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The K2 And It's Itty Bitty Ppcs (And Other Weapon Scale Silliness).... Can We Please Get The Old Game Models Back?

BattleMechs Weapons General

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#401 aniviron

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Posted 08 May 2014 - 09:57 AM

View PostFupDup, on 08 May 2014 - 07:15 AM, said:

Stalkers have a crapton of hardpoints, high-mounted hardpoints, and superb hitboxes. For them, a module slot reduction makes sense.

The K2, on the other hand, has alright hardpoints but fewer than most heavies, only 2 high mounted hardpoints, and horrible hitboxes. For them, a module slot reduction makes no sense whatsoever. It was a band-aid nerf from a time when the K2 managed to be a dominant mech, which is no longer the case. As such, the nerf can/should be retracted.


I'm sure that the band-aid fix for the k2's modules will be reverted just as soon as the Raven leg band-aid nerf is reverted.

Edited by aniviron, 08 May 2014 - 09:57 AM.


#402 FupDup

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Posted 08 May 2014 - 09:59 AM

View Postaniviron, on 08 May 2014 - 09:57 AM, said:

I'm sure that the band-aid fix for the k2's modules will be reverted just as soon as the Raven leg band-aid nerf is reverted.

Or perhaps when the small-medium energy weapons have their heat reduced back the BT levels because hit detection has improved since CB?

#403 Cimarb

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Posted 08 May 2014 - 03:24 PM

View PostFupDup, on 08 May 2014 - 07:35 AM, said:

The Stalker's big side torsos are actually the key to its durability. It can very easily shield its center torso from fire, which allows STD engines on the mech to tank damage like a beast. The CT is relatively narrow and hard to hit unless you're looking at him almost head-on. Those big juicy sides keep that CT nice and safe.

I'm one of those loons that has an XL in my Stalker. I'm an LRM boat, but when I'm out of ammo I do quite well with my bloated 4ML Jenner, thank you very much!

#404 Bishop Steiner

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Posted 10 May 2014 - 12:07 PM

Fix mah ears!!!!

#405 Nathan Foxbane

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Posted 10 May 2014 - 12:52 PM

Crazy idea. When designing new 'Mechs, scale them to the weapons and not the other way around. Or is that asking for trouble?

#406 Bishop Steiner

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Posted 10 May 2014 - 12:59 PM

View PostNathan Foxbane, on 10 May 2014 - 12:52 PM, said:

Crazy idea. When designing new 'Mechs, scale them to the weapons and not the other way around. Or is that asking for trouble?

that would imply the right hand had a bloody clue what the left hand was doing, which they have already said, the modelers basically don't do. Apparently, each modeler is pretty much on an island, and for some really dumb reason, they don't apparently have a QA minded project supervisor who does stuff, like comparative scaling to keep things on track. So we end up with PPCs like on the Firestarter and Blackjack.

It's a shame, because most of the Mech Models, LOOK great, IMO. But it's the scale, among the mechs, and the weapons, that just kills so much nice work from the modelers. And sometimes, I don't think artists WANT to listen. There is a guy who does pretty cool stuff in the Fan Creation Forums. But his Mech to Building scale is really out of whack. I looked at the building code website and discovered where the discrepancy was, gave him the info, and yet, the artist continues to use the same scaling..... when just tweaking that one thing would greatly improve ALL his works.

I mean, I got an artists ego myself, so I need PROOF something is off, but once I have that proof, I would rather change it, so instead of just being angry and defensive that people are critiquing my work, I can instead hopeful bathe in the praise of a job well done.

#407 Merrick

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Posted 10 May 2014 - 01:16 PM

View PostRocketDog, on 16 April 2014 - 10:33 PM, said:

Errr... I think the old barrels were too big and that it looks much more balance with the smaller ones.

** runs **



DEATH TO THE HERITIC!!!!!!

#408 Bishop Steiner

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Posted 10 May 2014 - 01:22 PM

View PostMerrick, on 10 May 2014 - 01:16 PM, said:



DEATH TO THE HERITIC!!!!!!

I already ate his liver with some fava beans and a nice chianti

#409 Mavairo

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Posted 10 May 2014 - 01:38 PM

View PostBishop Steiner, on 10 May 2014 - 12:59 PM, said:

that would imply the right hand had a bloody clue what the left hand was doing, which they have already said, the modelers basically don't do. Apparently, each modeler is pretty much on an island, and for some really dumb reason, they don't apparently have a QA minded project supervisor who does stuff, like comparative scaling to keep things on track. So we end up with PPCs like on the Firestarter and Blackjack.

