both mech lines have a place.

#5 Will9761

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Posted 29 January 2014 - 06:40 PM

I'm waiting to see how omnitech will be implemented for this game.

#6 Solis Obscuri

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Posted 29 January 2014 - 06:52 PM

I can't say I care much about it at all. All the Clan designs announced thus far are pretty well armored anyway, IIRC.

#7 Josef Nader

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Posted 29 January 2014 - 07:26 PM

View PostChemie, on 29 January 2014 - 06:28 PM, said:

two words: stock armor

many useless and only a few will be OK

See clan mech...shoot its legs with 6 armor.


Have you actually looked at the stock armor distribution for the Clan mechs? The only two that are hurt are the Summoner and the Kit Fox. The Adder is hurt a -bit- by having the armor to round off it's tonnage pulled from the legs, but outside of that every other clan mech on the list has 99% armor and a reasonably good distribution.

#8 Lukoi Banacek

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Posted 29 January 2014 - 07:36 PM

I have no proble with them nerfing clan wpns to keep it balanced, i stead giving them a different flavor. But that means I should be able to up the armor on my Summomer from the paltry 9.5 tons it comes with for example.

#9 Zerberus

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Posted 29 January 2014 - 07:46 PM

View PostJosef Nader, on 29 January 2014 - 07:26 PM, said:


Have you actually looked at the stock armor distribution for the Clan mechs? The only two that are hurt are the Summoner and the Kit Fox. The Adder is hurt a -bit- by having the armor to round off it's tonnage pulled from the legs, but outside of that every other clan mech on the list has 99% armor and a reasonably good distribution.

Unfortunately, most of the perpetually butt-hurt members of these forums never let facts stand in the way of a good whine. Especially when telling or acknowledging the truth puts PGI in a good light ( or for that matter any light at all) ;)

#10 DAYLEET

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Posted 29 January 2014 - 07:50 PM

View PostChemie, on 29 January 2014 - 06:28 PM, said:

two words: stock armor

many useless and only a few will be OK

See clan mech...shoot its legs with 6 armor.


They also seem to have most weapon in low arms, easy to disarm and the torso looks like a giant target on all clan mech. Its a good thing because they have so much firepower it seems they would all run together and one shot everyoner if they can excersise some focus alpha strike

#11 Vanguard836

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Posted 29 January 2014 - 07:52 PM

Waiting to have more info given before casting any judgment on any of it.

#12 Durant Carlyle

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Posted 29 January 2014 - 10:03 PM

View PostLevi Porphyrogenitus, on 29 January 2014 - 06:36 PM, said:

The proposed Omnimech implementation pleases me greatly. It offers them a great deal of flexibility with payload, while making Battlemechs superior for secondary modifications. It lets both mech lines have a place.

Seconded. Some players will miss being able to front-load their armor (I know I will) but that's about it.

I just think the Clan OmniMechs have enough limitations that the Clan weapons and equipment don't need nerfing.

Especially if they don't allow mixed-tech. You want Clan weapons? Then you have to live with Clan OmniMech limitations.

#13 SpartanFiredog317

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Posted 29 January 2014 - 10:35 PM

I am fine with the Mr. Potatohead of putting different configurations limbs on your CT.

But I want some kind of control over armor and speed. The armor restriction especially seems asinine.... 80% of stock mech issues in MWO are armor allocation... even when they do come with a reasonable amount, usually it's distributed so a medium laser to the back could get you into structure....

#14 Ghogiel

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Posted 29 January 2014 - 10:44 PM

As long as Omni mechs can mount equipment like JJ and ECM omnipods some might be pretty decent if they have near max armor values.

oh and lol hard locked Puma head flamer

#15 Josef Nader

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Posted 29 January 2014 - 10:45 PM

View PostSpartanFiredog317, on 29 January 2014 - 10:35 PM, said:

I am fine with the Mr. Potatohead of putting different configurations limbs on your CT.

But I want some kind of control over armor and speed. The armor restriction especially seems asinine.... 80% of stock mech issues in MWO are armor allocation... even when they do come with a reasonable amount, usually it's distributed so a medium laser to the back could get you into structure....


But that's how Omnimechs have always worked. You can't touch the base config once it's done. You -can- technically take a Timber Wolf and swap the engine and armor around, but then all the weapons inside of it become locked in and you end up with a regular Battlemech. No more hot-swapping pods in and out, as you have lost the modularity that gave you so much power.

#16 SpartanFiredog317

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Posted 29 January 2014 - 11:11 PM

View PostJosef Nader, on 29 January 2014 - 10:45 PM, said:

But that's how Omnimechs have always worked. You can't touch the base config once it's done. You -can- technically take a Timber Wolf and swap the engine and armor around, but then all the weapons inside of it become locked in and you end up with a regular Battlemech. No more hot-swapping pods in and out, as you have lost the modularity that gave you so much power.


Fine in Table Top but in a Mechwarrior Online environment where EVERY SINGLE Inner sphere mech will have near max armor it quite possibly could make Clan mechs Inferior.

#17 Josef Nader

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Posted 29 January 2014 - 11:30 PM

View PostSpartanFiredog317, on 29 January 2014 - 11:11 PM, said:


Fine in Table Top but in a Mechwarrior Online environment where EVERY SINGLE Inner sphere mech will have near max armor it quite possibly could make Clan mechs Inferior.


Except clan mechs have better XLs, 7 slot endo/ferro, better, lighter, smaller weapons, 2 slot DHS, and a slew of other nice toys that make up for the rigidness of their chassis.

#18 RzTen1

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Posted 30 January 2014 - 12:13 AM

I'm sure it'll end up getting balanced in either case. Personally, the way they've laid it out so far looks fine to me.

#19 Thorn Hallis

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Posted 30 January 2014 - 12:26 AM

I like the idea of implementing Omni 'Mechs straight from the rulebook. One simply has to adapt to the situation and needs to configure the respective Omni accordingly. We still have to wait for the final numbers anyway.

#20 XX Sulla XX

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Posted 30 January 2014 - 01:00 AM

From what I have read I like it. But we are all waiting on more information.





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