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Urbanmech Arrives On The Battlefield!


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#901 kosmos1214

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Posted 30 August 2014 - 07:19 AM

on a side note if they added a hero urbie would it be a hurbie :)

#902 Just wanna play

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Posted 30 August 2014 - 08:51 AM

View PostBront, on 27 August 2014 - 01:48 PM, said:

The same reason you can increment your engine.

Koniving has a nice proposed system that would limit a mech's armor based on it's stock armor values. No mech was limited to less than stock TT Maxes, but some mechs could exceed that based on their stock armor values. The results were things like Jenners and Firestarters having less armor than Ravens, The Urban Mech would have more armor than the spider. The Atlas would have even more armor because it would have room to slap on more, and Victors would be lightweights for armor compared to Awesomes (And that's just off the top of my head).

The idea is to offer more customization while allowing mechs to fill roles. The VIctor is supposed to be fast and mobile, but not heavily armored, where as the Awesome had more armor. It makes a huge difference in some of the medium mechs as well. Most of the top tier mechs had light armor in TT becuase they sacrificed it for engines or weapons. When you update the mech to 3050 tech, you can overcome the armor easily now in the MWO model, while still having access to a bigger engine, and maybe more hardpoints. A change like this would offer mechs unique armor maxes as well, so being the slow mech might mean you're really a tank compared to a faster mech.

*ahem* well i AM the one who thought up and gave him the idea for that armor system ya know (with my usual random ramblings in team speak)

View PostDivine Decoy, on 30 August 2014 - 05:22 AM, said:

You know World of Tanks made a game mode that was all 8bit and both sides used the same tank.... Why not make an Urbie Game mode in a city map? INSTANT PROFIT, I'd buy it for $5

i was thinking the same thing the other day except with the omega 150 tonner XD

Edited by Just wanna play, 30 August 2014 - 08:52 AM.


#903 verybad

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Posted 30 August 2014 - 09:23 AM

View PostKing Arthur IV, on 30 August 2014 - 03:57 AM, said:

as much as i want the urbie aswell, this thread and a bunch of others are all just clutter the announcements page.

move it so when i come into announcement looking for relevant and up to date info i can find it easily.


You've got it partially right. The way it actually is; is that the other threads are cluttering up the Urbie Announcement page.

Once the Urbie is in the game, I'd be fine with the other threads on this page, but they need to get their priorities straight.

#904 KuroNyra

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Posted 30 August 2014 - 09:28 AM

Urbanmech, THEN the CW.

#905 Dawnstealer

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Posted 30 August 2014 - 09:49 AM

View PostKing Arthur IV, on 30 August 2014 - 03:57 AM, said:

as much as i want the urbie aswell, this thread and a bunch of others are all just clutter the announcements page.

move it so when i come into announcement looking for relevant and up to date info i can find it easily.

Shun the non-believer! Shunnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn

#906 jper4

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Posted 31 August 2014 - 10:28 AM

View PostKuroNyra, on 30 August 2014 - 09:28 AM, said:

Urbanmech, THEN the CW.


that'll be the balance for all those clan OP threads.

PGI: we'd like to announce that full CW is now in effect. and to balance the concerns of the community regarding the need for nerfs for clan mechs we offer this solution. URBANMECH is now available for MC, due to it's awesomeness there is no further need to tweak the clan weapons as the Urbanmech balances the issue for the IS by itself.

#907 Dawnstealer

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Posted 31 August 2014 - 04:29 PM

View PostTanar, on 31 August 2014 - 10:28 AM, said:


that'll be the balance for all those clan OP threads.

PGI: we'd like to announce that full CW is now in effect. and to balance the concerns of the community regarding the need for nerfs for clan mechs we offer this solution. URBANMECH is now available for MC, due to it's awesomeness there is no further need to tweak the clan weapons as the Urbanmech balances the issue for the IS by itself.

We would also like to apologize to Clan players for the mass carnage they will experience.

#908 IraqiWalker

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Posted 31 August 2014 - 04:58 PM

View PostDawnstealer, on 31 August 2014 - 04:29 PM, said:

We would also like to apologize to Clan players for the mass carnage they will experience.


Daishi walking past. Suddenly, the seismic sensors go off. A blip very close to it, in fact, almost under it. The pilot is looking around, and suddenly, a BIG barrel blocks the screen view. AC 20 to the face. The mech is shaking, the pilot is panicking, and 2 seconds later. The same thing happens, and the Daishi is DOWN!!!

