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Ui Feedback


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#1081 LuckyDevil

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Posted 27 February 2014 - 04:41 AM

I really don't like the new UI. Everything is harder to see/do things and looks horrible. It's bad on peoples eyes. I have perfect vision and this is a headache. I miss the way the it was. I like the smaller UI and then it'd go full screen when I played a match. I could navigate it perfectly. This new one not so much. I'm not a big gamer because most are annoying along with some of the people. This game is great. But I fear I won't play much and I won't probably change my mechs much nor buy anything new. It's to difficult and annoying.
Perhaps that's good. I don't need to sit here and hurt my eyes trying to figure my load outs. I got things in the garage I'll go mess with. Real toy's tp play with. Everyone should get on rccrawler and start building trucks to get outside and enjoy reality.
I've never complained, if anything felt sorry for the dev's during beta. But his......now it's just another on-line game to me.
Thanks for taking my money. Thank god I've not spent much.

Edited by LuckyDevil, 27 February 2014 - 04:50 AM.


#1082 M4NTiC0R3X

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Posted 27 February 2014 - 05:48 AM

View PostLuckyDevil, on 27 February 2014 - 04:41 AM, said:

Perhaps that's good. I don't need to sit here and hurt my eyes trying to figure my load outs.


BAHAHAHAHA, hurt your eyes... BAHAHAHA best laugh I ever had 'round here, sorry if this counts as trolling.

#1083 DAEDALOS513

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Posted 27 February 2014 - 09:02 AM

View PostM4NTiC0R3X, on 27 February 2014 - 05:48 AM, said:


BAHAHAHAHA, hurt your eyes... BAHAHAHA best laugh I ever had 'round here, sorry if this counts as trolling.

Why so funny? You must be running a small 15" monitor. The font is way too small for any decent size monitor, let alone a 3 monitor setup. In some areas the letters are even too crowded together. It may be tolerable for those that have memorized where everything is and don't have to read every time they want to do something. Imagine new users trying to play using this nightmare of a UI.

You should be laughing at PGI every time the UI loads up.

#1084 The Black Crusade

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Posted 27 February 2014 - 08:45 PM

I was an avid player of this game since the release of the open beta. There was nothing more glorious to me then walking around destroying Titan's of metal in savage warfare. However like the hundreds of posts before mine once the release of UI 2.0 I've stopped playing. I tried getting used to the UI 2.0 for a couple of days but eventually gave up in frustration. I understand the majority of the game is in the actual battles, however trying to configure mechs with limited engines is now next to impossible. The new U.I now does nothing but frustrate and stress me out. So I have completely given up playing. I had spent about 50$ on this game and I feel like I had got my money's worth out of the game before they crippled it. Time to move on.

#1085 Thipequz

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Posted 28 February 2014 - 03:37 AM

I've had a little break away from the Mechwarrior universe, and only returned about 1 weeks ago, so I apologise if most of these issues have already been pointed out.

I cannot believe how difficult the new UI is to a) learn and get used to and b ) How difficult it is to navigate around, find what you need and see the basic information that PGI got right with the original UI.

They have filled the screen with SSOOOOO much information, that tbh, is useless for most users, although nice to have it doesn't always need to be displayed when I click on my mech in the mechlab. If i want the pitch, turn angles, have a drop down tab for it, dont display it and sacrifce more commonly used information, like WHAT MODULE IS IN MY MECH. Previously I could locate each module I had by simply selecting a mech and looking at the info. Now I have to select mech, go into mech customisation, selct the modules tab and then finally find out if this mech does or does not have the module I am looking for. This is just an example of 100's of inefficiencies that they have placed into this UI. Another example is the exp point allocation, if I want to find out I have got to skills, find the chassis from a never ending list, select the chassis type, and then I can see it, but then if I want to select the next model of chassis, I have to go back to the never ending list, find the chassis, and then click on the next model, incredible slow process, for something that used to take moments.

I can't say it doesn't look great, it really does, but the actual use of the menus and submenus, and sub sub sub sub menus is utterly appalling, and can make a (previously) 30 second switch of mech take 5minutes.

Edited by Thipequz, 28 February 2014 - 03:49 AM.


#1086 Vloth

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Posted 28 February 2014 - 07:46 PM

You know... I wasn't going to just add gasoline to the fire, because I know that with this new UI and all the regularly vocal forum posters you are already hearing it, and you already have to know it yourselves, but it's been too long. You've had this Piece of !@#$ UI for almost a month now. So I have to say it-- This UI SUCKS A$$. And by that, I mean it's 100% (200%? 500%?) worse than the one you had throughout all of beta- which wasn't perfect, but wasn't half bad. This new one is just horrid. It makes me and everyone I know not want to play the game anymore. Are you listening?? It's THAT bad. Let's start with the font. It's barely legible. It looks like something a 7th grader would choose if asked to pick a barely legible font that looks "mechanical in appearance."

