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#5041 bad arcade kitty

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Posted 21 June 2015 - 08:30 AM

>Huginns have .... heavy ammo limitations

that's a good one

#5042 Sarlic

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Posted 21 June 2015 - 08:48 AM

Quote

Huginns are not close to being over-powered


They're overquirked. End of story. Just like some other chassis. Wheter you debate if it's needed -or- not does not matter. (They needed it, just like the Grid Iron and some others, but again, its overquirked).

Edited by Sarlic, 21 June 2015 - 08:49 AM.


#5043 bad arcade kitty

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Posted 21 June 2015 - 08:58 AM

am i the only one who often loses.. i dunno how to say it, the battle picture
up to the point that after the fight i have no idea how i got 1 kill more (or sometimes less) than i thought
i recall i once made two accidental team kills in one day and didn't recall how i did either of them...

#5044 draiocht

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Posted 21 June 2015 - 09:13 AM

View PostSarlic, on 21 June 2015 - 08:48 AM, said:

They're overquirked. End of story. Just like some other chassis. Wheter you debate if it's needed -or- not does not matter.

With my being very familiar with light & medium srm brawling, I keep wanting to get a Huginn.

And here's another Huginn sale.

Of course, I'm so sure that the week after I get a Huginn, the nerf will finally hit. And so I wait... but no nerf as yet. :wacko:


(I remember Russ once tweeting about buffs/nerfs being used to balance usage numbers, but neglected to say anything of actual power balance... which is related, but very different.)



View Postbad arcade kitty, on 21 June 2015 - 08:58 AM, said:

am i the only one who often loses.. i dunno how to say it, the battle picture
up to the point that after the fight i have no idea how i got 1 kill more (or sometimes less) than i thought
i recall i once made two accidental team kills in one day and didn't recall how i did either of them...

Oh, that's happened to me a few times. Being so sure that all my shots were solidly on target, and yet somehow getting a teamkill... Presumably HSR bumped a shot and friendly together or a shot went through a just-then-dead enemy and hit a friendly on the other side... whoops?

Edited by draiocht, 21 June 2015 - 09:13 AM.


#5045 Jon Gotham

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Posted 21 June 2015 - 09:45 AM

View PostDogmeat1, on 21 June 2015 - 08:26 AM, said:


Huginns are not close to being over-powered. OP is a term people break out way too often when they are just bad at facing a certain mech or style. Huginns have long legs, no arm shields and heavy ammo limitations which makes them a very vulnerable mech. In the hands of a good player who choices engagements wisely they are deadly. However average or worse players who use huginns are very easy to deal with due to their very exploitable weaknesses.

as for people surviving damage that they shouldn't, record it via shadowplay and upload it if it is really happening the way you describe it. You will sometimes see cases of failed hitreg, but in most cases it is just poor aim causing the frustration. I play at higher pings than most EU/NA based players so I experience a lot of hitreg issues but most of the time when I have a bad game the fault lies with me. To be honest I don't find any mech in the game difficult to deal with unless it happens to be piloted by one of the top players.

What a surprise you responded like that.
I've had you on ignore for quite some time now, so please add me to your ignore list so you are not tempted.
Thank you.

#5046 Bulletsponge0

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Posted 21 June 2015 - 10:46 AM

View PostDogmeat1, on 21 June 2015 - 08:26 AM, said:


Huginns are not close to being over-powered. OP is a term people break out way too often when they are just bad at facing a certain mech or style. Huginns have long legs, no arm shields and heavy ammo limitations which makes them a very vulnerable mech. In the hands of a good player who choices engagements wisely they are deadly. However average or worse players who use huginns are very easy to deal with due to their very exploitable weaknesses.

as for people surviving damage that they shouldn't, record it via shadowplay and upload it if it is really happening the way you describe it. You will sometimes see cases of failed hitreg, but in most cases it is just poor aim causing the frustration. I play at higher pings than most EU/NA based players so I experience a lot of hitreg issues but most of the time when I have a bad game the fault lies with me. To be honest I don't find any mech in the game difficult to deal with unless it happens to be piloted by one of the top players.

so a mech that can single handedly take down a 100 ton assault in a matter of seconds isn't over powered?

#5047 3xnihilo

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Posted 21 June 2015 - 12:07 PM

View PostBulletsponge0, on 21 June 2015 - 10:46 AM, said:

so a mech that can single handedly take down a 100 ton assault in a matter of seconds isn't over powered?


