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The Daily Whine
#5041
Posted 21 June 2015 - 08:30 AM
that's a good one
#5042
Posted 21 June 2015 - 08:48 AM
Quote
They're overquirked. End of story. Just like some other chassis. Wheter you debate if it's needed -or- not does not matter. (They needed it, just like the Grid Iron and some others, but again, its overquirked).
Edited by Sarlic, 21 June 2015 - 08:49 AM.
#5043
Posted 21 June 2015 - 08:58 AM
up to the point that after the fight i have no idea how i got 1 kill more (or sometimes less) than i thought
i recall i once made two accidental team kills in one day and didn't recall how i did either of them...
#5044
Posted 21 June 2015 - 09:13 AM
Sarlic, on 21 June 2015 - 08:48 AM, said:
With my being very familiar with light & medium srm brawling, I keep wanting to get a Huginn.
And here's another Huginn sale.
Of course, I'm so sure that the week after I get a Huginn, the nerf will finally hit. And so I wait... but no nerf as yet.
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(I remember Russ once tweeting about buffs/nerfs being used to balance usage numbers, but neglected to say anything of actual power balance... which is related, but very different.)
bad arcade kitty, on 21 June 2015 - 08:58 AM, said:
up to the point that after the fight i have no idea how i got 1 kill more (or sometimes less) than i thought
i recall i once made two accidental team kills in one day and didn't recall how i did either of them...
Oh, that's happened to me a few times. Being so sure that all my shots were solidly on target, and yet somehow getting a teamkill... Presumably HSR bumped a shot and friendly together or a shot went through a just-then-dead enemy and hit a friendly on the other side... whoops?
Edited by draiocht, 21 June 2015 - 09:13 AM.
#5045
Posted 21 June 2015 - 09:45 AM
Dogmeat1, on 21 June 2015 - 08:26 AM, said:
Huginns are not close to being over-powered. OP is a term people break out way too often when they are just bad at facing a certain mech or style. Huginns have long legs, no arm shields and heavy ammo limitations which makes them a very vulnerable mech. In the hands of a good player who choices engagements wisely they are deadly. However average or worse players who use huginns are very easy to deal with due to their very exploitable weaknesses.
as for people surviving damage that they shouldn't, record it via shadowplay and upload it if it is really happening the way you describe it. You will sometimes see cases of failed hitreg, but in most cases it is just poor aim causing the frustration. I play at higher pings than most EU/NA based players so I experience a lot of hitreg issues but most of the time when I have a bad game the fault lies with me. To be honest I don't find any mech in the game difficult to deal with unless it happens to be piloted by one of the top players.
What a surprise you responded like that.
I've had you on ignore for quite some time now, so please add me to your ignore list so you are not tempted.
Thank you.
#5046
Posted 21 June 2015 - 10:46 AM
Dogmeat1, on 21 June 2015 - 08:26 AM, said:
Huginns are not close to being over-powered. OP is a term people break out way too often when they are just bad at facing a certain mech or style. Huginns have long legs, no arm shields and heavy ammo limitations which makes them a very vulnerable mech. In the hands of a good player who choices engagements wisely they are deadly. However average or worse players who use huginns are very easy to deal with due to their very exploitable weaknesses.
as for people surviving damage that they shouldn't, record it via shadowplay and upload it if it is really happening the way you describe it. You will sometimes see cases of failed hitreg, but in most cases it is just poor aim causing the frustration. I play at higher pings than most EU/NA based players so I experience a lot of hitreg issues but most of the time when I have a bad game the fault lies with me. To be honest I don't find any mech in the game difficult to deal with unless it happens to be piloted by one of the top players.
so a mech that can single handedly take down a 100 ton assault in a matter of seconds isn't over powered?
#5048
Posted 21 June 2015 - 01:33 PM
#5049
Posted 21 June 2015 - 01:47 PM
I have to hold half my shots resulting in a low score for me, not to mention the team is being deprived of firepower.
It almost feels like they are doing it on purpose because I drive my Misery. It has happened before but not to such a degree as the last few days.
Edited by Catra Lanis, 21 June 2015 - 01:50 PM.
#5050
Posted 21 June 2015 - 01:54 PM
Catra Lanis, on 21 June 2015 - 01:47 PM, said:
I have to hold half my shots resulting in a low score for me, not to mention the team is being deprived of firepower.
It almost feels like they are doing it on purpose because I drive my Misery. It has happened before but not to such a degree as the last few days.
trust me, its not only your misery (that was just so fitting....)
happened in my executioner (which lead to a MASC-sprint over open terrain, tanking half the enemy team so my team was actually able to kill them....my score was not worth mentioning because of it)
happened in my EBJ (which lead into a full frontal ambush of the complete enemy team going nuts shooting dual lbx5/dual srm6 salvos everywhere.... we still lost because half team kept camping behind their precious rocks...)
happened in my highlander (got shot from all sides because team was fail enough to not lay down supressing fire or move...... another terrible score)
#5051
Posted 21 June 2015 - 04:45 PM
Bulletsponge0, on 21 June 2015 - 10:46 AM, said:
any mech can take down a 100 ton assault in under a second if you get behind them or the pilot is a moron.... and having played the huginn an awful lot, that IS the only way they will take a 100 T assault down in a matter of seconds.
