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#101 Sandpit

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Posted 24 March 2014 - 09:42 AM

View PostEdustaja, on 24 March 2014 - 09:18 AM, said:


I would be OK with this provided the matchmaking would be fair, eg. it matched groups of about the equal size and Elo.

We're not talking about HOW they do it. it's ridiculous to expect players to BUY premium time, not earn any rewards, not participate in CW, and somehow think after a year of saying group limits would be lifted. It's misleading at best and deceitful at worst.

We just want any size group and to play in CW with the rewards every other player earns. How they do that isn't what we're concerned about. Even if they required one player to carry premium team on the team most of us are actually fine with that as long as we can earn cbills and exp.

#102 MischiefSC

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Posted 24 March 2014 - 09:44 AM

I'm all for a premade queue with an understanding that you'll wait longer to find matches. I'm sure plenty of people will pug there.

The problem is at that point it will become about who brought the biggest team. Your win/loss won't be determined by how your own skill impacting the match so much as who you dropped with and against. It shifts the focus. If you're okay with that, that's fine. Just realize that the tryhards will almost certainly be successful in turning that queue, for them anyway, into what pre-Elo matchmaking was like - people in the right groups won literally over 90% of their games, everyone else was just repeatedly stomped.

I'm all for CW having no real 'matchmaker'. You play in CW, you drop with your group, it fills gaps in you group with faction pugs, you drop against whatever the other team fields. No tonnage limits, no group limits. You both wait until it fills 12 people on each team but otherwise, no holds barred.

Otherwise though it needs the limits currently in place. Otherwise the 80% of players pugging are going to end up getting screwed by the less than 20% dropping group.

#103 Sandpit

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Posted 24 March 2014 - 10:47 AM

View PostMischiefSC, on 24 March 2014 - 09:44 AM, said:

Your win/loss won't be determined by how your own skill impacting the match so much as who you dropped with and against.

As opposed to your win/loss being determined by 8-11 random teammates that may or may not know how to use teamwork, or tactics, or rambo off to die early on, or farm, or suicide, or disco...?

#104 MischiefSC

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Posted 24 March 2014 - 10:52 AM

View PostSandpit, on 24 March 2014 - 10:47 AM, said:

As opposed to your win/loss being determined by 8-11 random teammates that may or may not know how to use teamwork, or tactics, or rambo off to die early on, or farm, or suicide, or disco...?


Exactly, actually. The only thing I can control pugging is my own performance. If I control the group I drop with I drastically change the metric to give myself a massive advantage.

You know that though. You know that dropping in teams is a big advantage over pugging. The issue is, how to split those two and allow teams to drop and pugs to drop and pugs who want to drop with teams to do so, those who don't can avoid it.

That simple.

#105 Sandpit

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Posted 24 March 2014 - 10:55 AM

View PostMischiefSC, on 24 March 2014 - 10:52 AM, said:


Exactly, actually. The only thing I can control pugging is my own performance. If I control the group I drop with I drastically change the metric to give myself a massive advantage..

I'm asking how your first example of not controlling your win/loss record is any different from being able to control it while dropping solo

#106 MischiefSC

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Posted 24 March 2014 - 11:01 AM

View PostSandpit, on 24 March 2014 - 10:55 AM, said:

I'm asking how your first example of not controlling your win/loss record is any different from being able to control it while dropping solo


You're attempting to equate two different things here. Pugging I'm in a relatively even mix. Almost 90% of everyone else is in the same situation I'm in. The remaining 10-16% are in small groups and their impact negligible. We're swimming in the same soup, so to speak.

Allowing larger groups means that people who play in those groups have a huge advantage - they can control a big section of their teams makeup. This gives them a significant advantage. When that comes up in 4% of my matches it's of little consequence because they are, at most, 1/3rd of a team. When they control anywhere from 1/3rd to 100% of the teams size then it's no longer even close to equal.

I'm no more in favor of just opening up team sizes than I am of letting people buy Clan tech, original BT stats, for cash. No, you can't control your team but you can at least keep everyone to approximately even rules.


Edited to add:

Someone who plays with a group of players is no more 'deserving' of playing with an advantage than the guy who spends cash for a pay2win advantage. There's absolutely no difference. One is not more 'noble' or 'worthy' than the other. An advantage, no matter how you get it, is an advantage. It unbalances the playing field.

