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Please Remove Kdr

Gameplay Metagame

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#321 AlmightyAeng

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Posted 21 April 2014 - 11:14 AM

View PostJoseph Mallan, on 21 April 2014 - 11:10 AM, said:

Reputation is a very effective weapon Wolf. We should all aspire to have a reputation like that. :D


Actually ran into 'Khan Ignotares' ...last night? Was on his team, he was dropping with Lucy Liu and they were both in poptarting Dragonslayers. Our team won, and, as always "ggclose" showed up on chat.

Next drop he's on the opposite side. We beat his team and he ends up being dead with 300 damage. He was dead silent for 40 seconds on the recap screen until I asked "What, no ggclose?" whereupon he did, and then immediately disconnected.

Reputation is one thing. Backing it up is another. (and yes, I know, everyone has bad games...I just think the ggclose is dickish).

#322 Joseph Mallan

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Posted 21 April 2014 - 11:19 AM

View PostGhost Badger, on 21 April 2014 - 11:14 AM, said:


Actually ran into 'Khan Ignotares' ...last night? Was on his team, he was dropping with Lucy Liu and they were both in poptarting Dragonslayers. Our team won, and, as always "ggclose" showed up on chat.

Next drop he's on the opposite side. We beat his team and he ends up being dead with 300 damage. He was dead silent for 40 seconds on the recap screen until I asked "What, no ggclose?" whereupon he did, and then immediately disconnected.

Reputation is one thing. Backing it up is another. (and yes, I know, everyone has bad games...I just think the ggclose is dickish).

No doubt, backing it up is important. Khan Ignotares or Khan Ignotus? One is friends with the Law and normally is not prone to such actions.

#323 AlmightyAeng

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Posted 21 April 2014 - 11:21 AM

View PostJoseph Mallan, on 21 April 2014 - 11:19 AM, said:

No doubt, backing it up is important. Khan Ignotares or Khan Ignotus? One is friends with the Law and normally is not prone to such actions.


Well, crap...whichever one is in Lords...lol...didn't realize there were two such closely named dudes. Was only notable due to the "LORD XXXX" and "GG CLOSE" pre- and end-game markers.

#324 Adiuvo

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Posted 21 April 2014 - 11:22 AM

Ignotus is the one in lords.

#325 Harathan

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Posted 21 April 2014 - 11:31 AM

View PostAdiuvo, on 21 April 2014 - 11:05 AM, said:

I pug more often than I 12man to be honest. What I wrote there was for pug play. In 12mans, assuming you're confident in your light lance you pull off all sort of fancy shit at the start of the game and set the pace for the rest of it off of that. Going eps/kappa first is a move made out of safety. It's not the optimal thing to do.

Run Hot or Die is PUG? Really? Because that's the comparison you used.

View PostAdiuvo, on 21 April 2014 - 11:07 AM, said:

Tactics shine through movement in 12mans, not mech choice. It's movement that wins the games between top teams.

What movement? You just told us that each map should always play the same.

Edited by Harathan, 21 April 2014 - 11:32 AM.


#326 Adiuvo

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Posted 21 April 2014 - 11:39 AM

View PostHarathan, on 21 April 2014 - 11:31 AM, said:

Run Hot or Die is PUG? Really? Because that's the comparison you used.


What movement? You just told us that each map should always play the same.

I believe I made the context of my posts rather clear. I suppose I could have labelled them 'THIS IS FOR COMP PLAY' and 'THIS IS FOR PUG PLAY.'

The post about how to play conquest was for pug play. I said that directly. The movement comment was for 12man play/comp play. I said that directly.

#327 Harathan

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Posted 21 April 2014 - 11:50 AM

View PostAdiuvo, on 21 April 2014 - 11:39 AM, said:

I believe I made the context of my posts rather clear. I suppose I could have labelled them 'THIS IS FOR COMP PLAY' and 'THIS IS FOR PUG PLAY.'

The post about how to play conquest was for pug play. I said that directly. The movement comment was for 12man play/comp play. I said that directly.


I should go reread your own post, were I you. Nowhere in there do you mention any context other than RHoD. Perhaps you missed that bit out in your rush to be insulting.

Edited by Harathan, 21 April 2014 - 11:51 AM.


#328 Roland

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Posted 21 April 2014 - 11:55 AM

I'm always baffled as to what makes bad players imagine that they are secretly good, and it's just the stats aren't fair and don't capture their secret skills.

You don't need to have some super high kd ratio to be competent. But you need to have a ratio over one. If you consistently run a ratio less than one, then you are not playing well. You are below average.

Denying this simple fact doesn't make you better. Acknowledging it and changing your play to address it will make you better.

Having a high kd doesn't make you good. But being good will give you a kd that is over one. Kd is an indicator.

At this point if you still disagree, then so be it. You will likely continue to play at whatever level you currently play at, and will not improve if you are unwilling to acknowledge such fundamental truths of the game.

#329 RussianWolf

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Posted 21 April 2014 - 11:56 AM

View PostJoseph Mallan, on 21 April 2014 - 11:10 AM, said:

Reputation is a very effective weapon Wolf. We should all aspire to have a reputation like that. :D

I'd rather have the rep of being a good guy to play with or against. Someone that isn't going to roll over for you, but doesn't take the game too seriously also. I think I do a fair job of that. Heck Bishop doesn't complain too badly when I get dropped on his team.

#330 Adiuvo

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Posted 21 April 2014 - 12:00 PM

View PostHarathan, on 21 April 2014 - 11:50 AM, said:


I should go reread your own post, were I you. Nowhere in there do you mention any context other than RHoD. Perhaps you missed that bit out in your rush to be insulting.

