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Ridiculous Lrm Maneuverability


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#1 Rabid Dutchman

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Posted 17 March 2014 - 10:21 AM

I've been out for a while and just came back a few days ago, but I don't ever remember this happening

NOT TO SCALE

Posted Image



I can't be the only one having this issue. A friendly Mech gets locked and fired upon by LRMs, they sidestep the barrage and all of the missiles make a sharp turn at ground level and continue until they hit someone else. How does this make sense? I understand the need to find a way to balance out all weapons, but how are magic-missiles balanced? If LRMs are dropping straight down onto their target and miss they should, IMHO, impact on the ground, not veer off suddenly to find a new target.

Has anyone else been encountering this? Is this the result of some weird "fix" that happened in the interim when I wasn't playing?

#2 Joseph Mallan

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Posted 17 March 2014 - 10:29 AM

Target was lost... you got poned, by your team mate.

#3 Phromethius

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Posted 17 March 2014 - 10:35 AM

I've noticed this too. The vector at which the missiles are inbound should not change based on terrain once target is lost. The vector should remain constant and impact the ground at an angle. They SHOULD strike very near the last known position of the target. I have seen them go 300 plus meters along a gentle slope into a firing line well hidden from the LRM boat.

#4 DaZur

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Posted 17 March 2014 - 10:35 AM

Wrong place... right time. :D

The light broke lock and you ate the errant missiles simply by being "there"...

#5 Ngamok

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Posted 17 March 2014 - 10:37 AM

In your diagram you have LOS to the friendly Raven 2X / 4X and fail to see the Missile icon over his head because you didn't sidestep to avoid the missiles coming in on him. Don't get me wrong, I get hit by them sometimes, but when I see someone standing directly in front of me with incoming missiles, I at least try to move to give him room to escape the missiles and to make sure I don't get hit by them when they miss.

#6 Rabid Dutchman

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Posted 17 March 2014 - 10:41 AM

View PostDaZur, on 17 March 2014 - 10:35 AM, said:

Wrong place... right time. :D

The light broke lock and you ate the errant missiles simply by being "there"...


The point I'm making is that the LRMs redirect their trajectory when they miss their target. It's not a case of me walking under a barrage meant for someone else, but rather the missiles making a dramatic course correction and travelling along the ground for an extra 30+ meters so they can plow straight into my center torso. It just doesn't make sense!

View PostNgamok, on 17 March 2014 - 10:37 AM, said:

In your diagram you have LOS to the friendly Raven 2X / 4X and fail to see the Missile icon over his head because you didn't sidestep to avoid the missiles coming in on him. Don't get me wrong, I get hit by them sometimes, but when I see someone standing directly in front of me with incoming missiles, I at least try to move to give him room to escape the missiles and to make sure I don't get hit by them when they miss.

The diagram isn't to scale, it's just to give a basic idea of the issue at hand without having to write a short novel on the forums

#7 Nik Van Rhijn

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Posted 17 March 2014 - 10:44 AM

Maybe there was a spotter you didn't see that largetted you and they aquired you instead?

#8 Trauglodyte

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Posted 17 March 2014 - 10:46 AM

Um, don't stand where a target is about to get hammered by LRMs? You seriously can't be so upset at this as to blame someone else. Darwin Award, thy name is you!

#9 AlmightyAeng

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Posted 17 March 2014 - 10:47 AM

They changed the ending trajectory for dumbfire missiles. So, yes, if the target is lost, they'll flatten out and continue parallel to the ground for bit.

It'll REALLY make you crazy when a lock is reacquired AFTER they've gone parallel and they zip around to bite you in the ass.

#10 Rabid Dutchman

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Posted 17 March 2014 - 10:57 AM

View PostTrauglodyte, on 17 March 2014 - 10:46 AM, said:

Um, don't stand where a target is about to get hammered by LRMs?


I'm not. That's the point. The LRM's that lost their lock made a dramatic trajectory readjustment and just shoot straight out at ground level for an extra 30+ meters. I avoid it when I can, but in an Assault Mech you can only get out of the way so fast when you see it coming.

