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Confirmed: No Browser For Private Matches

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#161 Mylardis

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Posted 03 April 2014 - 10:36 AM

View PostRoadbeer, on 03 April 2014 - 10:28 AM, said:


First then came at us with MC Consumables, and I didn't speak up because I wasn't going to use MC Consumables.
Then they came at us with 3PV, and I didn't speak up because I wasn't competitive and saw no problem with 3PV.
Then they came at us with Ghost Heat, and I didn't speak up because I used balanced builds and Ghost Heat didn't effect me.
Then they came for Group Play, and there was no one left to speak up for me


Actually, you got me speachless there, as someone interested in politics. Good way of pointing it out.
You could have added:

They came at us with UI2.0, and I didn't speak up because I couldn't read the buttons.

:lol:

That thing nearly hurts me the most. I'm all about the topic of user interaction, and that really is an example I might actually use with my trainees and interns now, as a prime example of how not to do it.

Edited by DasAmok, 03 April 2014 - 10:41 AM.


#162 Felio

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Posted 03 April 2014 - 10:44 AM

I had gathered that private matches were being designed for league-type play. Clans facing off against each other in organized matches. That sort of thing. You can still 12-man and join the queue if you aren't doing that, so I don't see the problem.

#163 Roadbeer

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Posted 03 April 2014 - 10:45 AM

View PostFelio, on 03 April 2014 - 10:44 AM, said:

I had gathered that private matches were being designed for league-type play. Clans facing off against each other in organized matches. That sort of thing. You can still 12-man and join the queue if you aren't doing that, so I don't see the problem.

/sigh

Have you ever tried to casually build a 12 man?
This was supposed to be the solution for 2-12 play, as I have said... 5 times in this thread already?

#164 Nicholas Carlyle

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Posted 03 April 2014 - 10:49 AM

View PostRoadbeer, on 03 April 2014 - 10:28 AM, said:

First then came at us with MC Consumables, and I didn't speak up because I wasn't going to use MC Consumables.
Then they came at us with 3PV, and I didn't speak up because I wasn't competitive and saw no problem with 3PV.
Then they came at us with Ghost Heat, and I didn't speak up because I used balanced builds and Ghost Heat didn't effect me.
Then they came for Group Play, and there was no one left to speak up for me.



Sometimes bad is bad, and you whether it effects you directly or not, you need to call them on the bad.

And sometimes it's not even necessarily the thing itself that's bad...but it's the breaking of a promise (in the case of 3PV), that sets a precident.

Unfortunately there are enough people who sat back and did nothing...or defended PGI...that we are now in a situation where we've lost a good amount of the vocal people who would step up to fight the bad decisions. And PGI now feels empowered to do whatever the hell they want.

#165 Felio

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Posted 03 April 2014 - 10:50 AM

View PostRoadbeer, on 03 April 2014 - 10:45 AM, said:

/sigh

Have you ever tried to casually build a 12 man?
This was supposed to be the solution for 2-12 play, as I have said... 5 times in this thread already?



Sorry, this thread said it was about a browser for matches, not for LFG. I misunderstood.

#166 Roadbeer

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Posted 03 April 2014 - 10:52 AM

View PostFelio, on 03 April 2014 - 10:50 AM, said:



Sorry, this thread said it was about a browser for matches, not for LFG. I misunderstood.

Well, since LM was advertised as having a lobby, and since there isn't going to be a lobby, in any sense of the word (which by definition is a sort of browser for finding matches) I'll stand by the topic title.

#167 Riptor

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Posted 03 April 2014 - 11:04 AM

View PostN0MAD, on 02 April 2014 - 08:24 PM, said:

Or maybe the people with the money investigated PGI and decided PGI wasnt worth investing in.
History has shown us that the IP had a viable fanbase, look at the Founders and Pheonix numbers. Now look at PGI handling of the IP. Guess the investors were right not backing PGI.



The REAL truth is that the big publishers where infact interested until they heard "No port for the PS3 because microsoft said so"

And then the massive sound of wallet walls slapping together could be heard across the country because none of the big publishers will release a "risky" IP without cross plattform ability. Heck even the Dark souls series is not on all 3 plattform (the less we talk about nintendont the better) and that was a sure seller ever since demons souls.

The "last" and "current" generation of consoles has so very little exclusive titles that its more about the "features" or lack of said "features" (hey NSA spycam kinect!) that seems to make or break the current console gen. Because nowadays the chances are infinitely more higher that if you see a game released for one console.. it will be on the other two platforms too. Unless youre into JRPGs... in wich case a NDS or playsation 4 is your better choice.

#168 LastPaladin

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Posted 03 April 2014 - 11:08 AM

View PostRoadbeer, on 02 April 2014 - 06:49 AM, said:

https://twitter.com/...366627624251392

Yay! We get to use 3rd party software to find matches in the Private Queue.

Way to phone it in PGI.



At this point, I'm scared CW will just amount to a solo-achievement system. Win a random match and "Achievement Unlocked: You conquered Terra!"

#169 Helsbane

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Posted 03 April 2014 - 11:10 AM

At this point, I believe PGI should simply stick to what they're minimally competent at. They've shown they can produce the four M's... Mechs, Maps, Modules, and Modes. My advice to them, stop trying to do more and stick to what you seem to know. Anything beyond the four M's is now and shall forever be vaporware. Hell, they may as well be trying to sell us a unicorn at this rate.

It is my belief that PGI simply needs to act as a support entity for the 3rd party systems that are being introduced, supporting the efforts of their player base instead of just rolling the dates back again and again. Player produced leagues such as MRBC, Proxis (should that be reborn from the ashes), and others should be what PGI aims their efforts at, supporting them by making MWO's software compatible for ease of use.

