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Firestarter Op?


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#61 RiotHero

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Posted 05 February 2014 - 01:22 PM

Why do so many think they have to put mediums on everything just because it has the hardpoint? One of my best games as far as kills ever was in a 9 SL hunchie. I had 7 kills and 750 damage. Lately I've been doing great with 2xML in the arms and 7xSPL in the rest. You can't tell me that a tiny fast mech with jumpjets has some problem getting close enough to use smalls but, my hunchie doesn't? Not to mention how fast the hunch goes bye-bye.

Also I've ran my Jenner F with 6xSPL with no problems. Nearly the same dps as 6ML but, better heat.
Spoiler

All of that damage by nature is more concentrated because of the shorter duration. It's more useful than people slashing mediums across other mechs while flying over terrain at those speeds. I'd love to build a firestarter with something like 2xML and 6xSL. As a side bonus if things do heat up firing 2 smalls chain-fired at the same time has more dmg than a medium for the same heat. So if you do end up against and you both have to chain fire on a hot map you will be doing more dmg each time in a easier to aim short duration.


I've just never liked that hit one button then hide and cool off play style in a light. Leave that for all big guys and pop tarts. IMO having fun in a light is shooting a ton and using your speed to be dynamic. Waiting to cool off in a light is so boring. Oddly enough I did see an Ember running 2 ERLL and gave myself a nice *facepalm*


Also it looks like the Ember didn't get a quirk like other heroes do?

#62 NRP

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Posted 05 February 2014 - 01:24 PM

The Ember is a fun little mech. I had a couple of multi kill, 800+ damage games last night, so this mech can wreck house if your team is good.

The Ember seems scary at the moment because there are so many of them running in packs. After a while the newness will wear off and there won't be as many in game and they'll be easier to deal with. In the mean time, those who are having trouble with the Embers should just run your Streakhawks, Streaktaros, or Oxides and feast on these little buggers. Once their arms are gone, they're pretty much neutered.

Also, while on paper they look beastly, the 8 energy hard point versions are really going to have heat issues. I don't believe this mech has the tonnage and crit space to cool all those energy weapons and still run at a decent speed, but we'll see.

#63 Koniving

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Posted 05 February 2014 - 01:28 PM

View PostRiotHero, on 05 February 2014 - 01:22 PM, said:

Why do so many think they have to put mediums on everything just because it has the hardpoint? One of my best games as far as kills ever was in a 9 SL hunchie.


Agreed, I like SL and SPL better than medium lasers too.

#64 Clownwarlord

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Posted 05 February 2014 - 01:36 PM

Ok yesterday the firestarter was released on the masses of mech warriors in line to use the new UI. These pilots had no idea of its POWER (4 flamers changed out for mediums and then add in 4 mgs? is it op?). Although some would say it is I was piloting a Cataphract 3D (2 LBX10s and 4 medium lasers) ... sounds even to me I get more power but I also out weight the firestarter by 40 tons.

So I dropped, full well and knowing the abilities of the firestarter (I own one and a group in the SR decided to forum up a lance of them). I dropped at Terra Bad (Therma) and in this match we got a victory a stunning one but more importantly I came across 2 firestarters ... what happened to them? They died ... I opened up fire with the LB10Xs aiming only for a leg until it was gone and then keyed on the other or their CT to finish them off. After those to light mech which people call OP went down I ended up fighting a fresh Orion. At this point I was damaged but lucky for me no bare spots showing (yet).

I opened up again starting with LB10Xs until ammo ran out and then I finished the Orion off with the 4 medium lasers I had on his bare side torso (he had an XL engine).

Like I said before not OP just need to know what to use ... a Kintaro with streaks or a Shadowhawk could do the same.

#65 RiotHero

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Posted 05 February 2014 - 01:40 PM

View PostNRP, on 05 February 2014 - 01:24 PM, said:

The Ember is a fun little mech. I had a couple of multi kill, 800+ damage games last night, so this mech can wreck house if your team is good.

The Ember seems scary at the moment because there are so many of them running in packs. After a while the newness will wear off and there won't be as many in game and they'll be easier to deal with. In the mean time, those who are having trouble with the Embers should just run your Streakhawks, Streaktaros, or Oxides and feast on these little buggers. Once their arms are gone, they're pretty much neutered.