Make a premade queue of any size and let people pug in it if they want. It'll almost certainly have a longer wait but so do 12mans. That'd be a good solution - however, I think it'll turn into a tryhard farming queue and will be absolutely no fun, for the same reason that letting teams of any size loose in the pug queue is no fun.

Edited by MischiefSC, 24 March 2014 - 11:08 AM.


#107 nimdabew

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Posted 24 March 2014 - 11:08 AM

View PostMystere, on 19 March 2014 - 02:03 PM, said:

The QQ will be of biblical proportions. :)

http://www.urbandict...ine.php?term=QQ

#108 Sandpit

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Posted 24 March 2014 - 11:32 AM

View PostMischiefSC, on 24 March 2014 - 11:01 AM, said:


You're attempting to equate two different things here. Pugging I'm in a relatively even mix. Almost 90% of everyone else is in the same situation I'm in. The remaining 10-16% are in small groups and their impact negligible. We're swimming in the same soup, so to speak.

Allowing larger groups means that people who play in those groups have a huge advantage - they can control a big section of their teams makeup. This gives them a significant advantage. When that comes up in 4% of my matches it's of little consequence because they are, at most, 1/3rd of a team. When they control anywhere from 1/3rd to 100% of the teams size then it's no longer even close to equal.

I'm no more in favor of just opening up team sizes than I am of letting people buy Clan tech, original BT stats, for cash. No, you can't control your team but you can at least keep everyone to approximately even rules.


Edited to add:

Someone who plays with a group of players is no more 'deserving' of playing with an advantage than the guy who spends cash for a pay2win advantage. There's absolutely no difference. One is not more 'noble' or 'worthy' than the other. An advantage, no matter how you get it, is an advantage. It unbalances the playing field.

Make a premade queue of any size and let people pug in it if they want. It'll almost certainly have a longer wait but so do 12mans. That'd be a good solution - however, I think it'll turn into a tryhard farming queue and will be absolutely no fun, for the same reason that letting teams of any size loose in the pug queue is no fun.

No, I'm pointing out that you said with premades your individual skill doesn't impact win/loss as much and how it had even less of an impact when you pug and you have 11 strangers on your team. Your win/loss is ENTIRELY based on random factors because a solo player cannot win a match. That means if you, as an individual kill 8 mechs and do 1400 damage ans lose the match, your individual skill had zero impact on the win/loss record.

I understand what you're getting at, I'm just pointing out that it works both ways and I don't want to have to be forced to rely on 11 other random teamamtes for MY win/loss record.

View PostMischiefSC, on 24 March 2014 - 11:01 AM, said:



Make a premade queue of any size and let people pug in it if they want. It'll almost certainly have a longer wait but so do 12mans.

I don't think anyone has argued against that. Do it, that's fine, don't pigeon hole who I can play the game because some don't want to join a team. I DO want to join a team. I DO want to drop with friends. I DO want those things. Everyone who champions the whole pug "cause" talks about how it's not "fair". Where how the hell is it "fair" that I CAN'T play how I want to but everyone else can?

#109 MischiefSC

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Posted 24 March 2014 - 11:39 AM

View PostSandpit, on 24 March 2014 - 11:32 AM, said:

No, I'm pointing out that you said with premades your individual skill doesn't impact win/loss as much and how it had even less of an impact when you pug and you have 11 strangers on your team. Your win/loss is ENTIRELY based on random factors because a solo player cannot win a match. That means if you, as an individual kill 8 mechs and do 1400 damage ans lose the match, your individual skill had zero impact on the win/loss record.

I understand what you're getting at, I'm just pointing out that it works both ways and I don't want to have to be forced to rely on 11 other random teamamtes for MY win/loss record.


I don't think anyone has argued against that. Do it, that's fine, don't pigeon hole who I can play the game because some don't want to join a team. I DO want to join a team. I DO want to drop with friends. I DO want those things. Everyone who champions the whole pug "cause" talks about how it's not "fair". Where how the hell is it "fair" that I CAN'T play how I want to but everyone else can?


Don't get started on the Elo thing, you know how that's going to go with me :) Your win/loss in pugging is based on your performance. Nothing else. That works because of the team size limits in place. I'd say a group queue would have to largely avoid any Elo since it would, in that environment, truly be meaningless. At that point your win/loss is largely dictated by who you drop with as they are about as consistent as your own presence in the match, destroying any value in the sample being indicative of your personal performance.

