NOT TO SCALE
I can't be the only one having this issue. A friendly Mech gets locked and fired upon by LRMs, they sidestep the barrage and all of the missiles make a sharp turn at ground level and continue until they hit someone else. How does this make sense? I understand the need to find a way to balance out all weapons, but how are magic-missiles balanced? If LRMs are dropping straight down onto their target and miss they should, IMHO, impact on the ground, not veer off suddenly to find a new target.
Has anyone else been encountering this? Is this the result of some weird "fix" that happened in the interim when I wasn't playing?