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Lrm Update - March 24

Weapons

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#721 FupDup

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Posted 13 April 2014 - 04:47 PM

View PostShinVector, on 13 April 2014 - 04:43 PM, said:


I think people who actually mostly pilot Light and Mediums deserve to make this comment.
Not assault mech pilots. :o

In which case, I fully back Bandito's statement as someone who prefers mediums myself. Mediums are great for keeping their heads down from LRM fire due to their speed and can bring enough dakka to bear to give LRM boats a bad time once the medium gets set up.

Edited by FupDup, 13 April 2014 - 04:48 PM.


#722 ShinVector

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Posted 13 April 2014 - 04:54 PM

View PostFupDup, on 13 April 2014 - 04:47 PM, said:

In which case, I fully back Bandito's statement as someone who prefers mediums myself. Mediums are great for keeping their heads down from LRM fire due to their speed and can bring enough dakka to bear to give LRM boats a bad time once the medium gets set up.


Did you play in the Faction Tourny.. Did you see what happen non-ECM lights and mediums ?

Here typical reminder of what happened when LRM were whizzing about 175m/s..
End score tells the tale of lights and mediums.
Only my Super AMS mech survived barely. :o
I don't think I ever saw an LRM Victor before this match.


Edited by ShinVector, 13 April 2014 - 04:59 PM.


#723 FupDup

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Posted 13 April 2014 - 04:58 PM

View PostShinVector, on 13 April 2014 - 04:54 PM, said:


Did you play in the Faction Tourny.. Did you see what happen non-ECM lights and mediums ?

No, I didn't play in the tourny, because the tournies always have a tendency to be held on the days that I work the longest shifts... Plus homework doesn't help matters. All I know is that pugging around in my Shadow Hawk during LRM flight speed of 175 kph was a blast. And no, my Shad did not mount LRMs. I used a derpy loadout of LL + 2 AC/2.

#724 ShinVector

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Posted 13 April 2014 - 05:16 PM

View PostFupDup, on 13 April 2014 - 04:58 PM, said:

No, I didn't play in the tourny, because the tournies always have a tendency to be held on the days that I work the longest shifts... Plus homework doesn't help matters. All I know is that pugging around in my Shadow Hawk during LRM flight speed of 175 kph was a blast. And no, my Shad did not mount LRMs. I used a derpy loadout of LL + 2 AC/2.


You missed the fun of seeing 'Incoming Missiles' more than half the time you played.
Let's see what the Apr 15th patch bring us... Kinda bored of MWO nowadays... Hiaz...

#725 FupDup

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Posted 13 April 2014 - 05:22 PM

View PostShinVector, on 13 April 2014 - 05:16 PM, said:


You missed the fun of seeing 'Incoming Missiles' more than half the time you played.
Let's see what the Apr 15th patch bring us... Kinda bored of MWO nowadays... Hiaz...

Oh wait, do you mean just during the tourny time, or do you mean actually opting in to the tourny myself? In my previous post I assumed the latter, although in actuality I did pug it up a bit during the timespan of it (without opting in to it).

I don't have an exact record, but I would say that a fairly large number of my kills came from LRM boats alone, because I could position myself to avoid them and then hit them where it hurts. Those XL trial Stalkers in particular are so juicy... I did certainly eat a number of Lurms, but I can only remember one distinct death where Lurms were the main killing weapon (well, there was maybe one other time, but non-Lurms did most of the damage and the Lurms just finished me off). For the most part they were just sandpaper, and the vast majority of my damage received and deaths came from direct fire.

Edited by FupDup, 13 April 2014 - 05:23 PM.


#726 ShinVector

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Posted 13 April 2014 - 05:33 PM

View PostFupDup, on 13 April 2014 - 05:22 PM, said:

Oh wait, do you mean just during the tourny time, or do you mean actually opting in to the tourny myself? In my previous post I assumed the latter, although in actuality I did pug it up a bit during the timespan of it (without opting in to it).

I don't have an exact record, but I would say that a fairly large number of my kills came from LRM boats alone, because I could position myself to avoid them and then hit them where it hurts. Those XL trial Stalkers in particular are so juicy... I did certainly eat a number of Lurms, but I can only remember one distinct death where Lurms were the main killing weapon (well, there was maybe one other time, but non-Lurms did most of the damage and the Lurms just finished me off). For the most part they were just sandpaper, and the vast majority of my damage received and deaths came from direct fire.