It has nothing to do with fair. It is important to note however that your play, without a separate queue, involves making the game less fun for everyone else. Don't want to get into a 'which is more fair' argument but without a split queue for groups there isn't a way to do it and have it be fun and fair for the bulk of people.

I would also absolutely agree that the 'private matches' thing is problematic. There needs to be a way for groups of any size to play in CW.

Then again I have no expectation of CW ever coming to light. I think it got dumped about a year ago and they're just not saying it as that would cause riots. They want us all to stay and play in a far simpler 'e-sport' environment.

At this point I think it's about trying to avoid a lawsuit over the fact that CW will never happen. They might solve that by just putting it off forever. That's the most likely result. You'll get an MW:O would-be 'e-sport' with a simple arena environment and the theory of CW. You'll just never see it or play it.

#110 Sandpit

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Posted 24 March 2014 - 11:44 AM

View PostMischiefSC, on 24 March 2014 - 11:39 AM, said:

Your win/loss in pugging is based on your performance. Nothing else.

dude, no it doesn't your win/loss is based on your TEAM'S performance. You can't drop into a 12v12 game and win the game single-handedly.

View PostMischiefSC, on 24 March 2014 - 11:39 AM, said:


Then again I have no expectation of CW ever coming to light. I think it got dumped about a year ago and they're just not saying it as that would cause riots. They want us all to stay and play in a far simpler 'e-sport' environment.

At this point I think it's about trying to avoid a lawsuit over the fact that CW will never happen. They might solve that by just putting it off forever. That's the most likely result. You'll get an MW:O would-be 'e-sport' with a simple arena environment and the theory of CW. You'll just never see it or play it.

I have to agree somewhat here. The only reason they haven't said "that was our position at the time" when it comes to CW is because it WOULD destroy the game and community. It would really be the end of MWO.

I CAN promise you this though. IF they DO announce no more CW, I'll be one of the first ones in line seeking a refund for ALL my purchases

#111 MischiefSC

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Posted 24 March 2014 - 11:54 AM

View PostSandpit, on 24 March 2014 - 11:44 AM, said:

dude, no it doesn't your win/loss is based on your TEAM'S performance. You can't drop into a 12v12 game and win the game single-handedly.


I have to agree somewhat here. The only reason they haven't said "that was our position at the time" when it comes to CW is because it WOULD destroy the game and community. It would really be the end of MWO.

I CAN promise you this though. IF they DO announce no more CW, I'll be one of the first ones in line seeking a refund for ALL my purchases



Your Elo is based on your performance. When pugging, you are the only constant. The rest comes out as aggregate. Elo works for pugging. It does not work for 12mans. When you introduce another constant, or even a repeating variable (30% of the time you drop with Bob. Bob is on your team 30% of the time, the two of you on Teamspeak share information and work as a team) you steeply degrade the value of the sample.

Elo works and works fine for pugging. It just takes a few dozen matches, more or less depending on how far from average you are.

People pining for CW.... breaks my heart man. It's a great idea - there are some great concepts to it. It would probably be a lot of fun.

We'll probably never know though.

Group queue though? I'm all for it. Great idea, it should happen. Not sure how it'll play out though, I think you'll find it terribly unenjoyable if you don't drop with a 8-12 tryhard group. It'll be poptart farmsville.

#112 Mystere

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Posted 24 March 2014 - 12:32 PM

View Postnimdabew, on 24 March 2014 - 11:08 AM, said:



Well, I am using it's contemporary meaning. :)

#113 Deathlike

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Posted 24 March 2014 - 12:34 PM

Considering that PGI is killing groups effectively, eventually this problem will come to pass, due to a self-fulfilling prophecy.

I'm too tired trying to play this game, discuss balance issues, trying to "survive" Lurms in a light (it's not entirely possible, despite having high top speeds), so I don't know what to tell people anymore other than... good luck.

Besides, this tourney has emphasized roflstomps going in both directions (by my non-scientific guesstimate, 80% in either direction), so it is better to be resigned to this game's fate unless something drastically changes in the foreseeable future.

#114 Sandpit

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Posted 24 March 2014 - 01:09 PM

View PostDeathlike, on 24 March 2014 - 12:34 PM, said:

Considering that PGI is killing groups effectively, eventually this problem will come to pass, due to a self-fulfilling prophecy.

