1: Highlander lots of guns JJ quick turns, armor.
2: Stalker. If it's not a Trial or Champion stalker, or a stock variant, that much firepower in one place from ONE mech can be utterly terrifying to deal with.
3: Atlas. In the hands of a good pilot, ..it's 100 tons of Skull and Death. It carries solid pin point damage, lots and lots of armor. The hit box adjustment really helped the Atlas, because for me it went from Fatlas, to Atlas. And from 5th on the list to 3rd. (Tied with the Victor) I just know which one is going to die first when I get into a position to actually engage the hostile mech. And it's not going to be the Atlas that dies first if piloted by two equally skilled pilots, and I know which one is going to result in me losing more armor.
4: Victor JJ quick turns, great speed, decent firepower. The victor almost plays itself when I bring mine out. It's just barely subpar to the Atlas in my book, due to lack of ECM variant, and a lack of armor.
5: Battleturd... I mean Master. I really don't fear this mech, ever. It's too easy to pick apart, on every torso, provides only medicore mobility, and armor that doesn't even compare to the Atlas, or Highlander. Unless I'm like in a Dragon, or my Centurion, I just kind of point and laugh at this mech and if I'm in a 65 ton or better mech, I'll gladly exchange punches with one.
6: Not Awesome. If the Battlemaster is easy to rip to pieces, the Awesome might as well just hand an 85 ton kill over to the enemy for even being fielded.
Edited by Mavairo, 21 February 2014 - 11:10 AM.