So, Locust 1E is OP ;)

#5048 odiemoncrew

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Posted 21 June 2015 - 01:33 PM

My daily whine is the Dire wolf on the team taking out more of our own team, then the opposing team

#5049 Catra Lanis

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Posted 21 June 2015 - 01:47 PM

What the hell is up with people? The last few days it has been terrible. People crowd me. I can not back up, I can not advance, I can not turn, I can not shoot because some idiot is literally shouldering past me and stand still or going back and forth in front of me.

I have to hold half my shots resulting in a low score for me, not to mention the team is being deprived of firepower.

It almost feels like they are doing it on purpose because I drive my Misery. It has happened before but not to such a degree as the last few days.

Edited by Catra Lanis, 21 June 2015 - 01:50 PM.


#5050 Alienized

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Posted 21 June 2015 - 01:54 PM

View PostCatra Lanis, on 21 June 2015 - 01:47 PM, said:

What the hell is up with people? The last few days it has been terrible. People crowd me. I can not back up, I can not advance, I can not turn, I can not shoot because some idiot is literally shouldering past me and stand still or going back and forth in front of me.

I have to hold half my shots resulting in a low score for me, not to mention the team is being deprived of firepower.

It almost feels like they are doing it on purpose because I drive my Misery. It has happened before but not to such a degree as the last few days.

trust me, its not only your misery (that was just so fitting....)

happened in my executioner (which lead to a MASC-sprint over open terrain, tanking half the enemy team so my team was actually able to kill them....my score was not worth mentioning because of it)

happened in my EBJ (which lead into a full frontal ambush of the complete enemy team going nuts shooting dual lbx5/dual srm6 salvos everywhere.... we still lost because half team kept camping behind their precious rocks...)

happened in my highlander (got shot from all sides because team was fail enough to not lay down supressing fire or move...... another terrible score)

#5051 nehebkau

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Posted 21 June 2015 - 04:45 PM

View PostBulletsponge0, on 21 June 2015 - 10:46 AM, said:

so a mech that can single handedly take down a 100 ton assault in a matter of seconds isn't over powered?


any mech can take down a 100 ton assault in under a second if you get behind them or the pilot is a moron.... and having played the huginn an awful lot, that IS the only way they will take a 100 T assault down in a matter of seconds.

Getting tired of people who cry about over-powered mechs just because they die in a way that doesn't conform to their world view of what should be happening. By most "Waah its OP" logic a 100T should never lose to a 75T which should never lose to a 55T which should never lose to a 35T and anytime something violates that flawed logic then there must be something out of balance. By their logic my spider 5d is overpowered because I took a DWF down in a few seconds with my 3 MPLs of doom.

Edited by nehebkau, 21 June 2015 - 04:52 PM.


#5052 IraqiWalker

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Posted 21 June 2015 - 05:41 PM

View PostSarlic, on 21 June 2015 - 08:02 AM, said:

It takes time. Not sure if you piloted other Assaults?

Getting in range is the hardest part. And the most interesting too.

If not: First of all: you will die alot. Second: you will die alot. Third: you will hit dirt.. alot!

But twisting is what you need to do. Face huggjng is fine, but under 270 metres. Before that use your two arms to soak up damage. Because the opposite will always try to target your CT and ST because if your -so easy to spot- silhouette of the Atlas.

I never liked AC/20. One slap and its stripped and disabled. Keep an eye on layouts of other mechs. But if you go with the AC/20: timing is the key when you pull your torso back to the front you should trigger immediately your AC/20 (in brawl range) and then twist again.

Stripping armor and critting internal components with a alpha is what you should aim for.

It sounds easy but it's not.

I've piloted other assaults, I've NEVER piloted brawling assaults before. Last night I made 2 (the Atlas, and converted my BLR-1S into an XL 400 SRM6 brawler)

#5053 Sarlic

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Posted 21 June 2015 - 10:00 PM

It's a pitty i cant run Shadow because of old hardware. The features seems pretty cool.

But how can you ignore the fact that a 25% quirk is not considered as a overquirk? I agree that without quirks the Huggin is out of line, but the the way how PGI quirks things just to make a chassis viable is not good either...

It's simply overquirked and thus making people calling it OP. If a Huggin can fire that SRM rate, then why my Assault cant do the same thing? Just because it's a light does not certainly means that they need more powerfull weapons.