I can only assume that you had two top developers, and the one that was running things left your team and quit, and his or her arch rival suddenly found themselves in power and made changes to everything that the other one had led in a big power grab to "put their mark on it". It's horrible. Have I mentioned that? HORRIBLE. H-O-R-R-I-B-L-E. I'm now looking at other games. It's become that annoying that I no longer even want to play.

Seriously though. Do any of the develpers play the game? have you even TRIED this new UI? Are you all living in Colorado and on pot?

Egad...

Edited by Vloth, 28 February 2014 - 07:47 PM.


#1087 Rudugar

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Posted 28 February 2014 - 11:36 PM

I stopped playing for a few months then I came back to this. This. I thought the game would improve over a few months, not disintegrate into an unplayable mess.

Well, I knew the game was going downhill when they changed their philosophy on 3rd person perspective and all the terribly stupid heat penalties. This is the straw that broke the camel's back. PGI will no longer get any of my money.

#1088 Rudugar

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Posted 28 February 2014 - 11:45 PM

One more thing. Every single game I own, all of them and that is without exaggeration or hyperbole, when I'm at the home screen of the interface and press ESC I get a game menu. Try it out with this one. Nothing happens.

Nothing.

#1089 Oderint dum Metuant

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Posted 01 March 2014 - 02:05 AM

UI 0.1 > UI 2.0

What on earth were your UI designers thinking? did they actually study and pass qualifications? because based on the UI 2.0 it would appear competent design principles were thrown out of the window.

#1090 DAEDALOS513

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Posted 01 March 2014 - 12:13 PM

View PostDV McKenna, on 01 March 2014 - 02:05 AM, said:

UI 0.1 > UI 2.0

What on earth were your UI designers thinking? did they actually study and pass qualifications? because based on the UI 2.0 it would appear competent design principles were thrown out of the window.

PGI plays by their own rules.. where they expect you to pay $500 for a mech when their game for all intents and purposes is still in beta because of all the basic flaws.

Edited by DAEDALOS513, 01 March 2014 - 12:13 PM.


#1091 DerpySmurf

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Posted 01 March 2014 - 06:41 PM

Not sure if this has been said. There is so much activity, but please give me the option to turn off all the confirmations in the mechlab. I know what I'm doing. I don't need to click 2 or 3 times every time I want to do something. If I have to pay MC or Cbills, fine, one confirmation for that, but otherwise, let it flow with as few clicks as possible.

Thanks, guys, loving the game and looking forward to clans. Clans should rock! Not drag... Make them a little cooler than the IS and balance using tonnage or numbers. Make rules about engaging that penalize players for stealing kills or ganging up using a clan mech, to go along with clan battle discipline.

#1092 DAEDALOS513

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Posted 01 March 2014 - 09:47 PM

View PostSmurfet, on 01 March 2014 - 06:41 PM, said:

Not sure if this has been said. There is so much activity, but please give me the option to turn off all the confirmations in the mechlab. I know what I'm doing. I don't need to click 2 or 3 times every time I want to do something. If I have to pay MC or Cbills, fine, one confirmation for that, but otherwise, let it flow with as few clicks as possible.

Thanks, guys, loving the game and looking forward to clans. Clans should rock! Not drag... Make them a little cooler than the IS and balance using tonnage or numbers. Make rules about engaging that penalize players for stealing kills or ganging up using a clan mech, to go along with clan battle discipline.

What do you mean steal kills? Explain yourself because I heard this before and I don't understand it. This is team based play.. do you expect the team to sit back and not help out just so you can get your kill? Think about what you're sayin.

#1093 Gazbo

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Posted 02 March 2014 - 04:33 AM

Firstly let me just say, I am a UI designer by trade with over 13 years industry experience.

UI 2.0 looks shiny as a screen grab but fails as an interface.



In fact it pretty much breaks every user-interface rule-of-thumb you can measure.

Not wanting to be mean here, but I question the qualifications of the designer, and the QA process that let this into production. It should never have been released as is. Good news: I believe it can be fixed and retain it's shiny.

PGI,
Please start with a blank sheet of paper and workflow your interface's most common/important tasks and functions.
Then test with various user profiles including:
- New user with no knowledge of Battlemechs
- New user cautious of spending money while they learn the game
- Casual user with around 10 mechs
- Competitive user with 30+ mechs

Then test scenarios like:
- Buying a new mech
- Optimizing a mech
- Fast swapping between different chassis/classes/consumables
- Sharing components / modules across 4 favorite mechs

Rinse and repeat until each task can be done with maximum accuracy, minimal clicks, mouse travel and time elapsed.