A significant portion of the people in leader boards were running LRM mechs.... Too many matches either became LRM stands off or massacres. I would argue that LRMs is the no #1 morale damaging weapon in the game.

#727 FupDup

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Posted 13 April 2014 - 05:35 PM

View PostShinVector, on 13 April 2014 - 05:33 PM, said:


A significant portion of the people in leader boards were running LRM mechs.... Too many matches either became LRM stands off or massacres. I would argue that LRMs is the no #1 morale damaging weapon in the game.

There was also a significant portion of the leaderboards running conventional direct-fire mechs. IIRC, weren't most of the top scoring players using direct fire?

#728 Deathlike

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Posted 13 April 2014 - 05:37 PM

View PostFupDup, on 13 April 2014 - 05:35 PM, said:

There was also a significant portion of the leaderboards running conventional direct-fire mechs. IIRC, weren't most of the top scoring players using direct fire?


Yes. Direct Fire still won IIRC, but the Lurms came close!

#729 Khobai

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Posted 13 April 2014 - 05:38 PM

Id rather see a nerf to ECM to help LRMs. Make ECM only grant stealth to the mech its equipped on rather than all nearby mechs.

#730 ShinVector

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Posted 13 April 2014 - 05:45 PM

View PostDeathlike, on 13 April 2014 - 05:37 PM, said:


Yes. Direct Fire still won IIRC, but the Lurms came close!


http://mwomercs.com/...12#entry3289412

Do my eyes deceive me !!

Hit registration to be improved in general on Apr 15th. People complain about false positive on slow, immobile mechs should be reduced or stop.

SRM hit registration to be improve on Apr 29th Patch !!! Explosion throttling so, that was it.

Get ready you LRM B!@#!@#ds... Revenge of the direct fire ! Convert ! :o

#731 Tw1stedMonkey

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Posted 13 April 2014 - 08:12 PM

View PostKjudoon, on 13 April 2014 - 01:35 PM, said:


That last sentance nails it. But then again, good LRM pilots are worth the annoyance of "hold locks please". I let people know every game that I run the Pain Train good teamplay... aka hit R for locks... is appreciated. Usually I end up in the top third of my team's participation... unless I am in a LRMhatorz-centric team, or people run away from us leaving us unable to fire on mechs 1500m away complaining that we're not helping them.

Just like your turrets can't help you at that range, nor can your LRMboats letting you know that they're here to help you.

At least that's the level of LRM pilots I play with.

Oh, and thank you to all the guys out there who do appreciate, and work with us to win matches. Because playing is more fun when you can win together.

If it didn't screw over the rest of my team, and me, I would make it a point to team kill any lrm boats that drop on my team. same with pop tarts actually lol

View PostWolfways, on 13 April 2014 - 01:28 PM, said:

LRM's are annoying.
If i have three people at the start of a match saying "LRM boat here, hold locks please" then i know my team is basically starting three mechs down. That's annoying.
Also, i want all weapons to be equally viable. LRM's rarely even hit me never mind kill me. That's annoying.

Having lrm boats on your team with a good spotter is almost a guaranteed win against a PUG, especially on caustic. Saying otherwise I would have to guess you aren't playing the same game as the rest of us. Nerf indirect fire, such that a .2 sec LOS target lock gives 3+ enemies a free hit on you and you can buff the shit out of lrms and I will support it any day. lrms should require a good 2-3 extra seconds of lock-on time without direct LOS, so the glancing LOS targets don't give them a free shot within 500m with advanced target decay. hell if it required a good 3-5 second LOS sighting from a spotter, (but the lock is cancelled as soon as LOS is lost by the spotter, unless the missiles are already in the air) but then the lrms were fire and forget that could be interesting.
.

#732 Lyoto Machida

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Posted 13 April 2014 - 08:14 PM

View PostTw1stedMonkey, on 13 April 2014 - 08:12 PM, said:

If it didn't screw over the rest of my team, and me, I would make it a point to team kill any lrm boats that drop on my team. same with pop tarts actually lol

Having lrm boats on your team with a good spotter is almost a guaranteed win against a PUG, especially on caustic. Saying otherwise I would have to guess you aren't playing the same game as the rest of us. Nerf indirect fire, such that a .2 sec LOS target lock gives 3+ enemies a free hit on you and you can buff the shit out of lrms and I will support it any day. lrms should require a good 2-3 extra seconds of lock-on time without direct LOS, so the glancing LOS targets don't give them a free shot within 500m with advanced target decay. hell if it required a good 3-5 second LOS sighting from a spotter, (but the lock is cancelled as soon as LOS is lost by the spotter, unless the missiles are already in the air) but then the lrms were fire and forget that could be interesting.
.