It's the way of PGI handles these things. And that sucks, period.

I rather have seen a good rework of the module system, rolewarfare and information warfare insead of this quirking bullshite...

Just to name a example: https://youtu.be/3x3i__xOZGM

Edited by Sarlic, 21 June 2015 - 10:01 PM.


#5054 Catra Lanis

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Posted 21 June 2015 - 11:44 PM

I run a Huggin sometimes and I don't think it's OP. Sure you can rip the back of an assault open fast but for every time you do that you'll get an AC20 round to the face or get legged by dakka dakka 3 times or get killed before you're even in range. Once you're behind an assult a lot of mechs even most other lights can kill it fast if the pilot is half competent. I got killed by a Locust the other day.

This event I have lost track of the Huggins I've wrecked in my Misery. I don't fear them, If I get to choose I'll fight a Huggin over a Firestarter every single time.

#5055 Bilbo

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Posted 22 June 2015 - 05:53 AM

View PostIraqiWalker, on 21 June 2015 - 05:41 PM, said:


I've piloted other assaults, I've NEVER piloted brawling assaults before. Last night I made 2 (the Atlas, and converted my BLR-1S into an XL 400 SRM6 brawler)

Brawling in an Atlas is unlike anything else in the game. You have no way to remove yourself from a bad situation so you have to limit your exposure to bad situations. This is made harder by the fact that many in the solo queue will not support any push you may make. This is one of the few cases where I would suggest you not go it alone in the solo queue before getting your feet under you. Support from teammates is a huge help when you do make the inevitable mistakes. Play your BLR like a heavy and you should be alright.

#5056 C E Dwyer

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Posted 22 June 2015 - 07:06 AM

OMFG where the hell are the cretins comming from these days..

Four yes FOUR of my team had a 0 damage score, and only one of them was the disco lottery that PGI subject us to.

Get the ELO and match maker sorted out, this is far to damn lame..

#5057 3xnihilo

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Posted 22 June 2015 - 07:57 AM

View PostCathy, on 22 June 2015 - 07:06 AM, said:

OMFG where the hell are the cretins comming from these days..

Four yes FOUR of my team had a 0 damage score, and only one of them was the disco lottery that PGI subject us to.

Get the ELO and match maker sorted out, this is far to damn lame..


School is out for the summer. Just be glad I am limiting my 3 year old to training grounds only. No matter how much he asks to play "where the bad mechs shoot at you." ;). My 11 year old however will do what he does. But I have seen him pull down a 3 kill 500 damage round in a cicada 2a :D

#5058 Spr1ggan

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Posted 22 June 2015 - 10:13 AM

Corner poking on Caustic and this scrub jj's in front of me which happens to put him right in the sights of a few mechs. He tries to then run through me and dies. then rants about blocking. Lulz.

Best part is that i was in a right sided Exe and he was in a BJ, coulda used those high mounts to fire from the top of the caldera but nope has to jj in front of mech built for corner poking.

#5059 Jon Gotham

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Posted 22 June 2015 - 11:11 AM

View Postnehebkau, on 21 June 2015 - 04:45 PM, said:


any mech can take down a 100 ton assault in under a second if you get behind them or the pilot is a moron.... and having played the huginn an awful lot, that IS the only way they will take a 100 T assault down in a matter of seconds.

Getting tired of people who cry about over-powered mechs just because they die in a way that doesn't conform to their world view of what should be happening. By most "Waah its OP" logic a 100T should never lose to a 75T which should never lose to a 55T which should never lose to a 35T and anytime something violates that flawed logic then there must be something out of balance. By their logic my spider 5d is overpowered because I took a DWF down in a few seconds with my 3 MPLs of doom.

I once owned a huginn and played it a lot. I still feel it is heavily overquirked. It's dps+mobility=a bit too strong vs anything else..well except skillcrows and the like. I ended up selling it as pounding face with that wasn't much fun, where's the challenge?
I'd have preferred tighter spread and range over the insane fire rate it currently has.

#5060 mad kat

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Posted 22 June 2015 - 01:52 PM

This game is doing it's damned hardest to make me quit at the moment. Match maker is ******, hit registration is probably at best 50/50, the meta is going too far and mega alphas are making ttk way too short.

Think it's finally time to ask for a refund as a long term player and fan it's not even fun when you win now. As the whole game has been riddled with failures of pgi's doing and theyre showing no sign of fixing.





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