Urbanmech Arrives On The Battlefield!
#901
Posted 30 August 2014 - 07:19 AM
#902
Posted 30 August 2014 - 08:51 AM
Bront, on 27 August 2014 - 01:48 PM, said:
Koniving has a nice proposed system that would limit a mech's armor based on it's stock armor values. No mech was limited to less than stock TT Maxes, but some mechs could exceed that based on their stock armor values. The results were things like Jenners and Firestarters having less armor than Ravens, The Urban Mech would have more armor than the spider. The Atlas would have even more armor because it would have room to slap on more, and Victors would be lightweights for armor compared to Awesomes (And that's just off the top of my head).
The idea is to offer more customization while allowing mechs to fill roles. The VIctor is supposed to be fast and mobile, but not heavily armored, where as the Awesome had more armor. It makes a huge difference in some of the medium mechs as well. Most of the top tier mechs had light armor in TT becuase they sacrificed it for engines or weapons. When you update the mech to 3050 tech, you can overcome the armor easily now in the MWO model, while still having access to a bigger engine, and maybe more hardpoints. A change like this would offer mechs unique armor maxes as well, so being the slow mech might mean you're really a tank compared to a faster mech.
*ahem* well i AM the one who thought up and gave him the idea for that armor system ya know (with my usual random ramblings in team speak)
Divine Decoy, on 30 August 2014 - 05:22 AM, said:
i was thinking the same thing the other day except with the omega 150 tonner XD
Edited by Just wanna play, 30 August 2014 - 08:52 AM.
#903
Posted 30 August 2014 - 09:23 AM
King Arthur IV, on 30 August 2014 - 03:57 AM, said:
move it so when i come into announcement looking for relevant and up to date info i can find it easily.
You've got it partially right. The way it actually is; is that the other threads are cluttering up the Urbie Announcement page.
Once the Urbie is in the game, I'd be fine with the other threads on this page, but they need to get their priorities straight.
#904
Posted 30 August 2014 - 09:28 AM
#905
Posted 30 August 2014 - 09:49 AM
King Arthur IV, on 30 August 2014 - 03:57 AM, said:
move it so when i come into announcement looking for relevant and up to date info i can find it easily.
Shun the non-believer! Shunnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
#906
Posted 31 August 2014 - 10:28 AM
KuroNyra, on 30 August 2014 - 09:28 AM, said:
that'll be the balance for all those clan OP threads.
PGI: we'd like to announce that full CW is now in effect. and to balance the concerns of the community regarding the need for nerfs for clan mechs we offer this solution. URBANMECH is now available for MC, due to it's awesomeness there is no further need to tweak the clan weapons as the Urbanmech balances the issue for the IS by itself.
#907
Posted 31 August 2014 - 04:29 PM
Tanar, on 31 August 2014 - 10:28 AM, said:
that'll be the balance for all those clan OP threads.
PGI: we'd like to announce that full CW is now in effect. and to balance the concerns of the community regarding the need for nerfs for clan mechs we offer this solution. URBANMECH is now available for MC, due to it's awesomeness there is no further need to tweak the clan weapons as the Urbanmech balances the issue for the IS by itself.
We would also like to apologize to Clan players for the mass carnage they will experience.
#908
Posted 31 August 2014 - 04:58 PM
Dawnstealer, on 31 August 2014 - 04:29 PM, said:
Daishi walking past. Suddenly, the seismic sensors go off. A blip very close to it, in fact, almost under it. The pilot is looking around, and suddenly, a BIG barrel blocks the screen view. AC 20 to the face. The mech is shaking, the pilot is panicking, and 2 seconds later. The same thing happens, and the Daishi is DOWN!!!
#909
Posted 31 August 2014 - 08:18 PM
I leave for a month, with no interwebs, and when I get back
STILL no #&$! Urbanmech. What gives PGI?!
#910
Posted 01 September 2014 - 12:49 PM
#911
Posted 01 September 2014 - 01:06 PM
Frosty Brand, on 01 September 2014 - 12:49 PM, said:
No, they need to make the model epic. And make it not a total disgrace in the field (with good hit boxes, small profile, good quirks).
It will sell much more than the (visually, extremely well done - but with bad battlefield performance) Vindicator, anyway. If not terrible, it will be one of the most popular mechs.
#912
Posted 01 September 2014 - 01:15 PM
Madok Pryde, on 31 August 2014 - 08:18 PM, said:
I leave for a month, with no interwebs, and when I get back STILL no #&$! Urbanmech. What gives PGI?!
I know, the mind boggles.
Come on PGI, you can do it! Show us that you aren't so out of touch after all - give us the Urbie!
#913
Posted 01 September 2014 - 01:23 PM
LA 2 Bal -- Small Laser
LT 1 Las -- Empty
RT 1 Las -- Empty
RA 2 Bal -- AC 10
#914
Posted 01 September 2014 - 01:41 PM
Look on the wall behind the Urbie there. It's a '5'.
THE URBANMECH HAS BEEN IN THE GAME THIS WHOLE TIME.
We just need to figure out how to rotate the mechlab camera to the right to see the next mechbay.
InnerSphereNews, on 31 March 2014 - 08:00 PM, said:
#915
Posted 01 September 2014 - 03:04 PM
...PGI releases a bunch of other DOA mechs, why not give us what we want and make some cash?
#916
Posted 01 September 2014 - 03:07 PM
maybe introduce tanks/hovercraft or even helicopters in to the game all under 20 tons.
#917
Posted 01 September 2014 - 05:19 PM
YaKillinMeSmalls, on 01 September 2014 - 01:41 PM, said:
Look on the wall behind the Urbie there. It's a '5'.
THE URBANMECH HAS BEEN IN THE GAME THIS WHOLE TIME.
We just need to figure out how to rotate the mechlab camera to the right to see the next mechbay.
To unlock that, simply press up up down down left right left right B A while connecting.
#918
Posted 01 September 2014 - 06:42 PM
#920
Posted 01 September 2014 - 08:48 PM
stjobe, on 01 September 2014 - 08:40 PM, said:
Sorry, I was not specific enough. Mine was for unlocking Hangar 5. Yours is to unlock "god mode", which changes your current mech into an Urbanmech for the remainder of the match. Only difficult part is timing, as you have to enter it while below 10% health...
Edited by Cimarb, 01 September 2014 - 08:48 PM.
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