That's the spirit.

Just curious...what are your feelings on genocide?

#733 Tw1stedMonkey

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Posted 13 April 2014 - 08:33 PM

View PostLyoto Machida, on 13 April 2014 - 08:14 PM, said:

That's the spirit.

Just curious...what are your feelings on genocide?

Generally it's bad i would say. Any reason you would ask such a completely unrelated question? are you trying to suggest that disliking how other people play the game and wishing to take it upon myself to make their game less fun- the same thing they are doing to my game experience, by making every map play out as sluggish, slow, and boring as alpine was- somehow makes me more likely to endorse the utter destruction of a whole population of people and their culture in real life? Yeah... totally reasonable correlation there.

View PostKhobai, on 13 April 2014 - 05:38 PM, said:

Id rather see a nerf to ECM to help LRMs. Make ECM only grant stealth to the mech its equipped on rather than all nearby mechs.

Screw the whole invisibility mechanic the thing was never meant to have in the first place, and in turn buff the lock-on delay/target information acquisition. I'm sick of light sniper hiding behind it. Add another equipment that isn't limited to certain mechs with it's own set of costs that acts as a personal invisibility cloak if it has to stay.

Edited by Tw1stedMonkey, 13 April 2014 - 08:39 PM.


#734 Khobai

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Posted 13 April 2014 - 08:40 PM

Quote

Screw the whole invisibility mechanic the thing was never meant to have in the first place


well the idea is to create a system of counters. so youd still have some stealth mechs that can soft counter lrm mechs. you just wouldnt have entire teams with stealth that hard counter lrms.

#735 Wolfways

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Posted 13 April 2014 - 08:49 PM

View PostTw1stedMonkey, on 13 April 2014 - 08:12 PM, said:

Having lrm boats on your team with a good spotter is almost a guaranteed win against a PUG

So a premade will do better than PUG's? Who would have thought it... :o

But i don't care if there's a spotter...because there's a good chance that the LRM's will not hit me! I use cover!

#736 Kjudoon

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Posted 13 April 2014 - 09:34 PM

View PostTw1stedMonkey, on 13 April 2014 - 08:12 PM, said:

If it didn't screw over the rest of my team, and me, I would make it a point to team kill any lrm boats that drop on my team. same with pop tarts actually lol

Having lrm boats on your team with a good spotter is almost a guaranteed win against a PUG, especially on caustic. Saying otherwise I would have to guess you aren't playing the same game as the rest of us. Nerf indirect fire, such that a .2 sec LOS target lock gives 3+ enemies a free hit on you and you can buff the shit out of lrms and I will support it any day. lrms should require a good 2-3 extra seconds of lock-on time without direct LOS, so the glancing LOS targets don't give them a free shot within 500m with advanced target decay. hell if it required a good 3-5 second LOS sighting from a spotter, (but the lock is cancelled as soon as LOS is lost by the spotter, unless the missiles are already in the air) but then the lrms were fire and forget that could be interesting.
.

:o

:D

:)

You need help.
Try a game that is less stress and no guided indirect fire weapons.
MWO is obviously not the place for you because this playing well with others concept... doesn't seem to be your thing.

Edited by Kjudoon, 13 April 2014 - 11:15 PM.


#737 Tw1stedMonkey

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Posted 14 April 2014 - 01:16 AM

View PostKhobai, on 13 April 2014 - 08:40 PM, said:


well the idea is to create a system of counters. so youd still have some stealth mechs that can soft counter lrm mechs. you just wouldnt have entire teams with stealth that hard counter lrms.

I agree, but I think the stealth, which should only be personal, should require an additional piece of equipment or *maybe* a module upgrade for ECM. By making stealth personal and it's own equipment you also can give it to more mechs, thus helping to solve the ECM light variants being so much more popular. Creating a blanket of soft shielding for lrms, via fairly significantly delayed lock-on and target information, is enough for a 1.5 tons 2(?) slot piece of equipment. Just had an idea here; what about letting ECM cover show targets but not detailed target information. That way Your team can see a target hidden with ECM but not show what mech/loadout the target is.