Also, while on paper they look beastly, the 8 energy hard point versions are really going to have heat issues. I don't believe this mech has the tonnage and crit space to cool all those energy weapons and still run at a decent speed, but we'll see.


I was able to fend off two in my victor but, that was only because I had a crazy brawler build with 2LPL's lol. I legged and ac/20'd one, then the other hit the dusty tail fast after one LPL salvo. However I did see two different people having 1k+ games less than a few hours after the thing was out. That really made me take notice.

View PostKoniving, on 05 February 2014 - 01:28 PM, said:


Agreed, I like SL and SPL better than medium lasers too.

Yeah, I even forgot to mention the .5 ton you gain from each small you use over a medium. If people don't have issues getting in range for mg's then they don't have a problem with smalls either.

#66 Jonathan Paine

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Posted 05 February 2014 - 01:46 PM

Well, we have our first pay 2 win light mech. Congrats PGI! Tied for heaviest, has jump ability, speed and more weapon hard points.

#67 Clownwarlord

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Posted 05 February 2014 - 01:51 PM

View PostNRP, on 05 February 2014 - 01:24 PM, said:

The Ember is a fun little mech. I had a couple of multi kill, 800+ damage games last night, so this mech can wreck house if your team is good.

The Ember seems scary at the moment because there are so many of them running in packs. After a while the newness will wear off and there won't be as many in game and they'll be easier to deal with. In the mean time, those who are having trouble with the Embers should just run your Streakhawks, Streaktaros, or Oxides and feast on these little buggers. Once their arms are gone, they're pretty much neutered.

Also, while on paper they look beastly, the 8 energy hard point versions are really going to have heat issues. I don't believe this mech has the tonnage and crit space to cool all those energy weapons and still run at a decent speed, but we'll see.

The 8 energy variant will be loads of fun I could see it being a mix of medium and small lasers or small pulse lasers, because like you said anything bigger in multiple amount would over heat to quickly. Although there is another idea ... don't use all the hardpoints (just because you have them doesn't mean you need to).

#68 Wildstreak

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Posted 05 February 2014 - 01:53 PM

These suckers, once you get past armor, will be fragile since you need XL to get a decent weapons loadout.

View PostVictor Morson, on 05 February 2014 - 02:35 AM, said:

nOPe!

In all seriousness, no, at least not the Ember. The model with 8 energy hardpoints (at least) will be a contender to take the crown from the Jenner, though.

Which one of the two, the A or K? Seems strange they include two models with the same number of weapon hardpoints though in different spots, I think there are some other Mech variants that could have been done for that we do not have.

View PostBuckminster, on 05 February 2014 - 04:54 AM, said:

I think the engine cap is too high. Taking a look at the base canon stats, it's base speed is slower than that of the Jenner - it only makes sense that the max speed should also be slower. But here we have an engine cap that is only 5 lower than that of the Jenner, which is meaningless.

Doesn't matter much given what they can carry. For giggles, I made up two with the expected ML loadouts and they cannot reach max engine. Here's a FS9-H.

View PostDraconis March, on 05 February 2014 - 11:58 AM, said:

LOL @ liking your own post.

Anyways, I'm mostly curious about the double-AMS one.

Here's one version of the FS9-S.

#69 AaronWolf

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Posted 05 February 2014 - 01:57 PM

View PostWriath, on 05 February 2014 - 10:20 AM, said:

Have most of the people calling it op not driven it? It handles like a brick. Granted I don't yet have double basics, but the thing handles like a max engine TBT-3C. The jenner, and especially the lighter mechs (mando, spider) can make this thing feel like a medium if they're good.


It handles like a boat in comparison to the Commando, Spider or Jenner.

#70 Reno Blade

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Posted 05 February 2014 - 02:00 PM

I don't think the FS will be OP.
The Ember is pretty easy to kill atm and besides 4ML 4MG, or taking 2ERLL and 2MG, the Loadouts usefullness are limited.
The best light is still the 5ML Jenner with 15DHS.
How would you survive in a 8ML FS without the needed Heatsinks if you get one jenner on your back?

Oh, not to forget, the Jenner can Jump and turn while shooting you in the back at the same time, but the FS has such bad twist and pitch angles, that its best weapons are the ones in the arms.

#71 Nik Reaper

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Posted 05 February 2014 - 02:00 PM

Quick question , are the smurfy cbill variants confirmed in some way ( data mined or devs said ) or are they speculation so far?

