Games companies catering to the casuals.
I just got my third character to 80 today. Looked at her skills and realised she has 1 trait. I leveled by doing my personal story, crafting and WvWvW. This was the
whole point of GW2-the FLEXIBILITY.
But apparently, it was confusing. Some players found having total freedom to level how you want to level and do exactly what you want in game to be too confusing, because as MWO has proven having to think for yourself is hard and unfair.
So ANET put in the "new payer experience" whereby many features are level locked, to get your traits now you have to do a whole host of silly things around the world to "earn "them. You either do these silly tasks or pay up a crapton of in game currency. The NPE is all about taking that choice away and funneling you through the game, one thing at a time so you don't get confused.
Result?
I'm not leveling any more characters on that game. It's INSANELY slow and annoying. All because some people can't/won't apply themselves. Sad thing is, I'm seeing this more and more. The Secret World recently has become much easier due to crying babies that found the missions too hard-a great example was the first one for the illuminati. You go to a laundrette where you have to listen to a guy speak for about 1 minute. You then have to remember what he says about cameras for max 30 seconds. the amount of peeps crying on general chat because they didn't know what to do.....cry cry cry then funcom changed it to suit them.
Spoiling it for everyone else.
Sound familiar?
Edited by kamiko kross, 10 May 2015 - 08:38 AM.