Craig Steele, on 14 April 2014 - 11:19 PM, said:
Nope, you couldn't be more wrong or confused. The Consensus is two queues:
1: Solo Queue = A Public Queue that only has Solo Players, no groups. Being a Public Queue it would affect the CW results on an equal weight per match.
2: Group Queue = A Public Queue that accepts 'Groups' of 1 to 12 players and tries to match the sides as closely as possible (Will try to match a 12 man against another 12 man or 11+1.) Being a Public Queue it would affect the CW results on an equal weight per match.
What PGI is proposing for LM and likely won't change until after CW is finished in July 2015 is:
1: "Solo Queue" = A Public Queue that accepts Solo Players and Groups up to the size of 4, 1 group per team. Being a Public Queue it affects CW results.
2: 12 Man Queue = A public queue of 12 man premades, what we have now. Public Queue that affects CW
3: Private Matches for groups of 5-11 = Improved functionality for Private Matches to cater to groups larger than 4. Private matches do not have stat tracking, rewards, or any impact on CW (and Private Matches shouldn't to prevent abuse)
The Consensus is something that allows Solo Players that choose, -CHOOSE- to drop up against groups to meet groups and play in a group environment. This allows for a small group to naturally grow in size until it reaches the 12 man cap, unlike what we currently have that prevents any groups sized 5-11 from existing and leaves a huge gap that has to be crossed to turn a 4 man into a 12 man team.
This also removes 4 man teams from the PUG environment. Meaning that PUG Players don't have the bogeyman that is 4-mans hanging over them and causing 12-0 games that are fun for no one save the 4 people pubstomping. Meaning that each PUG player has their own input matter more and can have a greater impact on the outcome of the match.
So with the exception of Pubstompers, the Consensus Proposal benefits EVERYONE more than the current system or PGI's current proposal.
BLOOD WOLF, on 14 April 2014 - 11:22 PM, said:
Read the above, we are rallying for two things. Expanded group functionality in Public Queues that is completely open AND restricting Solo Queue to just Solo Players to prevent 4-man teams from limiting the impact a single Solo Queue player has on the match.
This is all about providing the player the choice to play the way they want, giving choice to the player to CHOOSE to play in a Solo Queue without ANY Groups sullying their experience or enjoyment of the game or to choose to play in a group environment. Doing so expands group functionality to improve the community and helps foster larger player groups.
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All of this is about empowering the player with choice to play in the environment they want, to allow players to choose to play solo or to play with teams and provide the structure to the game to allow this to happen, allow player groups to foster and grow (just like every other game in the world that has a lobby system.)
Allowing player choice strengthens the game, creates a better environment for Solo and PUG players, players that do just want to Lone Wolf as well as creates an environment where they are protected from large competitive groups while fostering those groups at the same time, allowing players to find a group play environment in a much easier fashion.
All of the naysaying I have seen for this has been about players trying to defend their desire to play Solo Queue or deny the desires of other players. No one wants to eliminate the Solo Only queue or turn it into something where the matches don't have a weight or matter. We had that once in the CB and it was a horrible time, 8 mans got matched against PUGs and crushed face. Was boring for everyone, no one wants to go back to that, group players (players that want to play with friends) do not want to crush the PUG environment.
All we want is our own environment where we can foster and where any player can choose at any time what queue they desire to play in and have their matches matter. Where any number of friends can group up the first time playing and get matched against like minded players of their skill level thanks to the new up and coming Match Maker using Player ELO variance or Average Group ELO Variance instead of Total Team ELO Variance, less variance in individual player ELO in a match means players are better matched in their skill bracket. Coming Features like the Command Wheel and In-game VOIP lets group minded Solo Players work together and communicate.
I! HAVE A DREAM!
Edited by SuckyJack, 15 April 2014 - 12:46 PM.