 Misfir3, on 02 January 2015 - 12:58 PM, said:
Misfir3, on 02 January 2015 - 12:58 PM, said:
in cw, dude taking charge makes the call to begin pushing.....the 8 noobs on the team enter the gate and STOP. 4 people actaully pushing get zerged, and then the nerdrage begins.
Happened to me on the kurita front. 
 
Here's how the drop started:
 
1- It was all pugs. The Kuritans had a 6 man (SLMJ or something like that. In all honesty, kudos to you guys, you did a great job.)
 
2- It was Invasion, Boreal Vault. So we needed to be mobile to rush the gens.
 
3- We started the drop with 4 FOUR! LRM boats, including 2 stalkers, a Catapult A1, and I don't remember the fourth.
 
4- The team took 4 minutes to open the gates (I had to open alpha myself by sacrificing my Firestarter, because the idiots wanted to have a snipe fest)
 
5- No designated drop caller, I took charge, and organized the group, with one guy (unit less, nonetheless), insisting that we should just dig in and slug it out with them.
 
6- The enemy team already had a 5 kill advantage before we started the push, but brainiac refused to listen.
 
7- Tell my team to get ready for a push and to stay hidden. 5 of them decide "stay hidden" means get into a poke fest with the kuritans, and let them know exactly which gate we're coming from.
 
8- 3 fast movers switch to beta (The original drop caller is one of them, bless his heart, he knew what needed to be done)
 
9- Start push one (score is 8-0 btw), with 4 LRM boats in the main force, and 4 ECM mechs at least on the enemy force.
 
You can guess how that went
 
Illustration:
 
 
(Hint: We're the guy in blue)
 
10- Original DC and the few fast movers with him manage to get one generator down by force feeding themselves to the enemy team.
 
11- Original dumbkoff keeps yapping about how we need to just kill all the defenders, instead of the traditional cripple/kill while moving approach that is common knowledge from day 1.
 
12- Team is always fractured between the camp that actually gets pushes, and the camp that decides sitting at the gate, stopping half the team from pushing so they can trade shots with no less than 8 mechs lined up as one firing line.
 
13 - Push 2 gets generator 2 down to half health
 
14- I'm trying to coordinate all of this using a keyboard. In fact, I fired almost no shots in my pushes because I needed to crank out orders to the pugs, while dumbkopff keeps on yelling about how we could have won a kill fest with defenders on Boreal Vault, after we gave them a 5 kill advantage before the first gate even opened.
 
15- Push 3, the rest of the team FINALLY sees the light, and decide that a combined push with all 12 of our mechs can do damage. Except we only had 9 pilots left by now, and I was on my last mech, a King Crab.
 
16- We push, with only 9 mechs, no ECM cover, no fast movers, and we make it into the enemy base, and get cut down in short order after destroying the second generator.
 
17- Game ends with a loss, and doofus is still ragging on about how we could have won if we just fought and killed all the defenders.