Slashmckill, on 21 February 2014 - 12:03 PM, said:
A +2 to hit is kinda hard to translate in a game where all your lasers hit 90% of the time regardless of mech speed, range and pilot skill. (It did equate to more damage though) It only did a little extra dmg compared to the normal large laser, but it hit more frequently and therefore did more dmg on average than a large laser. Increasing the damage another point or two could help emphisize that +2 modifier better. (Pulses need more reward for all of their restrictions)
Yes, it is. THe hit probabilities in the TT were probably a lot lower. At max range with a usual weapon it's quite difficult to hit for the average IS pilot.
That also points out to me that you simply cannot translate any kind of hit bonus from the TT to something that would make it easier to hit in MW:O. Our hit probabilities overall are probably much better to begin with, so the benefit gained by making it a bit easier to hit with a mouse are a lot less. Basically, if you can bring a weapon from 80 % hit probability to 90 %, that's not really a big deal, but if you can bring it from 25 % to 50 %, it is. The latter means doubling the damage output, the former is just an increase by about 12 %. Not neglible, but not worth the same as 100 % extra damage. And so if you want to translate the LPL to a game with mouse aiming and convergence, you can fiddle as much as you want with the beam duration, it might very well never be worth it if you just stick to that, you need to find some other benefit. Less heat output could be such a thing, more damage could be such a thing, faster cycle rate (but beware, that also raises the heat and requires you to torso twist less because you need to shoot the laser, both are negatives, and you might need a lot of a boost to compensate that.)
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( I mean you know the devs, heat is a constant reminder that we cannot have nice things, because if we have heat efficent mechs the dreaded, "4 second jenners", will destroy us all according to them.)
Just to be precise: The imaginary construct was a 3 second Jenner. A 4 second Jenner might at least be consistent with actual weapon cycle rates for most weapons that could bring the necessary firepower, even if it would be a completely unfeasible build with no armor or engines. It's still one of the most ridonkolus weapon balance statements made from PGI. Was it Garth that said that?
Edited by MustrumRidcully, 22 February 2014 - 11:59 AM.