Getting tired of people who cry about over-powered mechs just because they die in a way that doesn't conform to their world view of what should be happening. By most "Waah its OP" logic a 100T should never lose to a 75T which should never lose to a 55T which should never lose to a 35T and anytime something violates that flawed logic then there must be something out of balance. By their logic my spider 5d is overpowered because I took a DWF down in a few seconds with my 3 MPLs of doom.
Edited by nehebkau, 21 June 2015 - 04:52 PM.
#5052
Posted 21 June 2015 - 05:41 PM
Sarlic, on 21 June 2015 - 08:02 AM, said:
Getting in range is the hardest part. And the most interesting too.
If not: First of all: you will die alot. Second: you will die alot. Third: you will hit dirt.. alot!
But twisting is what you need to do. Face huggjng is fine, but under 270 metres. Before that use your two arms to soak up damage. Because the opposite will always try to target your CT and ST because if your -so easy to spot- silhouette of the Atlas.
I never liked AC/20. One slap and its stripped and disabled. Keep an eye on layouts of other mechs. But if you go with the AC/20: timing is the key when you pull your torso back to the front you should trigger immediately your AC/20 (in brawl range) and then twist again.
Stripping armor and critting internal components with a alpha is what you should aim for.
It sounds easy but it's not.
I've piloted other assaults, I've NEVER piloted brawling assaults before. Last night I made 2 (the Atlas, and converted my BLR-1S into an XL 400 SRM6 brawler)
#5053
Posted 21 June 2015 - 10:00 PM
But how can you ignore the fact that a 25% quirk is not considered as a overquirk? I agree that without quirks the Huggin is out of line, but the the way how PGI quirks things just to make a chassis viable is not good either...
It's simply overquirked and thus making people calling it OP. If a Huggin can fire that SRM rate, then why my Assault cant do the same thing? Just because it's a light does not certainly means that they need more powerfull weapons.
It's the way of PGI handles these things. And that sucks, period.
I rather have seen a good rework of the module system, rolewarfare and information warfare insead of this quirking bullshite...
Just to name a example: https://youtu.be/3x3i__xOZGM
Edited by Sarlic, 21 June 2015 - 10:01 PM.
#5054
Posted 21 June 2015 - 11:44 PM
This event I have lost track of the Huggins I've wrecked in my Misery. I don't fear them, If I get to choose I'll fight a Huggin over a Firestarter every single time.
#5055
Posted 22 June 2015 - 05:53 AM
IraqiWalker, on 21 June 2015 - 05:41 PM, said:
I've piloted other assaults, I've NEVER piloted brawling assaults before. Last night I made 2 (the Atlas, and converted my BLR-1S into an XL 400 SRM6 brawler)
Brawling in an Atlas is unlike anything else in the game. You have no way to remove yourself from a bad situation so you have to limit your exposure to bad situations. This is made harder by the fact that many in the solo queue will not support any push you may make. This is one of the few cases where I would suggest you not go it alone in the solo queue before getting your feet under you. Support from teammates is a huge help when you do make the inevitable mistakes. Play your BLR like a heavy and you should be alright.
#5056
Posted 22 June 2015 - 07:06 AM
Four yes FOUR of my team had a 0 damage score, and only one of them was the disco lottery that PGI subject us to.
Get the ELO and match maker sorted out, this is far to damn lame..
#5057
Posted 22 June 2015 - 07:57 AM
Cathy, on 22 June 2015 - 07:06 AM, said:
Four yes FOUR of my team had a 0 damage score, and only one of them was the disco lottery that PGI subject us to.
Get the ELO and match maker sorted out, this is far to damn lame..
School is out for the summer. Just be glad I am limiting my 3 year old to training grounds only. No matter how much he asks to play "where the bad mechs shoot at you."
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#5058
Posted 22 June 2015 - 10:13 AM
Best part is that i was in a right sided Exe and he was in a BJ, coulda used those high mounts to fire from the top of the caldera but nope has to jj in front of mech built for corner poking.
#5059
Posted 22 June 2015 - 11:11 AM
nehebkau, on 21 June 2015 - 04:45 PM, said:
any mech can take down a 100 ton assault in under a second if you get behind them or the pilot is a moron.... and having played the huginn an awful lot, that IS the only way they will take a 100 T assault down in a matter of seconds.
Getting tired of people who cry about over-powered mechs just because they die in a way that doesn't conform to their world view of what should be happening. By most "Waah its OP" logic a 100T should never lose to a 75T which should never lose to a 55T which should never lose to a 35T and anytime something violates that flawed logic then there must be something out of balance. By their logic my spider 5d is overpowered because I took a DWF down in a few seconds with my 3 MPLs of doom.
I once owned a huginn and played it a lot. I still feel it is heavily overquirked. It's dps+mobility=a bit too strong vs anything else..well except skillcrows and the like. I ended up selling it as pounding face with that wasn't much fun, where's the challenge?
I'd have preferred tighter spread and range over the insane fire rate it currently has.
#5060
Posted 22 June 2015 - 01:52 PM
Think it's finally time to ask for a refund as a long term player and fan it's not even fun when you win now. As the whole game has been riddled with failures of pgi's doing and theyre showing no sign of fixing.
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