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Urbanmech Arrives On The Battlefield!


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#914 YaKillinMeSmalls

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Posted 01 September 2014 - 01:41 PM

I just noticed something. Know how in the in-game mechlab, the number on the wall behind your mechs is a '4'?
Look on the wall behind the Urbie there. It's a '5'.

THE URBANMECH HAS BEEN IN THE GAME THIS WHOLE TIME. :blink:

We just need to figure out how to rotate the mechlab camera to the right to see the next mechbay. :ph34r:

View PostInnerSphereNews, on 31 March 2014 - 08:00 PM, said:


Posted Image



#915 Accused

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Posted 01 September 2014 - 03:04 PM

You know, haven't posted in this thread yet so I'll say this...

...PGI releases a bunch of other DOA mechs, why not give us what we want and make some cash?

#916 Draven Darkshadow

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Posted 01 September 2014 - 03:07 PM

it'd be interesting to use the urban mech as a secondary mech as your primary mech goes down in a fight. something like the new factory map where you see a couple mechs in the back ground. if the head or cockpit isn't destroyed the player can have a second smaller mech choice 20 tons or less to continue playing the match at the friendly base.

maybe introduce tanks/hovercraft or even helicopters in to the game all under 20 tons.

#917 Cimarb

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Posted 01 September 2014 - 05:19 PM

View PostYaKillinMeSmalls, on 01 September 2014 - 01:41 PM, said:

I just noticed something. Know how in the in-game mechlab, the number on the wall behind your mechs is a '4'?
Look on the wall behind the Urbie there. It's a '5'.

THE URBANMECH HAS BEEN IN THE GAME THIS WHOLE TIME. :blink:

We just need to figure out how to rotate the mechlab camera to the right to see the next mechbay. :ph34r:

To unlock that, simply press up up down down left right left right B A while connecting. :ph34r:

#918 kosmos1214

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Posted 01 September 2014 - 06:42 PM

yay the konami code it fixes every thing XD

#919 stjobe

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Posted 01 September 2014 - 08:40 PM

View PostCimarb, on 01 September 2014 - 05:19 PM, said:

To unlock that, simply press up up down down left right left right B A while connecting. :ph34r:

Huh, I thought you had to input IDDQD on your 'mech's keypad during the startup sequence?

#920 Cimarb

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Posted 01 September 2014 - 08:48 PM

View Poststjobe, on 01 September 2014 - 08:40 PM, said:

Huh, I thought you had to input IDDQD on your 'mech's keypad during the startup sequence?

Sorry, I was not specific enough. Mine was for unlocking Hangar 5. Yours is to unlock "god mode", which changes your current mech into an Urbanmech for the remainder of the match. Only difficult part is timing, as you have to enter it while below 10% health...

Edited by Cimarb, 01 September 2014 - 08:48 PM.


#921 Boris Javorina

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Posted 01 September 2014 - 10:35 PM

... well that is oldschool!

#922 IraqiWalker

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Posted 02 September 2014 - 02:07 AM

Gentlemen, this sure makes me proud to know you.

Posted Image

Edited by IraqiWalker, 02 September 2014 - 02:09 AM.


#923 Ovion

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Posted 02 September 2014 - 08:56 AM

View PostDraven Darkshadow, on 01 September 2014 - 03:07 PM, said:

it'd be interesting to use the urban mech as a secondary mech as your primary mech goes down in a fight. something like the new factory map where you see a couple mechs in the back ground. if the head or cockpit isn't destroyed the player can have a second smaller mech choice 20 tons or less to continue playing the match at the friendly base.

maybe introduce tanks/hovercraft or even helicopters in to the game all under 20 tons.
You know the Urbie is a 30 tonner right?

Also, yes. I think you should have a vehicle.

Tanks and Aircraft (VTOLs and Helicopters).
You get one of each class 'free' as a trial, then can buy numerous variants.
Then when dropping you choose a 'mech and a support vehicle, then when dropping you choose which you deploy in first, and if you hit the Eject button in time when killed (1-3 second time frame or something), then you get to deploy from an entrance point at a map edge as 'reinforcements'

Have paint colours work across everything, the support vehicles could have their own camo schemes and 'hero' variants

Think of all the extra sales they'd make selling that stuff!

#924 wanderer

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Posted 02 September 2014 - 02:11 PM

The problem is that the map would rapidly be obliterated by sheer Urbie power.

There'd soon be no place for anything else. Or indeed,anything.

Except Urbies.

#925 Dawnstealer

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Posted 02 September 2014 - 02:18 PM

View PostFrosty Brand, on 01 September 2014 - 12:49 PM, said:

if nothing then just making engine code work for all size types, I hope someone is working on this. 46 pages now, they must agree that adding the Trash Can-o-Doomtm is worth the cost of putting a model out. Keep the model as basic as needed if they must.

Well, there's occasionally a new person adding to the convo, but a lot of us are just replying over and over. Still...

View Postwanderer, on 02 September 2014 - 02:11 PM, said:

The problem is that the map would rapidly be obliterated by sheer Urbie power.

There'd soon be no place for anything else. Or indeed,anything.

Except Urbies.

They'd be like Critterball in Critters 2, only with Urbies.

#926 Kifferson von doober

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Posted 02 September 2014 - 02:25 PM

even with the horrible joke on the front page, this is still my fave thread!

#927 General Pete

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Posted 02 September 2014 - 02:37 PM

here here!

#928 Sir Crazy

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Posted 02 September 2014 - 02:40 PM

When will Urban Mechs be added to the game? Based on this thread alone it seems it would be very popular.

#929 Tank

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Posted 02 September 2014 - 02:49 PM

I think Urb would be a great indicator if a pilot is true Mechwarrior and not just come to be OP meta, LRM, or other boat thing.

View PostSir Crazy, on 02 September 2014 - 02:40 PM, said:

When will Urban Mechs be added to the game? Based on this thread alone it seems it would be very popular.

Sir, you don't understand full magnitude of an Urbanmech - it's already legendary.

#930 Dawnstealer

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Posted 02 September 2014 - 02:51 PM

It needs 3 AMS and ECM.

#931 ApolloKaras

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Posted 02 September 2014 - 03:13 PM

View PostDawnstealer, on 02 September 2014 - 02:51 PM, said:

It needs 3 AMS and ECM.



nahhhhhhhh no need, it would just cut into my ammo reserves.

#932 CycKath

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Posted 02 September 2014 - 03:18 PM

View PostDawnstealer, on 02 September 2014 - 02:51 PM, said:

It needs 3 AMS and ECM.


But then people would consider it viable and not call it DOA, leading the non-hardcore/non-true fans to consider piloting it, how dare you suggest such insanity!?

#933 IraqiWalker

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Posted 02 September 2014 - 05:20 PM

View PostCycKath, on 02 September 2014 - 03:18 PM, said:


But then people would consider it viable and not call it DOA, leading the non-hardcore/non-true fans to consider piloting it, how dare you suggest such insanity!?

I know right?

However, in all honesty. The Urbanmech is one of those that are decidedly going to be inferior to most of their counterparts, however, they are going to be in high demand by us crazies that play the game for fun.





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