It's a shame, because most of the Mech Models, LOOK great, IMO. But it's the scale, among the mechs, and the weapons, that just kills so much nice work from the modelers. And sometimes, I don't think artists WANT to listen. There is a guy who does pretty cool stuff in the Fan Creation Forums. But his Mech to Building scale is really out of whack. I looked at the building code website and discovered where the discrepancy was, gave him the info, and yet, the artist continues to use the same scaling..... when just tweaking that one thing would greatly improve ALL his works.

I mean, I got an artists ego myself, so I need PROOF something is off, but once I have that proof, I would rather change it, so instead of just being angry and defensive that people are critiquing my work, I can instead hopeful bathe in the praise of a job well done.


How else can we explain the VCRs the God awful itty bitty *iittied PPCs on the K2, The teeny tiny Cannons on the Thunderbolt (by the way can you make a render of a TDR with Appropriate sized ACs like the Jager has or Atlas, for both PPCs in the arm, and Cannons in the other?) the Horrendously sized Awesome, Quickdraw, Locust, and Catapult.

No one in this community wants these things, yet they keep doing it anyway. These mechs are each for one reason or another not Top Tier too. Why further punish us for running mechs that we feel are Teh Sex if not for these god awful weapon sizes? (Or in some cases by making the mechs vastly over sized)

Edited by Mavairo, 10 May 2014 - 01:46 PM.


#410 Aiden Skye

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Posted 10 May 2014 - 01:39 PM

please PGI revert the size of the PPC's. :)

#411 Haakon Magnusson

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Posted 10 May 2014 - 01:41 PM

View PostBishop Steiner, on 10 May 2014 - 12:59 PM, said:

...
that just kills so much nice work from the modelers. And sometimes, I don't think artists WANT to listen. There is a guy who does pretty cool stuff in the Fan Creation Forums. But his Mech to Building scale is really out of whack. I looked at the building code website and discovered where the discrepancy was, gave him the info, and yet, the artist continues to use the same scaling..... when just tweaking that one thing would greatly improve ALL his works.

I mean, I got an artists ego myself, so I need PROOF something is off, but once I have that proof, I would rather change it, so instead of just being angry and defensive that people are critiquing my work, I can instead hopeful bathe in the praise of a job well done.

It takes a better man to confess you are wrong... even when it is is glaring straight at you. Sadly enough same stuff when involved professionally, if you don't have the balls to come out and say you fumbled, double the embarresment when I point out where you dropped the ball and production went down... all in all, many a career had been saved by coming out in time. Stupid is stupid does

#412 Bishop Steiner

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Posted 10 May 2014 - 01:42 PM

View PostMavairo, on 10 May 2014 - 01:38 PM, said:


How else can we explain the VCRs the God awful itty bitty *iittied PPCs on the K2, The teeny tiny Cannons on the Thunderbolt (by the way can you make a render of a TDR with Appropriate sized ACs like the Jager has or Atlas, for both PPCs in the arm, and Cannons in the other?) the Horrendously sized Awesome, Quickdraw, Locust, and Catapult.

I'll look into it. Thinking the Blackjack, too.

#413 Mavairo

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Posted 10 May 2014 - 01:51 PM

View PostBishop Steiner, on 10 May 2014 - 01:42 PM, said:

I'll look into it. Thinking the Blackjack, too.


You are infact the man.

#414 Cest7

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Posted 10 May 2014 - 02:51 PM

This was my first thought on seeing the new QKD hero, the ac/5 is the same size as the ac/2s on my BLR.... in fact I'm pretty sure its the same barrel model...

Scaling was never one of PGI's strong points...

#415 Steve Pryde

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Posted 10 May 2014 - 02:59 PM

I want my tiny ears on my C1 back when I equip LRM15s.



PLEEEEEEAAAAASEEE!!!!!!!!!!!

I hate it to look like that:

http://outnow.ch/Med...-film.fs/04.jpg

Edited by Steve Pryde, 10 May 2014 - 03:00 PM.


#416 Bishop Steiner

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Posted 10 May 2014 - 03:05 PM

View PostCest7, on 10 May 2014 - 02:51 PM, said:

This was my first thought on seeing the new QKD hero, the ac/5 is the same size as the ac/2s on my BLR.... in fact I'm pretty sure its the same barrel model...

