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Firestarter Op?
#21
Posted 05 February 2014 - 05:18 AM
#22
Posted 05 February 2014 - 05:18 AM
Ember is an all-in-one in this sense. I can punch in through armor with 4ML's easily, after that 4MG's rip that component apart. This tactic is effective against all kinds of opponents, be that an Atlas or a Jenner. When fighting an Ember, you must be really aware of your armor. Any stripped component and it will be gone in no time.
If you're not using MG's in your Ember, honestly you're doing it wrong.
#23
Posted 05 February 2014 - 05:31 AM
First game I played I got 3 kills and a decent damage score...
Running around flaming the crap out of weakened mechs and machine gunning their weak points is the best fun i've had in ages.
#24
Posted 05 February 2014 - 05:32 AM
Motroid, on 05 February 2014 - 05:18 AM, said:
Good point. I guess I should be complaining that the Raven engine cap is too high as well.
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
A lot of this goes back to "how PGI screwed the Locust" - by taking the fastest mech in the game and eliminating it's speed advantage over other canon designs. A Locust should be able to run rings around a Commando, but it can't. A Jenner should do the same to a Firestarter, but it can't. The arbitrarily gave some mechs a larger-than-standard engine cap bump.
I wish that they had stuck with a standard formula across the board, maybe "base engine size + mech weight", which would give that bump of 1 walk over the baseline. Then you'd see the Jenner's cap at 280, and the Firestarter's cap at 245. You'd still be able to speed up your mechs, but it'd retain the usual pecking order.
And for all the people that would complain about their Commando being slow and useless, then don't buy a Commando.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#25
Posted 05 February 2014 - 05:46 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Any other light mech will run away when they see the oxide.
#26
Posted 05 February 2014 - 06:03 AM
Mutaroc, on 05 February 2014 - 05:46 AM, said:
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Any other light mech will run away when they see the oxide.
Oh well, only against other lights. A medium, heavy or assault will shrug off your randomly distributed damage and proceed to work on your huge CT.
#27
Posted 05 February 2014 - 06:18 AM
#29
Posted 05 February 2014 - 08:55 AM
#30
Posted 05 February 2014 - 08:55 AM
The 6E2B version looks interesting as well
Check out the top engine 8 ML build in this thread. 13 HS. That's not going to be sustainable.
I'm looking forward to getting one (Ember and Firestarter), but it doesn't make the Jenner Obsolete. It does kick the somewhat usable with the speed boost Raven 4X in the nuts though.
#31
Posted 05 February 2014 - 09:24 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Those 4 mg's just give you so much component destruction you just gotta hang back and know when to strike Mahahahahaha
#32
Posted 05 February 2014 - 09:51 AM
solar levitas, on 05 February 2014 - 06:18 AM, said:
Yeah its odd that doesn't get brought up more often. I haven't used a Ember but I've seen them have damaged spread all over where as the Jenner is just a giant CT that seems to come with damage magnets built into it.
#33
Posted 05 February 2014 - 09:53 AM
#34
Posted 05 February 2014 - 10:13 AM
Guchion, on 05 February 2014 - 05:31 AM, said:
First game I played I got 3 kills and a decent damage score...
Running around flaming the crap out of weakened mechs and machine gunning their weak points is the best fun i've had in ages.
This, all day long! Running mine with stock loadout too, except for an XL255 I had lying around and maxed armor.
To heck with meta builds, I'm having an absolute BLAST running around flaming the crap out of everything! It really does shut down energy boats too *grin*
Not to mention that if you find an inattentive pilot, those flamers cut through back armor surprisingly effectively and then it's MG time!
#35
Posted 05 February 2014 - 10:16 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
my best game so far was 5 kills and 800ish damage, but that was with 4 ML's and mgs
#36
Posted 05 February 2014 - 10:19 AM
#37
Posted 05 February 2014 - 10:20 AM
#39
Posted 05 February 2014 - 10:28 AM
#40
Posted 05 February 2014 - 10:30 AM
I stopped wasting ammo on spiders as soon as they have a ping which is 70-100 better than mine, but somehow they avoided the hitreg issue with the new light (thanks for that! now simply give spiders the same profile
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Its a worthy opponent (unless some metaninjas are stuffing it with PPCs, but this currently happens to everything that has 2 energy slots
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/dry.png)
But it doesnt seem to profit from something broken like the spider.
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