Because If they are the ones comming I really miss the one with 2 missile hard points.

Edited by Nik Reaper, 05 February 2014 - 02:02 PM.


#72 Reno Blade

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Posted 05 February 2014 - 02:02 PM

View PostNik Reaper, on 05 February 2014 - 02:00 PM, said:

Quick question , are the smurfy cbill variants confirmed in some way ( data mined or devs said ) or are they speculation so far?

Afaik Smurfy uses the game files to update the mechs. It should be pretty fair to expect the mechs to be exactly as it is shown on smurfy.
Maybe tweaks can change.
And not to forget, they can change stuff before release :rolleyes:

#73 Wildstreak

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Posted 05 February 2014 - 02:12 PM

OK, fess up.
When the non-Hero versions are available, who will be the first to take two 12 man teams of Firestarters with Flamers and see what happens. :rolleyes:

View PostNik Reaper, on 05 February 2014 - 02:00 PM, said:

Quick question , are the smurfy cbill variants confirmed in some way ( data mined or devs said ) or are they speculation so far?

Because If they are the ones comming I really miss the one with 2 missile hard points.

None with missiles available by game year.

Edited by Merchant, 05 February 2014 - 02:14 PM.


#74 Nik Reaper

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Posted 05 February 2014 - 02:13 PM

Cool , thx for the info, but heres a evil thought: Super ZOMBI light http://mwo.smurfy-ne...7dcdb687988cb29 x)
with extra sl range mod X) ....

Edited by Nik Reaper, 05 February 2014 - 02:14 PM.


#75 NRP

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Posted 05 February 2014 - 02:15 PM

Yeah, I've been hesitant to mention it because I haven't elited it yet, but I think the Jenners, Spiders, and Commandos are quite a bit more nimble (turning, accel, decel). My gut feeling is a Jenner will still be a match for this mech.

#76 RiotHero

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Posted 05 February 2014 - 02:20 PM

View PostMerchant, on 05 February 2014 - 01:53 PM, said:

Doesn't matter much given what they can carry. For giggles, I made up two with the expected ML loadouts and they cannot reach max engine. Here's a FS9-H.



I'm curious why you added bap to it, I have it on my Jenner D but, only because I run SSRM. Also are all of those jumpjets really necessary? I can get over any hill I need to with just pure speed and 2JJ's in the jenner. To be honest I've never ran more than 2 in a light, or even heavy for that matter so maybe I'm missing something.

#77 Tahribator

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Posted 05 February 2014 - 02:22 PM

View Postclownwarlord, on 05 February 2014 - 01:36 PM, said:

Like I said before not OP just need to know what to use ... a Kintaro with streaks or a Shadowhawk could do the same.


Heavy ballistics and streaks kill light mechs. News at eleven.

#78 RiotHero

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Posted 05 February 2014 - 02:31 PM

View PostRiotHero, on 05 February 2014 - 02:20 PM, said:


I'm curious why you added bap to it, I have it on my Jenner D but, only because I run SSRM. Also are all of those jumpjets really necessary? I can get over any hill I need to with just pure speed and 2JJ's in the jenner. To be honest I've never ran more than 2 in a light, or even heavy for that matter so maybe I'm missing something.


Now that I think about it why bother with case either? It's not going to help with a XL engine anyway.

Same build with only 2jj but max engine size
FS9-H

#79 CB Pilot

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Posted 05 February 2014 - 02:46 PM

I do not own one but I have spent a day hunting them with my LBX Cicada that I have been successful at legging lights with for a while now. I can tell you right know that this chassis is hard to leg like the spiders were before the hit box change.

Even tried my friends 4 ERLL stalker and I can chain fire their legs all match with no luck. I know I have some ping/HSR issues due to my location but no other light mech was as hard to leg other than the old spider.

They need to make those skinny little legs have bigger hit boxes otherwise this will be the so called OP light mech for a while.

#80 White Bear 84

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Posted 05 February 2014 - 02:58 PM

View PostLancer Deistler, on 05 February 2014 - 02:45 AM, said:

Basically what the Ember is:
Posted Image

The Firestarter has the potential to be the alpha light for the next months to come. Imagine if they had released the ECM Version of this (S1 i think). :rolleyes:


Cant stop ROFL'ING!

Yeah the Firestarter is top notch light.





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