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Urbanmech Arrives On The Battlefield!


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#894 stjobe

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Posted 30 August 2014 - 02:17 AM

View PostKing Arthur IV, on 30 August 2014 - 12:52 AM, said:

can we get this thread locked, removed, moved. anything to stop it getting bumped back up to the top of the of the ANNOUNCEMENT PAGE...... its not an announcement any more its not even april 1st any more, its just clutter for what is relevant to the ANNOUNCEMENT.....

Sure, just give us the Urbie and we'll stop bumping this thread :P

Or, you can look at it as an ANNOUNCEMENT that people still want the Urbie.

#895 Revener

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Posted 30 August 2014 - 02:52 AM

This won't be a mechwarrior game until we have the urbie

Edited by Revener, 30 August 2014 - 02:52 AM.


#896 IraqiWalker

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Posted 30 August 2014 - 02:58 AM

View PostKing Arthur IV, on 30 August 2014 - 12:52 AM, said:

can we get this thread locked, removed, moved. anything to stop it getting bumped back up to the top of the of the ANNOUNCEMENT PAGE...... its not an announcement any more its not even april 1st any more, its just clutter for what is relevant to the ANNOUNCEMENT.....

View Poststjobe, on 30 August 2014 - 02:17 AM, said:

Sure, just give us the Urbie and we'll stop bumping this thread :P

Or, you can look at it as an ANNOUNCEMENT that people still want the Urbie.


I'm with Stjobe on this one.

Celebrate the urby with us (Besides, current announcements are featured on the home page, and easily on the first page of this subforum.)

Posted Image


View PostRevener, on 30 August 2014 - 02:52 AM, said:

This won't be a mechwarrior game until we have the urbie

Forget the Madcat, URBIE is the true icon mech. It shall bring us salvation, and herald forth a new age of awesome.

#897 King Arthur IV

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Posted 30 August 2014 - 03:57 AM

as much as i want the urbie aswell, this thread and a bunch of others are all just clutter the announcements page.

move it so when i come into announcement looking for relevant and up to date info i can find it easily.

Edited by King Arthur IV, 30 August 2014 - 07:26 AM.


#898 Divine Decoy

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Posted 30 August 2014 - 05:22 AM

You know World of Tanks made a game mode that was all 8bit and both sides used the same tank.... Why not make an Urbie Game mode in a city map? INSTANT PROFIT, I'd buy it for $5

#899 Hillslam

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Posted 30 August 2014 - 05:45 AM

Every day I check this thread.......


Some day.

Some. Day.

#900 Memowolf

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Posted 30 August 2014 - 05:53 AM

I did not even like Urbanmechs in TableTop. Hell, they were horrible mech in C64's Shadow Hawk's Inception and Revenge and changed them as soon as I captures more field worthy mechs but they sure are iconic.

I would probably buy one, run it on a few maps. Declre they are better than Locusts and leave it at that :).

But I agree a 12 man of Urbies would be a sight to see and a match with nothing but them could be very fun and a worthy challenge for many of us ECM, LRM, Metabuild accostumed pilots.

#901 kosmos1214

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Posted 30 August 2014 - 07:19 AM

on a side note if they added a hero urbie would it be a hurbie :)

#902 Just wanna play

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Posted 30 August 2014 - 08:51 AM

View PostBront, on 27 August 2014 - 01:48 PM, said:

The same reason you can increment your engine.

Koniving has a nice proposed system that would limit a mech's armor based on it's stock armor values. No mech was limited to less than stock TT Maxes, but some mechs could exceed that based on their stock armor values. The results were things like Jenners and Firestarters having less armor than Ravens, The Urban Mech would have more armor than the spider. The Atlas would have even more armor because it would have room to slap on more, and Victors would be lightweights for armor compared to Awesomes (And that's just off the top of my head).

The idea is to offer more customization while allowing mechs to fill roles. The VIctor is supposed to be fast and mobile, but not heavily armored, where as the Awesome had more armor. It makes a huge difference in some of the medium mechs as well. Most of the top tier mechs had light armor in TT becuase they sacrificed it for engines or weapons. When you update the mech to 3050 tech, you can overcome the armor easily now in the MWO model, while still having access to a bigger engine, and maybe more hardpoints. A change like this would offer mechs unique armor maxes as well, so being the slow mech might mean you're really a tank compared to a faster mech.

*ahem* well i AM the one who thought up and gave him the idea for that armor system ya know (with my usual random ramblings in team speak)

View PostDivine Decoy, on 30 August 2014 - 05:22 AM, said:

You know World of Tanks made a game mode that was all 8bit and both sides used the same tank.... Why not make an Urbie Game mode in a city map? INSTANT PROFIT, I'd buy it for $5

i was thinking the same thing the other day except with the omega 150 tonner XD

Edited by Just wanna play, 30 August 2014 - 08:52 AM.