Scaling was never one of PGI's strong points...

only way it looks decent is with LB-Xs. I dread them doing a geometry sweep on them, and the PPCs on my 5K getting the itty bitty treatment.

Admit it.........
Posted Image
those look GOOD! :)

#417 Mavairo

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Posted 10 May 2014 - 03:06 PM

You know I'm looking at various mechs, throughout the entire genre, not just battletech, and I keep coming across a recurring theme.

Each mech that I can think of, that have any popularity at all have mechs with bigger weapons than the pea shooters PGI is so fascinated with.

You sell to your audience, especially when it doesn't take more than 2 minutes on bing or google, to show that you're clearly going down the wrong route with the single most important factor in design. Visual Impact, with your target audience.

Seriously think about the most popular mech series/etc out there
Zone of the Enders: Have meaty substantial weapons on the Runners
Posted Image

Gundam: Heavy Arm. For crying out loud nothing more needs be said there. Posted Image

Armored Core: there are so many ACs with proper guns... (infact even the MG looks Bad Ass) I am not even sure where to start. So I'll restrict myself to just 2. One with a Karasawa rifle and one with an MG
Posted Image
Posted Image
now for the MG
Posted Image

Seriously PGI. WTF is wrong with you
It doesn't matter if it's Anime or videogames.
Front Mission series
Posted Image

Robotech/Macross time Yeah that's right I'm going there too
Posted Image

So again PGI who are you catering to here?

Edited by Mavairo, 10 May 2014 - 03:17 PM.


#418 Haakon Magnusson

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Posted 10 May 2014 - 03:09 PM

View PostBishop Steiner, on 10 May 2014 - 03:05 PM, said:

only way it looks decent is with LB-Xs. I dread them doing a geometry sweep on them, and the PPCs on my 5K getting the itty bitty treatment.

Admit it.........
..
those look GOOD! :)


NO! I am withg PGI here.. reduce all weapons to nothingness. Actually all mech models have too many polygons, they all need to be squares (Yeah, I know, too many beers*.. but this all is for nothing, they won't listen, even)

Edited by Haakon Magnusson, 10 May 2014 - 03:09 PM.


#419 Sephlock

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Posted 10 May 2014 - 03:11 PM

View PostBishop Steiner, on 16 April 2014 - 07:43 PM, said:

Seriously. I know we have much bigger balance issues and such.

But can you REALLY tell me it don't bug you? Alex re-designed Symmetrical Chicken Walker Death made to Perfection. The In game Modelers delivered it to the T. If A Giant Stompy Robot could be SEX, it would be the K2.
Posted Image

Perfection. I get misty eyed and weak kneed looking at my old Killer of CB. Are the Barrels oversized? NO! Look at the bores! They obviously have armored sleeves to help protect their 7 ton lightning guns.

And so we get a geometry pass, and lo! Things can only get better! Except.......
Posted Image

I'll admit I thought of this:
Posted Image

Context (which is quite applicable here).

Quote

Is anyone else with me about the great injustice done to the once Masterpiece that was the K2? This is like if the restorers of the Sistine Chapel had used spray paint. Neon spray paint.


#420 Cimarb

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Posted 10 May 2014 - 03:36 PM

View PostMavairo, on 10 May 2014 - 03:06 PM, said:

You know I'm looking at various mechs, throughout the entire genre, not just battletech, and I keep coming across a recurring theme.

Each mech that I can think of, that have any popularity at all have mechs with bigger weapons than the pea shooters PGI is so fascinated with.

You sell to your audience, especially when it doesn't take more than 2 minutes on bing or google, to show that you're clearly going down the wrong route with the single most important factor in design. Visual Impact, with your target audience.

{examples}

So again PGI who are you catering to here?

This isn't some cheesy, over exaggerated anime, and I don't want that style anywhere near this game. I also don't want to have Voltron themed consumables added or Power Ranger dance animations.

That being said, I do want realistic weapons that are scaled correctly.

If a PPC takes up 7 tons and 3 crit slots, it SHOULD LOOK LIKE IT DOES. It shouldn't be the same size as a small laser. It shouldn't be the same size as an AC20. An AC20 then shouldn't look like an AC2, and vice versa. An AC20 on a light should be the same size as an AC20 on the largest assaults, and an ER PPC should be the same size on a Locust as it is on an Atlas.





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