Ui Feedback
#901
Posted 12 February 2014 - 11:16 AM
#902
Posted 12 February 2014 - 11:32 AM
Please put the item name and item date together and the picture at the end.
Or even better, remove the picture at all - it is only irritating anyway
With best regards
NewNemesis
To the mechs configuration.
Please put the item name and item date together and the picture at the end.
Or even better, remove the picture at all - it is only irritating anyway
With best regards
NewNemesis
#903
Posted 12 February 2014 - 01:09 PM
KAEGANme23, on 12 February 2014 - 11:16 AM, said:
That IS funny.. but it has nothing to do with sarcasm being lost on me. It would have helped if I knew that Star Citizen was a competitor game. I just checked it out.. looks SWEET! Piranha get ur sh*t together cuz u have some competition!
Edited by DAEDALOS513, 12 February 2014 - 01:11 PM.
#904
Posted 12 February 2014 - 01:35 PM
#905
Posted 12 February 2014 - 04:51 PM
Building mechs is NOT FUN anymore! Its a pain in the back side. Why would you build a UI that needs its own tutorial?
Edited by Funkadelic Mayhem, 12 February 2014 - 04:58 PM.
#906
Posted 12 February 2014 - 05:03 PM
Edited by Chuckie, 12 February 2014 - 05:05 PM.
#907
Posted 12 February 2014 - 08:12 PM
#908
Posted 12 February 2014 - 08:22 PM
#909
Posted 12 February 2014 - 08:34 PM
Which is weird because it's the one screen that seems to focus on just the mech the most...seems logical that you should be able to visually inspect your mech on this screen.
I'd also like a certain amount of zoom capability to examine the mech up close and at a distance.
#910
Posted 12 February 2014 - 08:52 PM
2. Mech Loadout... we make it where you can't see the loadout very well? The previoius UI had it well situated, you could see the current loadout and details, and easily select which part of the mech to do whatever on. Just seems not very functional or fluid.
3. Rename mechs - like it.
4. Font/text size/clarity - It looks terribad. Like something off an old green monitor.
5. Check out? This isn't ebay, its my mech bay. "Save Loadout" plz.
6. It definitely takes FAR too long to navigate. Every time you click one thing you have to confirm it. Please. No more click-menu-warrior.
7. Home screen every time the game ends? I want my mech bay.
8. Also seems sluggish between menus. Old UI I had no probs switching screens/menus.
9. Is there a favorite mech selection anymore (the 4 you could check mark and have on the home screen)? I used that to not where modules were. Is that gone now?
10. No rag and drop?
11. The items menu is... well. Its there. Seems so bulky and space consuming...
It is not user friendly. It is not efficient. Its too much to bother with, so that after I find myself lost in the UI I just don't feel like trying to play the game. In short the new UI doesn't have half the functionality of the old. Can we have an option to roll back to the old please? Please no more half finished projects dumped into a released game.
Edited by Seddrik, 12 February 2014 - 09:05 PM.
#911
Posted 13 February 2014 - 01:22 AM
11 days where I tried to use the UI as little as possible. Where I played MWO less than I wanted.
11 days where you couldn´t spend the 10 minutes it would have requried to make the fonts readable.
If scaling is taking so long to implement, just add more pixels as a stop gap measure. Or make the text bold. Or put s p a c e between the letters. Anything to make it functional.
I hope you get a headache from trying to read this as do I from your UI. While most of the screen is occupied with repeating huge icons of weapons, modules etc. It just makes no sense.
Do something. Now.
Edited by Molossian Dog, 13 February 2014 - 01:23 AM.
#912
Posted 13 February 2014 - 01:53 AM
Edited by Evil Ed, 13 February 2014 - 01:53 AM.
#914
Posted 13 February 2014 - 07:32 AM
Molossian Dog, on 13 February 2014 - 01:22 AM, said:
11 days where I tried to use the UI as little as possible. Where I played MWO less than I wanted.
11 days where you couldn´t spend the 10 minutes it would have requried to make the fonts readable.
If scaling is taking so long to implement, just add more pixels as a stop gap measure. Or make the text bold. Or put s p a c e between the letters. Anything to make it functional.
I hope you get a headache from trying to read this as do I from your UI. While most of the screen is occupied with repeating huge icons of weapons, modules etc. It just makes no sense.
Do something. Now.
Maybe they thought it was opposite day when they released this UI to the world. Opposite day, where everything bad is good.. everything unintuitive is intuitive, and everything that should be big is small..
#915
Posted 13 February 2014 - 07:38 AM
After building the ultimate mech (in theory) but not having enough money to outfit it, this will give the player more incentive to keep playing and earn that much desired money. Works for both the player and you PGI.
On top of that.. why not give the player the option to save templates of different loadouts for each mech. I had some great loadout's in the past but over time forgot what they were.
Anyone agree with these ideas?
Edited by DAEDALOS513, 13 February 2014 - 10:25 AM.
#916
Posted 13 February 2014 - 07:59 AM
DAEDALOS513, on 13 February 2014 - 07:38 AM, said:
On top of that.. why not give the player the option to save different loadouts for each mech. I had some great loadout's in the past but over time forgot what they were.
Anyone agree with these ideas?
Will never happen. They expect you to buy an additional Mech Bay and additional Mechs. (of the same type) That is their theory.
#917
Posted 13 February 2014 - 10:24 AM
Molossian Dog, on 13 February 2014 - 07:59 AM, said:
But each mech has its own variety of hardpoints. There's only so much you can do with each mech. I would still be buying mechs cuz of their different hardpoints...
#918
Posted 13 February 2014 - 12:05 PM
Edited by Seddrik, 13 February 2014 - 12:09 PM.
#919
Posted 13 February 2014 - 12:27 PM
Settings inside match: you can't tick 'Show Phoenix badge'
#920
Posted 13 February 2014 - 01:11 PM
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