PGI needs to accept their own limitations and stop promising sh*t they can't deliver, and at this point, I'd be okay with that. Stop trying to do things outside of your scope, and simply support the players who CAN get it done. PGI has a virtual legion of fanatics that have the drive, technical savvy, and commitment to get things like lobbies, community warfare, competitions, etc. up and running. PGI needs to get out of their own way and simply let it happen.

Russ needs to understand that in the grand scheme of development, he's the low ELO player on the field. Waaaayyyyyy outta his depth and simply flailing about for any sense of purpose or direction while doing everything wrong. It's sad, but true. So, I offer this solution Russ. Let us handle it. Find a place on the field that's behind friendly forces that are capable of handling the big issues, and spam support. That's what PGI has proven they're good at, so stick with your strong suit. Drop the ego, and get out of your own way.

#170 DaZur

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Posted 03 April 2014 - 11:17 AM

View PostHelsbane, on 03 April 2014 - 11:10 AM, said:

Hell, they may as well be trying to sell us a unicorn at this rate.

May's Hero Mech... :lol:

Edited by DaZur, 03 April 2014 - 11:17 AM.


#171 AlmightyAeng

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Posted 03 April 2014 - 11:25 AM

View PostHelsbane, on 03 April 2014 - 11:10 AM, said:

Hell, they may as well be trying to sell us a unicorn at this rate.


View PostDaZur, on 03 April 2014 - 11:17 AM, said:

[/size]
May's Hero Mech... :lol:


CRUSADER! WOO!

Posted Image

Edited by Ghost Badger, 03 April 2014 - 11:26 AM.


#172 Ngamok

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Posted 03 April 2014 - 11:29 AM

View PostFierostetz, on 02 April 2014 - 10:06 PM, said:

Xbox friends list will make it easy to find your friends!


They need to Steam it and I will add you all on my friends list.

#173 Roadbeer

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Posted 03 April 2014 - 11:30 AM

View PostHelsbane, on 03 April 2014 - 11:10 AM, said:

Russ needs to understand that in the grand scheme of development, he's the low ELO player on the field.


I LOL'd

#174 Ngamok

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Posted 03 April 2014 - 11:34 AM

View PostRoadbeer, on 03 April 2014 - 10:28 AM, said:


First then came at us with MC Consumables, and I didn't speak up because I wasn't going to use MC Consumables.
Then they came at us with 3PV, and I didn't speak up because I wasn't competitive and saw no problem with 3PV.
Then they came at us with Ghost Heat, and I didn't speak up because I used balanced builds and Ghost Heat didn't effect me.
Then they came for Group Play, and there was no one left to speak up for me.


Yay, you get your competitive Solaris, but what about us groups that just want to play with more than 3 people?
This was, after all, their solution and the 'reintroduction' of 2-12 play.


I know a few people with lots of Premium (5 months here, 6 months in June + like 3 extra weeks) who will do private 12 v 12 matches with certain rule sets. If I don't activate all my time I'll buy weekend blocks and do it. Pretty sure there are lots more people who will out there. It's not really all doom and gloom.

#175 Roadbeer

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Posted 03 April 2014 - 11:37 AM

Sweet baby Jebus can we stop talking about 12 v 12, that's not what the conversation is about.
12 v 12 gets 3 ways to match
>4 gets 1, has to pay for it, and is required to use 3rd party solutions to find a match.

#176 Deathlike

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Posted 03 April 2014 - 11:42 AM

View PostHelsbane, on 03 April 2014 - 11:10 AM, said:

Russ needs to understand that in the grand scheme of development, he's the low ELO player on the field.


After that post, suddenly Russ's Elo grew a thousand points, only to be feasted upon the meta he allowed Paul to fester on the servers.

#177 WarHippy

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Posted 03 April 2014 - 11:56 AM

View PostDavers, on 03 April 2014 - 09:08 AM, said:

Yeah, PGI is making a game that does not cater to BT fans, MW fans, FPS fans, or Esport fans. It satisfies neither veteran players or newcomers. Who exactly is the demographic for this game again?


People that study the psychological effect of the carrot on a stick design approach, or maybe they are trying to see if a sucker really is born every minute?

#178 Nicholas Carlyle

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Posted 03 April 2014 - 12:13 PM

View PostWarHippy, on 03 April 2014 - 11:56 AM, said:


People that study the psychological effect of the carrot on a stick design approach, or maybe they are trying to see if a sucker really is born every minute?


I do think PGI spends more time trying to figure out how to monetize this game than anything else.

Without taking into account the longterm viability.

It's a pity.

It's why I don't have any badges next to my name. It's not that I don't have money to spend.

#179 Hellen Wheels

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Posted 03 April 2014 - 12:24 PM

View PostNicholas Carlyle, on 03 April 2014 - 05:46 AM, said:


I'm still pretty sure Smith & Tinker created the groundwork for MW:O. If you go look at the history of this game, they were the original developers, who then teamed with PGI...and then bowed out of the project.

Even now, revisionists are busy erasing that memory.

"Contrary to rumour, Smith & Tinker is not in any way involved with MechWarrior Online, as after the failure to find funding for Mechwarrior 5 in conjunction with Piranha Games, Piranha bought the rights to the Mechwarrior franchise, and has been the sole owner since February 2011. [8]"

I distinctly recall the time-frame where S&T handed over the reins. S&T laid the groundwork.

And PGI/IGP plowed it under.

#180 MoonUnitBeta

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Posted 03 April 2014 - 12:25 PM

Premium players should be able to access a Private match browser. see which ones that have and do not have passwords, and Premium Private Match creators can customize if their matches should be visible or not.

It's like PGI isn't even trying anymore....
Posted Image

Edited by MoonUnitBeta, 03 April 2014 - 02:02 PM.






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