View PostKjudoon, on 13 April 2014 - 09:34 PM, said:

You need help.
Try a game that is less stress and no guided indirect fire weapons.
MWO is obviously not the place for you because this playing well with others concept... doesn't seem to be your thing.

All I said was I would team kill people that piss me off, what's so disturbing about that? They do something in-game to to lessen my enjoyment, I give it right back. But of course I don't because 10 other people on our team besides us are relying on us to do our best.

I play great with other people; in co-op survival games I often have the most revives/rescues. I don't like playing AGAINST people that abuse every advantage they can just to win (min/maxers) instead of treating it like a game and just playing what you have fun with. Really all they need to do is find a way to separate people who play for fun vs. play competitively, but that is difficult as it doesn't necessarily correlate to skill.

#738 Kusunoki Masashige

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Posted 17 April 2014 - 10:22 PM

YOU GUYS ARE STILL NUTS LRMS STILL NEED TO BE DIALED BACK AT LEAST 10 MORE DOWN TO 150 BUT 140 WOULD BE IDEAL AND AMS IS NOW ALMOST USELESS UNLESS YOUR IN A BALL OF AMS. MISE WELL NERF LRM RANGE TO TO MATCH YOUR AC/2 NERF....
I WONDER IF YOU USE PLAY TESTERS OR IF YOU JUST THROW DARTS N PICK A RANDOM NUMBER TO CHANGE STUFF BY.
ALL THESE INANE GAME CHANGES MAKE ME WANT TO STOP BUYING MECHS AND GO BACK TO MY ELECTRONIC ARTS GAMES THAT I KNOW WORK AND I KNOW THEY HAVE QUALITY PROGRAMMERS AND GAME DESIGNERS.....

#739 Wolfways

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Posted 17 April 2014 - 10:38 PM

View PostKusunoki Masashige, on 17 April 2014 - 10:22 PM, said:

YOU GUYS ARE STILL NUTS LRMS STILL NEED TO BE DIALED BACK AT LEAST 10 MORE DOWN TO 150 BUT 140 WOULD BE IDEAL

Umm...no.

Quote

AND AMS IS NOW ALMOST USELESS UNLESS YOUR IN A BALL OF AMS.

AMS is not supposed to destroy all the missiles in a salvo.

Quote

MISE WELL NERF LRM RANGE TO TO MATCH YOUR AC/2 NERF....

The AC2 range nerf was a ridiculous idea. But LRM range is already nerfed to about half their max range by the amount of cover on maps.

Quote

I WONDER IF YOU USE PLAY TESTERS OR IF YOU JUST THROW DARTS N PICK A RANDOM NUMBER TO CHANGE STUFF BY.

We are the playtesters.

Quote

ALL THESE INANE GAME CHANGES MAKE ME WANT TO STOP BUYING MECHS AND GO BACK TO MY ELECTRONIC ARTS GAMES THAT I KNOW WORK AND I KNOW THEY HAVE QUALITY PROGRAMMERS AND GAME DESIGNERS.....

lol EA...the company with the negative Midas touch.

#740 Kjudoon

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Posted 17 April 2014 - 10:49 PM

View PostTw1stedMonkey, on 14 April 2014 - 01:16 AM, said:

All I said was I would team kill people that piss me off, what's so disturbing about that? They do something in-game to to lessen my enjoyment, I give it right back. But of course I don't because 10 other people on our team besides us are relying on us to do our best.

I play great with other people; in co-op survival games I often have the most revives/rescues. I don't like playing AGAINST people that abuse every advantage they can just to win (min/maxers) instead of treating it like a game and just playing what you have fun with. Really all they need to do is find a way to separate people who play for fun vs. play competitively, but that is difficult as it doesn't necessarily correlate to skill.


That right there. That's disturbing.

You claim to play well with others, I have only your word on that right now since I haven't been shot in the back by you for being mildly inconvenient in your mind.

Go find a solo player game so you can flip on easy mode without other people to harsh your calm. This isn't the place for you if this is how you think/feel.

Edited by Kjudoon, 17 April 2014 - 10:49 PM.






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