I'm too tired trying to play this game, discuss balance issues, trying to "survive" Lurms in a light (it's not entirely possible, despite having high top speeds), so I don't know what to tell people anymore other than... good luck.

Besides, this tourney has emphasized roflstomps going in both directions (by my non-scientific guesstimate, 80% in either direction), so it is better to be resigned to this game's fate unless something drastically changes in the foreseeable future.

I've given up, PGI can do what they want with this game. It's not what they originally advertised, it's not what I wanted, it's nothing more than stomp and shoot gameplay. It's free, that's the ONLY reason some are still around. If this were a sub game? It WOULD be dead.

#115 Hood

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Posted 24 March 2014 - 01:44 PM

I agree with a lot of what MischiefSC said except for the part everyone is on even ground and the win/lose thing.

Watch your W/L you will notice that if you start to get to many wins you will start to have bad teams and if you start to have a lot of loses you will get good teams. Now I am guessing but I think most people are in the 50/50 range on W/L (no not exactly but close).

Which brings me to my second point once you start to get to many wins you get more of the 10-15% (I think is what you said). So if you get 1-2 people that just run out there die n the first 30 seconds your not going to win many of those matches no matter how good you are.

As far as CW goes ... its not coming, you can see it.. I have accepted that fact. They cant even make a fair ELO (drop) consistently let alone make something as massive as planet capture and make it fair or fun to play. Proof was in last weekend..
Steiner IMHO has way more people than anyone else for the most part. You will have to have 3 houses attacking Steiner just to hold them off. Then Davion will jump in and attack say Laio and they will be crushed (not trying to pick on Laio just an example. In the mean time if players constantly lose planets or are on the defensive all the time they will not play and soon you will have an empty house of no players.

So now you throw in Clans.. Steiner is fighting Clans, Snakes are fighting Clans.. Steiner and HK have to make pacts to let the other three drop on their planets to fight the Clans right or do they just get to drop on Steiner planets and fight whoever they want?? No supply chain needed right??..??

Sorry for being so long winded here.. its a way of getting my point. If I have to keep dropping with players that do not want to play as a team why do I want to play? I can go play Halo and get the same result. This was not going to be Halo.. So its easy, make an option for team play or solo play.. You go solo into team game, be ready to work as a team. Go into a solo game and its whatever... Its really not that hard to do.. They have already done it with the current types of games.

#116 Chemie

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Posted 24 March 2014 - 01:45 PM

View PostSandpit, on 24 March 2014 - 01:09 PM, said:

I've given up, PGI can do what they want with this game. It's not what they originally advertised, it's not what I wanted, it's nothing more than stomp and shoot gameplay. It's free, that's the ONLY reason some are still around. If this were a sub game? It WOULD be dead.


and yet PGI is trying to push 12-mans into sub model (and/or plain pay to play with MC per game model)

#117 Sandpit

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Posted 24 March 2014 - 02:43 PM

View PostChemie, on 24 March 2014 - 01:45 PM, said:


and yet PGI is trying to push 12-mans into sub model (and/or plain pay to play with MC per game model)

yup and for the sub fee you know what you get?
nothing
no cbills
no exp
no advancement
no way ot buy new mechs (unless of course you spend even more money)
no way to advance pilots
nothing

Yea I can think of TONS of other games that follow that business model.....
I mean FFS even BF3 on PS3 allowed you to rent servers but you still earned rewards to level up guns and such. It's just another in a long list of "wtf are they thinking" as far as I'm concerned.

#118 MischiefSC

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Posted 24 March 2014 - 03:40 PM

View PostHood, on 24 March 2014 - 01:44 PM, said:

I agree with a lot of what MischiefSC said except for the part everyone is on even ground and the win/lose thing.

Watch your W/L you will notice that if you start to get to many wins you will start to have bad teams and if you start to have a lot of loses you will get good teams. Now I am guessing but I think most people are in the 50/50 range on W/L (no not exactly but close).

Which brings me to my second point once you start to get to many wins you get more of the 10-15% (I think is what you said). So if you get 1-2 people that just run out there die n the first 30 seconds your not going to win many of those matches no matter how good you are.