#909 Madok Pryde

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Posted 31 August 2014 - 08:18 PM

Man,
I leave for a month, with no interwebs, and when I get back




STILL no #&$! Urbanmech. What gives PGI?!

#910 Alex Morgaine

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Posted 01 September 2014 - 12:49 PM

if nothing then just making engine code work for all size types, I hope someone is working on this. 46 pages now, they must agree that adding the Trash Can-o-Doomtm is worth the cost of putting a model out. Keep the model as basic as needed if they must.

#911 Odanan

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Posted 01 September 2014 - 01:06 PM

View PostFrosty Brand, on 01 September 2014 - 12:49 PM, said:

if nothing then just making engine code work for all size types, I hope someone is working on this. 46 pages now, they must agree that adding the Trash Can-o-Doomtm is worth the cost of putting a model out. Keep the model as basic as needed if they must.

No, they need to make the model epic. And make it not a total disgrace in the field (with good hit boxes, small profile, good quirks).

It will sell much more than the (visually, extremely well done - but with bad battlefield performance) Vindicator, anyway. If not terrible, it will be one of the most popular mechs.

#912 stjobe

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Posted 01 September 2014 - 01:15 PM

View PostMadok Pryde, on 31 August 2014 - 08:18 PM, said:

Man,
I leave for a month, with no interwebs, and when I get back STILL no #&$! Urbanmech. What gives PGI?!

I know, the mind boggles.

Come on PGI, you can do it! Show us that you aren't so out of touch after all - give us the Urbie!

#913 Torchfire Katayama

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Posted 01 September 2014 - 01:23 PM

I'm not the only one to notice the hard points don't match the loadout am I?

LA 2 Bal -- Small Laser
LT 1 Las -- Empty
RT 1 Las -- Empty
RA 2 Bal -- AC 10

#914 YaKillinMeSmalls

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Posted 01 September 2014 - 01:41 PM

I just noticed something. Know how in the in-game mechlab, the number on the wall behind your mechs is a '4'?
Look on the wall behind the Urbie there. It's a '5'.

THE URBANMECH HAS BEEN IN THE GAME THIS WHOLE TIME. :blink:

We just need to figure out how to rotate the mechlab camera to the right to see the next mechbay. :ph34r:

View PostInnerSphereNews, on 31 March 2014 - 08:00 PM, said:


Posted Image



#915 Accused

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Posted 01 September 2014 - 03:04 PM

You know, haven't posted in this thread yet so I'll say this...

...PGI releases a bunch of other DOA mechs, why not give us what we want and make some cash?

#916 Draven Darkshadow

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Posted 01 September 2014 - 03:07 PM

it'd be interesting to use the urban mech as a secondary mech as your primary mech goes down in a fight. something like the new factory map where you see a couple mechs in the back ground. if the head or cockpit isn't destroyed the player can have a second smaller mech choice 20 tons or less to continue playing the match at the friendly base.

maybe introduce tanks/hovercraft or even helicopters in to the game all under 20 tons.

#917 Cimarb

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Posted 01 September 2014 - 05:19 PM

View PostYaKillinMeSmalls, on 01 September 2014 - 01:41 PM, said:

I just noticed something. Know how in the in-game mechlab, the number on the wall behind your mechs is a '4'?
Look on the wall behind the Urbie there. It's a '5'.

THE URBANMECH HAS BEEN IN THE GAME THIS WHOLE TIME. :blink:

We just need to figure out how to rotate the mechlab camera to the right to see the next mechbay. :ph34r:

To unlock that, simply press up up down down left right left right B A while connecting. :ph34r:

#918 kosmos1214

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Posted 01 September 2014 - 06:42 PM

yay the konami code it fixes every thing XD

#919 stjobe

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Posted 01 September 2014 - 08:40 PM

View PostCimarb, on 01 September 2014 - 05:19 PM, said:

To unlock that, simply press up up down down left right left right B A while connecting. :ph34r:

Huh, I thought you had to input IDDQD on your 'mech's keypad during the startup sequence?

#920 Cimarb

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Posted 01 September 2014 - 08:48 PM

View Poststjobe, on 01 September 2014 - 08:40 PM, said:

Huh, I thought you had to input IDDQD on your 'mech's keypad during the startup sequence?

Sorry, I was not specific enough. Mine was for unlocking Hangar 5. Yours is to unlock "god mode", which changes your current mech into an Urbanmech for the remainder of the match. Only difficult part is timing, as you have to enter it while below 10% health...

Edited by Cimarb, 01 September 2014 - 08:48 PM.






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