#501
Posted 28 March 2014 - 09:18 AM
#502
Posted 28 March 2014 - 09:22 AM
An increasing heat to stop over boating wouldn't be bad either.
Edited by Steel Claws, 28 March 2014 - 09:35 AM.
#503
Posted 28 March 2014 - 09:24 AM
Dimento Graven, on 26 March 2014 - 03:24 PM, said:
Sure, that's true.
Although, no other weapon system has to deal with counters like AMS and ECM (plus the new Chaff System that's coming, and the LRM Warning Module thingy).
Give and take. With all the things available to mitigate/nullify LRM damage, the weapon system needs something to make it worth while. In case you were wondering, the indirect fire capabilities is what helps make the weapon viable. However, the indirect fire from LRMs isn't nearly as good as it can be when used LOS with ART+TAG. So indirect fire isn't the hand of god like so many people are trying to make it seem.
Edited by Fut, 28 March 2014 - 09:26 AM.
#505
Posted 28 March 2014 - 09:33 AM
PhoenixFire55, on 28 March 2014 - 09:18 AM, said:
I'm curious as to what you're considering an abuser?
The more tubes you use, the more ammo you're wasting on an alpha. Say you have 80 tubes, and you're carrying 1440 rounds (8 tons), under the best case scenario, that gives you 15.5 shots or the equivalent of just over 2 tons of AC 20 ammo. Given spread damage, lost locks, exponentially more heat generated on that alpha, etc... plus you're sacrificing almost all defensive weapons to be able to do that.
The skill of the LRM comes from knowing WHEN and HOW to fire. The alpha spammer runs out of ammo quick with very little reward for their effort. It's the low skill pilot who fires all their tubes all the time, and while it may look impressive in the sky, it's just a psychological warfare weapon at that point, which apparently is doing it's job, because y'all afraid of them right now.
#506
Posted 28 March 2014 - 09:44 AM
1 ton limits -
2 ton limits -
5 ton limits -
10 ton limits
20 ton limit -
Of course that limits customization, loadouts and effectivness. The only benefit would be that light mechs would not be as capable of charging assault mechs. Of course, kiss your 6ML Jenners and Firestarters goodbye. The Banshee would be nerfed as well, if it could not boat Ballistics or Energy. And that Catapult 1A? yeah... gone.
Boating is not the issue. Bad piloting, desiring a specific "Mechwarrior Canon" style combat and refusal to change is. People have to quit demanding this game forces people into a certain playstyle, and be more a simulator and let the playstyle evolve to the merits of the game. Yes that means some weapons will be patently useless because they just don't perform for squat. That's not a bad thing. Why do aircraft use missiles? Because they're superior to guns in air to air combat. Why are battleships not built in abundance? Their role as king of the fleet has been supplanted with aircraft carriers, and they're glorified cruise missile ships with a set of bigger guns that often are and anachronism.
Mechwarrior should start going much more sim and much less shooter so more people can enjoy the game. But they're not, so don't expect it, and watch us devolve into Mech-lo or Mech of Doody with less and less thinking, strategy and reason to play.
#507
Posted 28 March 2014 - 09:49 AM
Fut, on 28 March 2014 - 09:24 AM, said:
Although, no other weapon system has to deal with counters like AMS and ECM (plus the new Chaff System that's coming, and the LRM Warning Module thingy).
Give and take. With all the things available to mitigate/nullify LRM damage, the weapon system needs something to make it worth while. In case you were wondering, the indirect fire capabilities is what helps make the weapon viable. However, the indirect fire from LRMs isn't nearly as good as it can be when used LOS with ART+TAG. So indirect fire isn't the hand of god like so many people are trying to make it seem.
1. TAG
2. NARC
3. UAV
4. Adv. Target Decay
5. Adv. Sensor Range
6. BAP
7. Artemis
Of course NOW with the recent changes:
1. TAG an ECM'd target, no longer ECM'd.
2. NARC an ECM'd target, no longer ECM'd.
3. UAV an ECM'd target, no longer ECM'd.
So ECM isn't that much of a compensating factor.
MAYBE when the reduce the speed of the missiles come next week, the AMS will have a more proportional affect to that speed, but considering the paltry buff to AMS and the CURRENT state (175kps speed), it requires multiple stacked AMS to significantly affect a boated LRM volley.
The ONLY thing AMS has in its favor is the fact that it's not affected by having to shoot through buildings or terrain, to hit the missiles (I find this is a bad bug, but considering the current state of missiles, one I can live with, for now).
Edited by Dimento Graven, 28 March 2014 - 09:49 AM.
#508
Posted 28 March 2014 - 09:57 AM
Dimento Graven, on 28 March 2014 - 09:49 AM, said:
1. TAG
2. NARC
3. UAV
4. Adv. Target Decay
5. Adv. Sensor Range
6. BAP
7. Artemis
Of course NOW with the recent changes:
1. TAG an ECM'd target, no longer ECM'd.
2. NARC an ECM'd target, no longer ECM'd.
3. UAV an ECM'd target, no longer ECM'd.
So ECM isn't that much of a compensating factor.
MAYBE when the reduce the speed of the missiles come next week, the AMS will have a more proportional affect to that speed, but considering the paltry buff to AMS and the CURRENT state (175kps speed), it requires multiple stacked AMS to significantly affect a boated LRM volley.
The ONLY thing AMS has in its favor is the fact that it's not affected by having to shoot through buildings or terrain, to hit the missiles (I find this is a bad bug, but considering the current state of missiles, one I can live with, for now).
