

To Bap, Or Not To Bap
#1
Posted 09 April 2014 - 07:15 AM
Thank you in advance
#2
Posted 09 April 2014 - 07:21 AM
#3
Posted 09 April 2014 - 07:23 AM
Builds that benift from long range dectection: Scouts, long range mechs that require target locks for ease of shooting
Builds that benift from ECM cancelation: Streak boats and LRM, both of which become impotent if an ECM enemy approaches to closely
#5
Posted 09 April 2014 - 07:28 AM
BAP!
No Streaks?
Ignore it.
#6
Posted 09 April 2014 - 07:32 AM
#8
Posted 09 April 2014 - 08:34 AM
If using SSRMs, BAP is pretty much a must-have addition. If not using SSRMs, you may benefit from increased sensor range or from faster data-gathering- but if you need those features, you can also supplement with Modules instead of paying tonnage.
In theory the added range could help with missile locks, sniping, etc. Missile fire out to 1000m(basic sensor range is closer to 800m) but really at 1000m LRMs are incredibly ineffective and you can often rely on allies to get long-range locks for you anyway. Snipers don't need to lock to land a shot, etc.
The ability to act as an always-on counter ECM is nice, but rarely will you want a mech dedicated to this role unless they are themselves using an ECM. Theoretically it could be useful but you might as well run an ECM light instead.
#9
Posted 09 April 2014 - 08:42 AM
lurms? =/= BAP... no point really...
lurms benefit better from adv sensor and target decay... adv sensor punches through ecm from 180m to 250m
#10
Posted 09 April 2014 - 08:50 AM
Most other builds will find little benefit from BAP, and can put the tonnage to better use.
Edited by DEMAX51, 09 April 2014 - 08:51 AM.
#11
Posted 09 April 2014 - 08:56 AM
Dracol, on 09 April 2014 - 07:23 AM, said:
It actually provides another benefit which is increased target info gathering by 25%. This means you see where the enemy is hurt and what weapons it has 25% faster, coupled with increased target info module its 50% faster which equals WIN, especially in 1vs 1 scenarios.
Thorqemada, on 09 April 2014 - 07:28 AM, said:
BAP!
No Streaks?
Ignore it.
Not true LRM boats need BAP to cancel out ECM equipped mechs that are near them preventing them from getting locks on distant targets, aswell as the previously mentioned benefits of target info gathering.
Mycrus, on 09 April 2014 - 08:42 AM, said:
lurms? =/= BAP... no point really...
lurms benefit better from adv sensor and target decay... adv sensor punches through ecm from 180m to 250m
True enough 2 or less streaks dont need a BAP, 3 or more is when it is important to use BAP. As I mentioned LRM boats do need BAP.
What is your source for ADV sensor range modle cutting through ECM? Ive never heard of that.
Edited by DONTOR, 09 April 2014 - 08:57 AM.
#12
Posted 09 April 2014 - 10:46 AM
#13
Posted 09 April 2014 - 10:50 AM
#14
Posted 09 April 2014 - 11:09 AM
DEMAX51, on 09 April 2014 - 08:50 AM, said:
This seems to be the most honest of answers, and I believe a few people have said variations of it.
"Most builds will see at least a little benefit from BAP"
BAP is a useful piece of equipment. Aside from the obvious benefits to LRMs/Streaks - It allows you to know information about your opponents sooner than you typically would, and as GI Joe has ingrained into most of us 'KNOWING IS HALF THE BATTLE".
If I could, I'd equip every single one of my Mechs with BAP. However, as others have already pointed out, that tonnage is usually better used for something else.
Edited by Fut, 09 April 2014 - 11:11 AM.
#15
Posted 09 April 2014 - 11:12 AM
Fut, on 09 April 2014 - 11:09 AM, said:
This seems to be the most honest of answers, and I believe a few people have said variations of it.
"Most builds will see at least a little benefit from BAP"
BAP is a useful piece of equipment. Aside from the obvious benefits to LRMs/Streaks - It allows you to know information about your opponents sooner than you typically would, and as GI Joe has ingrained into most of us 'KNOWING IS HALF THE BATTLE".
If I could, I'd equip every single one of my Mechs with BAP. However, as others have already pointed out, that tonnage is usually better used for something else.
Indeed - on builds where I rely heavily on hit-and-run tactics, or snipers, I prefer to just use the Target Info Gathering module to get this information faster.
#16
Posted 09 April 2014 - 11:47 AM
So, consensus seems to be... Most SSRM builds it's a must, somewhat useful for LRM boat, and nothing else needs to consider it. Not even scouting mechs?
#17
Posted 09 April 2014 - 11:47 AM
Votanin FleshRender, on 09 April 2014 - 11:47 AM, said:
So, consensus seems to be... Most SSRM builds it's a must, somewhat useful for LRM boat, and nothing else needs to consider it. Not even scouting mechs?
Pretty much, yeah.
#18
Posted 09 April 2014 - 12:18 PM
Second, relaying info on enemy positions is crucial to a light. If you get into a light on light battle with an ecm mech, without BAP (or your own ECM in counter mode) you're not able to relay the info back to your team.
But, like most things, YMMV
Edited by Dracol, 09 April 2014 - 12:18 PM.
#19
Posted 09 April 2014 - 12:28 PM
Dracol, on 09 April 2014 - 12:18 PM, said:
BAP does nothing to keep you from being detected.
For scouts, the only real benefit of BAP is that it cancels one ECM and extends your sensor range. And to negate an ECM, you have to be within 180 meters of the enemy -- if they can't detect you when you're within 180 meters, you probably don't even need the BAP, because you're playing against morons.
It can be mildly useful to LRM-spotter Lights, but that's about it.
Edited by DEMAX51, 09 April 2014 - 12:29 PM.
#20
Posted 09 April 2014 - 12:32 PM
I can't count the number of times I've seen lance break off from the main group, go over/behind a hill, completely vanish from sensors and then 2 min later we get a bunch of "has killed" messages followed cries of "wtf why didn't anyone come help us??" "No one has LRMs???"
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