As far as CW goes ... its not coming, you can see it.. I have accepted that fact. They cant even make a fair ELO (drop) consistently let alone make something as massive as planet capture and make it fair or fun to play. Proof was in last weekend..
Steiner IMHO has way more people than anyone else for the most part. You will have to have 3 houses attacking Steiner just to hold them off. Then Davion will jump in and attack say Laio and they will be crushed (not trying to pick on Laio just an example. In the mean time if players constantly lose planets or are on the defensive all the time they will not play and soon you will have an empty house of no players.

So now you throw in Clans.. Steiner is fighting Clans, Snakes are fighting Clans.. Steiner and HK have to make pacts to let the other three drop on their planets to fight the Clans right or do they just get to drop on Steiner planets and fight whoever they want?? No supply chain needed right??..??

Sorry for being so long winded here.. its a way of getting my point. If I have to keep dropping with players that do not want to play as a team why do I want to play? I can go play Halo and get the same result. This was not going to be Halo.. So its easy, make an option for team play or solo play.. You go solo into team game, be ready to work as a team. Go into a solo game and its whatever... Its really not that hard to do.. They have already done it with the current types of games.



I get that matchmaking/Elo feels that way but all you're seeing is law of averages combined with some aspects of human perception. Confirmation bias, your tendency to ignore minor wins but focus on major losses, etc. There is nothing in the matchmaking that keeps track of how many wins you get and intentionally sandbags you to make you lose. That would, in fact, be way tougher to code - and why would they? Joy in upsetting people?

The more you win, the higher your Elo. The higher your Elo, the higher the Elo of people you'll play against on average. Sometimes good and bad players make good and bad choices. Inevitably you'll have games where otherwise good players have a dumb. We've all had games where we did something stupid and got knocked out early. No matter how good you are. Sometimes it's you, sometimes it's a teammate.

Conversely the more you lose the worse your teams get - both yours and the others, as your Elo goes down.

Now, not every game is evenly matched. Nor would you want it to be. To get more specific, the matchmaker tries to match teams of approximately equal Elo, however one will inevitably be higher and one lower. If you beat a higher Elo team, your Elo goes up quite a bit. If you lose to a higher Elo team, you lose very little (if any). If you lose to a lower Elo team you lose quite a bit. If you beat a lower Elo team you gain little (if any).

The matchmaker and Elo are not there to try to average out your wins by putting you with better or worse teams to make your win/loss about average. It just tries to put you in teams comparable to your own skill. It predicts, based on how people have done before, how likely they are to win or lose the match. If the match works out like it predicted then little if any changes. If it predicted wrong it adjusts peoples scores to reflect that.

Your win/loss will move inexorably towards 50/50 unless you continue to improve because the matchmaker will constantly try to put you with and against comparably skilled people. It's not intentionally matching you with bad people to make you lose or against great people to make you lose, nor vice versa. It's just trying to put you in matches with comparatively skilled people. If there are not 23 comparatively skilled people it'll get as close as it can and then, if you perform better than expected, bump your Elo up or worse than expected, bump it down to try and keep you in the range of people who perform like you do.

As to CW....

Not gonna happen. We'll get an 'e-sport' arena environment. Maybe a Clans vs Inner Sphere arena. For whatever reason it seems to be outside of the scope of what PGI can provide. I'm not even upset about that, not really. It's a business, I get that. It needs to be profitable and maybe CW just didn't turn out to be as profitable as first projected. The reasons are irrelevant.

All you'll ever see of CW is promises though. That's it. Slideshows and the like. Faction points and 'e-sports' stuff. CW however.... I hate to say this but I don't see it ever happening.

#119 Amsro

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Posted 24 March 2014 - 04:06 PM

View PostMischiefSC, on 24 March 2014 - 11:54 AM, said:

Elo works and works fine for pugging. It just takes a few dozen matches, more or less depending on how far from average you are.


This is claiming that matchmaker is working, yet new players are still stuffed into matches they don't belong in. Not working at all.

#120 Sandpit

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Posted 24 March 2014 - 04:10 PM

View PostAmsro, on 24 March 2014 - 04:06 PM, said:

This is claiming that matchmaker is working, yet new players are still stuffed into matches they don't belong in. Not working at all.

Yea and NObody can explain to me how the "new" launch module the restricts group sizes stops that. But that's definitely par for the course around here unfortunately.

"Fix" everything BUT the cause of the problem and then wonder why new players still get stomped. It doesn't fit into PGI's "vision" apparently :\





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