It couldn't be that 3 tons of equipment have to be countered by 8.5 - 12.5 tons of equipment (Artemis is variable) plus 2 possible modules (only one of which is exclusively for guidance). And since right now 90% of all this is geared towards LRMs and the remaining towards the far less used and effective Streaks, yeah, I'd say the whole concept is unbalanced.
It must be because LRMs are OP, not ECM/AMS.
Edited by Kjudoon, 28 March 2014 - 10:00 AM.
#509
Posted 28 March 2014 - 10:03 AM
#510
Posted 28 March 2014 - 10:06 AM
Edited by Kjudoon, 28 March 2014 - 10:06 AM.
#511
Posted 28 March 2014 - 10:09 AM
#512
Posted 28 March 2014 - 10:19 AM
Wolfways, on 28 March 2014 - 08:37 AM, said:
How can I avoid being seen by an ecm shealded light, who just needs a moment to tag me, after which I can be oblitterated by his 5 LRM friends 800meters away I dont even see visually or on radar?
Ohhh you sliped a second...BAM...dead....
#513
Posted 28 March 2014 - 10:23 AM
Steel Claws, on 28 March 2014 - 10:09 AM, said:
I wish people would stop saying LRMs are OP because they keep getting beat out by energy and AC boats when put head to head with them.
But whadayagonnado?
#514
Posted 28 March 2014 - 10:33 AM
Lorgarn, on 28 March 2014 - 10:19 AM, said:
Ohhh you sliped a second...BAM...dead....
And here I was, thinking that TAG had to be held on target for the entire flight of the missiles.
Silly me.
#516
Posted 28 March 2014 - 11:25 AM
Joseph Mallan, on 28 March 2014 - 10:35 AM, said:
There is a really easy way to tell whether LRM's are OP.
How many of the winners from the contest last week were using LRM's. Because if LRM's are that powerful, then LRM boats should be plentiful in the top scores and wins.
#517
Posted 28 March 2014 - 12:05 PM
PhoenixFire55, on 28 March 2014 - 09:07 AM, said:
No. Problem is broken missiles mechanic.
As for cover. Most of that cover is useless as LRMs go way above it easy enough.
I have yet to figure out how you get splattered that badly by missiles. Are your 'Mechs like twice as tall as mine are?
#518
Posted 28 March 2014 - 12:09 PM
Lorgarn, on 28 March 2014 - 10:19 AM, said:
Don't rely on your mech to find targets. You can still see ECM mechs.
Quote
The spotter needs to keep the TAG on you until the missiles hit you (if you're moving). Plenty of time to shoot the spotter.
Quote
Ohhh you sliped a second...BAM...dead....
This is the bit i really don't understand. If you are using cover (i.e. behind anything taller than your mech) missiles will not hit you, whether there's a spotter or not.
#519
Posted 28 March 2014 - 12:15 PM
Sprouticus, on 28 March 2014 - 11:25 AM, said:
There is a really easy way to tell whether LRM's are OP.
How many of the winners from the contest last week were using LRM's. Because if LRM's are that powerful, then LRM boats should be plentiful in the top scores and wins.
lrms are team weapons... Now was the last tournament group drop enabled? (legit question) a 4 man can be extremely deadly if 3 missile boats (READ: 30+ missiles per volley) are complemented by an intelligent ECM spotter light that doesn't just go run off to kill himself. however if they are 4-5 missile boats with 2 spotters is becomes even more ffective. THE KEY ISSUE is that the total dps from missile boats on the team is added to EVERY SINGLE MECH on their team that can get LOS on a target. Unless the other team is constantly behind cover, which, (at least in assaults) much cover that is normally sufficient for protection is useless against lrms due to flight angles (see caustic if you don't believe me) and if one team is trapped behind cover that leaves the other team free to roam around the map, cap objectives, flanking maneuvers, killing stragglers, etc.
If there were no lrm teams on the leaderboard and the tournament allowed gropus, I would say it is a combination of being a boring playstyle (and requiring the spotter to have an unrewarding game) and the fact that the damage is typically shared between the boats so while they do great on average, they don't have as many 6+ kill 1.2k damage done games.
Wolfways, on 28 March 2014 - 12:09 PM, said:
The spotter needs to keep the TAG on you until the missiles hit you (if you're moving). Plenty of time to shoot the spotter.
This is the bit i really don't understand. If you are using cover (i.e. behind anything taller than your mech) missiles will not hit you, whether there's a spotter or not.
wrong, with target decay they only have to glance at you for a split second and you will be hit by much of that first volley just about every time (decreases as speed goes up but an atlas gets pounded). 4 lrm boats with a spotter can kill just about any mech within 1000m in 10 seconds. That means if you go 60kph (16.667 m/s) you can be close to half dead if you decide to try to run 75-100m (5-6 secs of not being behind lrm immune cover)) to another piece of cover. if memory serves that would be less than 1/3 the diameter of the caustic crater. Obviously that won't happen every time but the fact that it can happen is unacceptable and slows down the game far too much that people start getting impatient and getting picked off.
Having so many things that can buff a weapon system while also having some equipment that can severely limit the effectiveness (ECM) means that in the absence f the counter and presence of all the buffs, it will be too powerful. They need to reduce all effects on things like spread, lock-on speed, remove target decay module and reduce the loss of lock to 1 sec after loss of LOS, remove the invisibility cloak from ECM (it still severely limits targeting speed) or make every group of 5 lrms target a different component like streaks (my favorite idea).
Edited by Tw1stedMonkey, 28 March 2014 - 12:29 PM.
#520
Posted 28 March 2014 - 12:32 PM
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