#11 Rizzelbizzeg

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Posted 17 March 2014 - 10:57 AM

When playing lights and I see they've got tons of lrms, I like to run around in the other teams front lines and try to break locks so their team gets hit when the locks drop ^_^

#12 Ngamok

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Posted 17 March 2014 - 11:01 AM

View PostGhost Badger, on 17 March 2014 - 10:47 AM, said:

They changed the ending trajectory for dumbfire missiles. So, yes, if the target is lost, they'll flatten out and continue parallel to the ground for bit.

It'll REALLY make you crazy when a lock is reacquired AFTER they've gone parallel and they zip around to bite you in the ass.


I just like it when people stand on my back the entire time and I move out of the way and they get hit. I just tell myself they deserved it for being so close.

#13 Rabid Dutchman

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Posted 17 March 2014 - 11:01 AM

TO CLARIFY
The above chart is not to scale (it even says that above it),it is simply to provide a quick idea of the subject at hand.

The issue I'm talking about is LRMs that, after having lost their target lock and without having received a new target, suddenly change course to avoid impacting the ground and travel out along ground level until they hit a new target.

I can't be the only one that's encountered this.

#14 Mystere

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Posted 17 March 2014 - 11:02 AM

I call that good missile design: go parallel and close to ground when lock is lost instead of being wasted by impact to ground. ^_^

#15 Rabid Dutchman

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Posted 17 March 2014 - 11:03 AM

View PostNgamok, on 17 March 2014 - 11:01 AM, said:


I just like it when people stand on my back the entire time and I move out of the way and they get hit. I just tell myself they deserved it for being so close.


They definitely deserve it. The number of times I've been cored because I couldn't move backwards... they really deserve it lol

#16 Rabid Dutchman

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Posted 17 March 2014 - 11:08 AM

View PostMystere, on 17 March 2014 - 11:02 AM, said:

I call that good missile design: go parallel and close to ground when lock is lost instead of being wasted by impact to ground. ^_^


It just feels... broken. Like it's some glitch that shouldn't be there. It just gives LRM boats a cheap and easy way to rack up more damage dealt. IMO, the parameters on LRMs should be "Lost target lock + No new target lock = Ground impact". Barring some unlucky idiot wandering under your missiles (that are now in a "dumb" flight mode), it should just be a loss of ammo, not an opportunity to hit someone random.

#17 AlmightyAeng

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Posted 17 March 2014 - 11:42 AM

View PostRabid Dutchman, on 17 March 2014 - 11:01 AM, said:

TO CLARIFY
I can't be the only one that's encountered this.


You're not. It isn't a bug. They DESIGNED that.

#18 Nicholas Carlyle

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Posted 17 March 2014 - 11:46 AM

That diagram doesn't make sense.

How did the LRM mech get a target on you? The only way to make missiles do that is to lose lock and relock.

Also can you lose lock on the target you fired at, then relock on a different target to make them shift?

I'm pretty sure it doesn't work that way.

#19 Ngamok

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Posted 17 March 2014 - 11:50 AM

View PostNicholas Carlyle, on 17 March 2014 - 11:46 AM, said:

That diagram doesn't make sense.

How did the LRM mech get a target on you? The only way to make missiles do that is to lose lock and relock.

Also can you lose lock on the target you fired at, then relock on a different target to make them shift?

I'm pretty sure it doesn't work that way.


The LRMs didn't lock him. The Raven moved and the Catapult lost lock, but the missiles then travel skimming the ground and he in his Victor happened to be in the path and gets hit.

#20 Nicholas Carlyle

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Posted 17 March 2014 - 11:54 AM

View PostNgamok, on 17 March 2014 - 11:50 AM, said:


The LRMs didn't lock him. The Raven moved and the Catapult lost lock, but the missiles then travel skimming the ground and he in his Victor happened to be in the path and gets hit.


No, he specifically says there is a 45 degree change in direction causing the missiles to skim. That only happens when you lose a lock and relock and they go to chase a fast moving mech.

If the Raven moved, the missiles wouldn't have shifted directions like that, they would've come down at whatever angle they were flying at when he lost target.

Sure you can get hit like that, but it's not what he described.





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