This thread is about something else. If Heat Scaling is going to stay, it needs documentation in game and it needs a UI both in mechlab and in the cockpit.
Right now, there is a trial 'mech - a new users first experience to the game - that will get ludicrously hot because you need to manage the half-second delay Ghost Heat enforces, yet there is not a single thing in game whatsoever.
In fact, there's not even a sticky on the forums, or a youtube video from PGI explaining it. Absolutely nothing.
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So what should be done?
In Mechlab: Weapons should specifically list their Heat Scaling attributes. New players should not have to check Smurfy's for this information, where it is both neatly laid out, but also lists exact heat penalties from going over. New players should not have to access the forums and search around to find Smurfy's to even understand why their builds are running way hotter than listed.
Given the wild penalty difference in Ghost Heat this is every bit as importantas stats like Range and Recycle. If you violate Ghost Heat with, say, 5 Streak/2s.. it's not even an issue, but if you fire 2 AC/20s, prepare to shutdown/explode. This is to say nothing of the LRM locking system new players are steadily confused on, firing setups like 1x LRM20 3x LRM10 without realizing that creates 4 times LRM20 Ghost Heat; they simply know their 'mechs are very hot and have no clue WHY!
In The Cockpit: An indicator NEEDS to be added to the cockpit to clearly indicate when the half-second delay is up. Right now people are forced to use macros to chain together builds like this, or to simply try to gauge in their head. And again, new players will have absolutely no idea what's going on, and without this indicator, will have no idea when it is safe to fire and when it is not.
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I'd like it removed. Back when we could have polls, a clear 85%+ people wanted it removed. Only a handful of people like it, and many of them don't understand how/why it failed, and that the 6 PPC boats would not return even if the system was removed.
But to keep this system and then provide absolutely no UI to it, or indicators and simply use it to punish people who were never told why they are being punished is ludicrous. A new player that buys a Jagermech and tries to setup a twin AC/20 setup is likely to kill themselves repeatedly and never figure out why until they uninstall, the way things are right now... and again, you put trial 'mechs out there that violate Ghost Heat!
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In summary: This is awful for everyone. It's bad for new players who don't know what's going on. It's based for veterans who know about the mechanic, but don't know to check Smurfy's for exact details or know the exact limits by heart (again, we had to learn from an external fan site). It's bad for competitive pilots who are forced to run external software to time shots because the game fails to provide ANY indicator when it's actually safe to fire.
If Ghost Heat is going to stay, GIVE IT A FREAKING UI.
Edited by Victor Morson, 07 February 2014 - 12:50 PM.