Victor Morson, on 05 February 2014 - 02:44 AM, said:
There is one that should sport 6 energy, 2 missile hardpoints and of course the 8 energy hardpoint monster we're talking about. Absolutely brutal.
I think the Ember will quickly fall to the side in favor of those.
Machine guns aren't terrible. They're actually pretty good in large groups, especially in the Firestarter's config.
Greater effective range than SL 120/240m vs 90/180m
DPS of a small laser 1.00 DPS/sec
Crit DPS is significantly higher
0 Heat generation
Ability to strip components
Ability to sustain fire
The biggest problem with the Jenner-F is the heat management. 5 ML is not bad, 6 ML is quite hot, but doable. 8 ML is going to be completely over the top in terms of heat. Between having fewer heat sinks and having to deal with ghost heat you might be able to get a few shots off, but it will suffer a lot at close range.
Compare these two builds:
EMBER
FS9-A
Both of these run 4 ML, the Ember has 4 MGs and the other has 4 SL instead,
Max DPS for both of these is 9.00. Sustained DPS is 7.30 for the Ember (without crits) and 3.87 for the other. Unlike the Spider 5K them Ember, particularly in groups, has enough firepower to strip the armor off of heavy mechs. Once this happens MGs will strip out components and kill the section faster than any other weapon that a light can mount.
The other advantage of MGs is that the sustained fire means that there is never a recycle time to peek and shoot during. In part because of their spread MGs do a good job at hitting crit side torsos on Jenners and other mechs.
The Ember maintains good heat efficiency and ranged fire using 4ML, while also gaining a sustained 4 DPS at close range. This is DPS that you can always fire even when at max heat. That point is huge.
The biggest constraint on the Firestarter is the crit slots. That's where the lack of a 300XL really comes into play. You don't have the extra free slot for the heatsinks. There should be some other good variants of the Firestarter, but the Ember is a beast when it comes to sustained damage output. I see this variant also being usable: FS9-H (substitute BAP or extra JJ for AMS per taste).