Then add your graphs and shiny back in.

- Gazbo

#1094 Mylardis

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Posted 02 March 2014 - 07:25 AM

View PostGazbo, on 02 March 2014 - 04:33 AM, said:

Firstly let me just say, I am a UI designer by trade with over 13 years industry experience.

UI 2.0 looks shiny as a screen grab but fails as an interface.






In fact it pretty much breaks every user-interface rule-of-thumb you can measure.

Not wanting to be mean here, but I question the qualifications of the designer, and the QA process that let this into production. It should never have been released as is. Good news: I believe it can be fixed and retain it's shiny.

PGI,
Please start with a blank sheet of paper and workflow your interface's most common/important tasks and functions.
Then test with various user profiles including:
- New user with no knowledge of Battlemechs
- New user cautious of spending money while they learn the game
- Casual user with around 10 mechs
- Competitive user with 30+ mechs

Then test scenarios like:
- Buying a new mech
- Optimizing a mech
- Fast swapping between different chassis/classes/consumables
- Sharing components / modules across 4 favorite mechs

Rinse and repeat until each task can be done with maximum accuracy, minimal clicks, mouse travel and time elapsed.


Then add your graphs and shiny back in.

- Gazbo


This.

Or start with some basic learning by reading Alan Coopers "The inmates are running the asylum", and even Wikipedia. Both sources would have helped not failing at the absolute basics.

Random examples:

- You click low right for settings, they open up top left.
- Unusable font sizes
- The most important information is not provided right away, instead space is wasted with additional info not needed for a start
- The same icon for each engine 30 times on one screen? Where's the point in that?
- Mechlab, not even going to start
- You need annoying amounts of clicks (exiting the game, joining a game, modifying mechs...)
- bad decisions on bg and font colors make it even harder to read
- 3+ menu bars, why? Top, left and bottom, plus the tiny important info on CBills...

I can only agree with Gazbo here. This UI fails at all basic design principles and at its task of providing an interface for the user to use the software. You should learn the basics and start over - for the time being, revert to 1.0. It might have been uglier, but it was much more usable.

Edited by DasAmok, 02 March 2014 - 07:26 AM.


#1095 Spleef

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Posted 02 March 2014 - 07:36 AM

The new UI is utility appalling.

My friends and I have stopped playing the game since this update.

We really enjoyed the game at initial release, but the developers have made a string of poor choices that will only lead to further alienation of the fan base.

#1096 Grok

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Posted 02 March 2014 - 07:41 AM

View PostSpleef, on 02 March 2014 - 07:36 AM, said:

The new UI is utility appalling.

My friends and I have stopped playing the game since this update.

We really enjoyed the game at initial release, but the developers have made a string of poor choices that will only lead to further alienation of the fan base.

I agree, this has been a big step back for what could have been an awesome game...shame the developers don't care what the fans think and just want to milk them for cash.

#1097 Alogain

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Posted 02 March 2014 - 11:55 AM

Amature. That's what UI 2.0 is.

For a UI that was promised like a YEAR ago, its pure shit. Why the **** can't I see the hardpoints a mech has while looking at it in the store? Really? How ******* basic is that?

Why do I have to click 7 times to train a pilot skill? Isnt ONE ******* verify enough?

Considering how late this UI is, it should be absolute ******* perfection at this point, and it comes off like PGI had a couple interns slap it together over the weekend.

How in the **** do you sell a mech?

Considering this thread is now a month old, is FILLED with cries to rollback to the old UI, which have fallen on deaf ears considering there have been zero changes, it is apparent that PGI continues its long history of completely ignoring the playerbases wants and continues to grab for your wallet.

Been playing since closed beta, but I think its time to uninstall

#donewiththisgame

Edited by Alogain, 02 March 2014 - 12:26 PM.


#1098 L1f3H4ck

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Posted 02 March 2014 - 02:52 PM

Thanks to the new mechlab, I finally gave WoT a shot. Not bad, better interface for sure. Now there's talk about groups of three for random drops (Ekman on NGNG). Maybe they just need to copy some more to fix everything.

#1099 Subcult

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Posted 02 March 2014 - 05:18 PM

Usually I'd calling something really bad toilet paper. UI 2.Blow isn't fit to wipe a butt with.

#1100 odinsreign

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Posted 02 March 2014 - 08:48 PM

Is it me or is the old UI 10x better?
For an old player this is just confusing for a newer player why should they bother?
It went from easy to understand easy to read easy to play to " wtf is this shit " makes everything 5-6x SLOWER so UI 2.0? more like UI downgrade.

With this " update " It just makes me play less, Might as well play a new game. Thanks PGI.

#donewiththisgame

Edited by odinsreign, 02 March 2014 - 08:51 PM.






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