#903 verybad

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Posted 30 August 2014 - 09:23 AM

View PostKing Arthur IV, on 30 August 2014 - 03:57 AM, said:

as much as i want the urbie aswell, this thread and a bunch of others are all just clutter the announcements page.

move it so when i come into announcement looking for relevant and up to date info i can find it easily.


You've got it partially right. The way it actually is; is that the other threads are cluttering up the Urbie Announcement page.

Once the Urbie is in the game, I'd be fine with the other threads on this page, but they need to get their priorities straight.

#904 KuroNyra

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Posted 30 August 2014 - 09:28 AM

Urbanmech, THEN the CW.

#905 Dawnstealer

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Posted 30 August 2014 - 09:49 AM

View PostKing Arthur IV, on 30 August 2014 - 03:57 AM, said:

as much as i want the urbie aswell, this thread and a bunch of others are all just clutter the announcements page.

move it so when i come into announcement looking for relevant and up to date info i can find it easily.

Shun the non-believer! Shunnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn

#906 jper4

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Posted 31 August 2014 - 10:28 AM

View PostKuroNyra, on 30 August 2014 - 09:28 AM, said:

Urbanmech, THEN the CW.


that'll be the balance for all those clan OP threads.

PGI: we'd like to announce that full CW is now in effect. and to balance the concerns of the community regarding the need for nerfs for clan mechs we offer this solution. URBANMECH is now available for MC, due to it's awesomeness there is no further need to tweak the clan weapons as the Urbanmech balances the issue for the IS by itself.

#907 Dawnstealer

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Posted 31 August 2014 - 04:29 PM

View PostTanar, on 31 August 2014 - 10:28 AM, said:


that'll be the balance for all those clan OP threads.

PGI: we'd like to announce that full CW is now in effect. and to balance the concerns of the community regarding the need for nerfs for clan mechs we offer this solution. URBANMECH is now available for MC, due to it's awesomeness there is no further need to tweak the clan weapons as the Urbanmech balances the issue for the IS by itself.

We would also like to apologize to Clan players for the mass carnage they will experience.

#908 IraqiWalker

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Posted 31 August 2014 - 04:58 PM

View PostDawnstealer, on 31 August 2014 - 04:29 PM, said:

We would also like to apologize to Clan players for the mass carnage they will experience.


Daishi walking past. Suddenly, the seismic sensors go off. A blip very close to it, in fact, almost under it. The pilot is looking around, and suddenly, a BIG barrel blocks the screen view. AC 20 to the face. The mech is shaking, the pilot is panicking, and 2 seconds later. The same thing happens, and the Daishi is DOWN!!!

#909 Madok Pryde

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Posted 31 August 2014 - 08:18 PM

Man,
I leave for a month, with no interwebs, and when I get back




STILL no #&$! Urbanmech. What gives PGI?!

#910 Alex Morgaine

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Posted 01 September 2014 - 12:49 PM

if nothing then just making engine code work for all size types, I hope someone is working on this. 46 pages now, they must agree that adding the Trash Can-o-Doomtm is worth the cost of putting a model out. Keep the model as basic as needed if they must.

#911 Odanan

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Posted 01 September 2014 - 01:06 PM

View PostFrosty Brand, on 01 September 2014 - 12:49 PM, said:

if nothing then just making engine code work for all size types, I hope someone is working on this. 46 pages now, they must agree that adding the Trash Can-o-Doomtm is worth the cost of putting a model out. Keep the model as basic as needed if they must.

No, they need to make the model epic. And make it not a total disgrace in the field (with good hit boxes, small profile, good quirks).

It will sell much more than the (visually, extremely well done - but with bad battlefield performance) Vindicator, anyway. If not terrible, it will be one of the most popular mechs.

#912 stjobe

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Posted 01 September 2014 - 01:15 PM

View PostMadok Pryde, on 31 August 2014 - 08:18 PM, said:

Man,
I leave for a month, with no interwebs, and when I get back STILL no #&$! Urbanmech. What gives PGI?!

I know, the mind boggles.

Come on PGI, you can do it! Show us that you aren't so out of touch after all - give us the Urbie!

#913 Torchfire Katayama

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Posted 01 September 2014 - 01:23 PM

I'm not the only one to notice the hard points don't match the loadout am I?

LA 2 Bal -- Small Laser
LT 1 Las -- Empty
RT 1 Las -- Empty
RA 2 Bal -- AC 10





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