Dimento Graven, on 18 February 2014 - 10:37 AM, said:
Don't bet on it. Unless you're a PGI employee, your word is not "the last" on this matter...
Instead of waiting for a PGI employee to answer this rather unnecessary thread you should turn to logic and reason as your main authority. Said logic and reason I'm now going to attempt to convey for you.
Dimento Graven, on 18 February 2014 - 10:37 AM, said:
If you consider a 40kph 'mech as "very viable" well, I'll just say our opinions vary.
Let me straighten your understanding of viable std builds a bit (speed w/o tweak / speed with speed tweak):
Highlander utilizing Gauss with STD (58.5 kph / 64.3 kph)
http://mwo.smurfy-ne...cf55144a17664fa
Victor utilizing Gauss with STD (60.7 kph / 66.8 kph):
http://mwo.smurfy-ne...0b17788a3923651
CTF-3D utilizing Gauss with STD (60.7 kph / 66.8 kph):
http://mwo.smurfy-ne...d90cc6565a74aa6
K2 utilizing Gauss with STD (56.1 kph / 61.7 kph):
http://mwo.smurfy-ne...e2ce9004371cd72
SHD-2D2 utilizing Gauss with STD (66.3 kph / 72.9 kph:
http://mwo.smurfy-ne...27d60ae5cc023b3
The highlander, 2D2, Victor and 3D builds are all used in some units on the level of competitive play, and can also be seen used in pugs. The catapult is an older build, but still sees use in some units / some levels of pug play. They're all viable, and some of the builds would only get worse with the addition of an XL engine. PM me if you'd like me to explain why, I'll gladly advise.
Dimento Graven, on 18 February 2014 - 10:37 AM, said:
Please explain to me how a weapon with ZERO ammo is 'active'...
I'm not sure if you'd like me to base my explanation on previous BT lore or base it on something that could be a possible case in "real life". As the developers have not outlined the operation of MWO's gauss rifle in detail (AFAIK), I'll take the freedom to conjure up an explanation. Simply put, the weapon system is be turned on, i.e on standby mode, i.e active between shots. Neither previous BT lore or real-life applications have any authority on this, as PGI can do whatever they want in their game. Thus it would be just as sensible to ask you: Why do you think a Gauss Rifle isn't active and powered-up even if there is currently no ammo loaded?
Dimento Graven, on 18 February 2014 - 10:37 AM, said:
That's idiotic, and if you're reasoning is carried through then all PPC's and laser weapons should explode due to how they operate as well. PPC's are unique requiring a significant charge, arguably MORE SO than gauss, as you are creating an energy packet sufficient to cause significant damage at range, where as with gauss the energy being utilized only needs to be enough to push a packet of mass. Given that we're arguing the application of 'real physics' to a video game so we might as well be arguing what flavor the moon would be if it were actually made of cheese, the energy requirements of PPC's should be over and again as much as required for gauss.
Your impolite arguments might carry more weight if you took the time to actually tell why what I said was idiotic. No, my reasoning would not carry through to PPCs and laser weapons, as PPCs and laser weapons aren't weapons that fire slugs using magnetic coils. This should be simple to understand. And this argument is only based on logic / rl. Of course the real explanation is that PGI has made PPCs and laser weps to be of the non-explosive kind, and that is enough. You cannot use logic to argue that, as PGI decides how it is, not you. And thus, no, we're not arguing real physics stuff. We're only arguing about whether the aforementioned property of the GR is a bug (not intended by devs) or a feature (intended by the devs).
Dimento Graven, on 18 February 2014 - 10:37 AM, said:
We only maintain the explosion capability for gauss due to the history of the TT rules.
No, it is maintained cos PGI wanted to.
Dimento Graven, on 18 February 2014 - 10:37 AM, said:
Granted, but since the implementation of the charge mechanic, something that in no way shape or form ever existed in any TT rule set or game lore, continuing to try and argue based on that is rather silly.
You're first arguing with *the help of* and then *against* the use of TT rules. Please decide whether you want to play by TT stuff, or not.
Dimento Graven, on 18 February 2014 - 10:37 AM, said:
You lack the authority to even express that opinion, but good for you.
I'm going to give you the nice version of a reply to this: whether I lack or do not lack the authority is a wholly different argument. If you want to have it, please PM me. Secondly, you do not have the authority to deem those of others', so this whole rather dull sentence of yours was totally unnecessary.
I think we can both agree that it is not a bug, but a feature. Good day.
Edited by Stimraug, 18 February 2014 - 01:39 PM.