JJs are nice, but there's really not much you can do with ballistic/missile hardpoints wihin 35 tons. Quad MGs, streaks, some SRMs (was HSR fix in this patch after all?), all is ok, but all of that makes your viability depend heavily on how well your team is doing, so that an enemy assaultball with their armor still intact isn't something you can do anything about.
Add the issue of Raven leg hitboxes, and running out of ammo, and you get a mech which isn't very bad within its chassis only because just one of its brothers was a truly shining variant, with two others being mostly dust collectors.
If not for its ability to field twin AC2s, I would have regretted buying it, but without lasers to support that, it's still just a shadow of the Glorious 4xML + 2xAC2 BJ1

Now, if only 2 of Huginn's ballistic hardpoints were energy. Mmmmmmm...
Resume: dear PGI, please don't fear. We have Ilya, DS, Ember and Heavy Metal in this game. It's ok for a hero variant to be slightly more powerful than the regulars, or on par with the best regular variant, if there is one. Making gimped heroes that pale before the shining regulars only leads us to buyers' remorse. I mean I can artificially marry myself to an idea of loving the Oxide, but it just doesn't stand up to the confidence of Jenner-F jumping around dishing out 25-30 point laser alphas all day. And there are many such examples.
Oh, and signuture design matters too. Catapult hero not having missiles, moreover, being an energy boat, is something I'll be grumpy about for a long time.