"What I wrote there was for pug play."
"Tactics shine through movement in 12mans"

Anyways, I think we're done here...

#331 Clit Beastwood

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Posted 21 April 2014 - 12:20 PM

View PostAdiuvo, on 21 April 2014 - 12:00 PM, said:



haha zinggggggg

#332 Harathan

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Posted 21 April 2014 - 01:17 PM

View PostAdiuvo, on 21 April 2014 - 12:00 PM, said:


Hang on. You made a post lecturing about how to play Conquest maps which had no other context then RHoD, which I directly quoted. You then made 2 seperate posts attempting to clarify what you were talking about in the first place.

So what you're saying, in fact, is that I was correct in my assertion that the post I quoted did not contain differentiated contexts and you had to make additional posts to clarify your position since you hadn't done so originally.

Anyways, I think we're done here...

View PostFierostetz, on 21 April 2014 - 12:20 PM, said:


haha zinggggggg


Yep, pretty much.

View PostRoland, on 21 April 2014 - 11:55 AM, said:

I'm always baffled as to what makes bad players imagine that they are secretly good, and it's just the stats aren't fair and don't capture their secret skills.


I'm equally baffled that you assume that all those disagreeing with you regarding this must be bad players. Or is it that you alone get to dictate who is 'good' or 'bad'?

Edited by Harathan, 21 April 2014 - 01:22 PM.


#333 oldradagast

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Posted 21 April 2014 - 01:45 PM

I wouldn't say remove it, but the Win / Loss ratio should also be displayed and similarly highlighted and colored. Technically, as a team game, that's supposed to matter more than the Kill / Death ratio anyway.

#334 Bishop Steiner

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Posted 21 April 2014 - 01:57 PM

View PostAdiuvo, on 21 April 2014 - 11:00 AM, said:

Meta is meta because the tactics associated with it are the most effective in the game. The same applies in pug games, only difference is that you have to be hyper-aggressive to win matches. There isn't anything especially unique about pug games that allow tactical genius to shine through, especially due to the lack of voice comms and overall absence of coordination.

I'm also not affiliated with House Steiner. I just like the icon. My actual team (House of Lords) is just a teamspeak we all hang out at.

actually didn't figure you were an active "Houser", I meant as in I haven't had the time lately to devote to active drops with my own House Units, which are better at 12 man than the Merc Corp I play with. Might get me in trouble with the unit, but I can admit, we are usually not great at 12 man, because they don't invest the regular time practicing as a unit, to be up there. And because I find the general state of Meta boring, I would rather use my active time PUGing than drop House anymore. At some point we ever see a more balanced Meta, I'll be happy to return to regular 12 man.

As I said, I respect the guys who are good at 12 man. I don't respect that many of them act like if you don't run in 12s, you are a scrub. As I said, two different arenas, two different skill sets, overall. I know man to man, I can take probably 75% of the individual players. I also know quite a few of the guys in 12 can take me 1v1. But of course, we pretty much never play true man to man (and Solaris would be a diversion to me, nothing more), so even have single competent wing man can doom a good solo player. But even you have to admit, there are a LOT of 12 man players who don't seem to compensate for the lack of teamwork well, when they PUG. And most often, I see them using 4 man premades, which is fine, but it ain't the same as PUGing. A PUG is solo.

#335 Bishop Steiner

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Posted 21 April 2014 - 02:01 PM

View PostAdiuvo, on 21 April 2014 - 11:00 AM, said:

There isn't anything especially unique about pug games that allow tactical genius to shine through, especially due to the lack of voice comms and overall absence of coordination.


That is exactly what is the difference. Individual skill IMO, is of greater import while PUGing. Because you can't rely on your "teammates" to support any tactics (the rare time they do, I am usually in shock for a week). Whereas you take 12 high average players who are great at communicating and coordination, they can play well above their individual skill levels in 12 man. Difference between a warrior and a soldier, or the Romans vs the Celts. Romans were far better soldiers than the Celts, but usually inferior as individual warriors. Some of course, are the exception.

But I find most of the stuff that works great in 12 man, IMO require too much coordination to rely on in PUGs, and I sure can't afford to minmax and overspecialize my Mech. There is a reason I am most comfortable, and do my most damage running "generalist" Medium builds that can respond well to any situation, yet excel at none.

Regardless, none of this is a shot at your personal skill level, dude. While I may disagree with you on this, to some degree, and pretty much entirely with Roland, doesn't mean I need to resort to douchery over it. So thank you for keeping things largely civil.

Edited by Bishop Steiner, 21 April 2014 - 02:12 PM.


#336 Bishop Steiner

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Posted 21 April 2014 - 02:08 PM

View PostRussianWolf, on 21 April 2014 - 11:06 AM, said:

I played against some of your guys the other night in PUG. they announced "LORD xxxxxx" and three people on my team disco immediately. not very sporting and I doubt we were much of a challenge given that. But yeah, all I saw were meta builds..... boring.

Actually, funny, we had a couple matches where they announced Lords the other night, was running in a 3 man. One we got roflstomped the other we won. I also ran into a Lords lance while PUGing in my Alt Account, and it was not pretty, lol. I hate it when people panic over a Premade. That just means that lance is gonna be dangerous, but it is still only 1/3 the OpFor. Even Lords, HBAs, etc, none of them are invincible. And it just means that winning is much sweeter than against scrub comp. Only thing more boring than a Poptart fest is a 12/0 roll, regardless of the side of it you are on.

View PostRoland, on 21 April 2014 - 11:55 AM, said:

I'm always baffled as to what makes bad players imagine that they are secretly good, and it's just the stats aren't fair and don't capture their secret skills.

You don't need to have some super high kd ratio to be competent. But you need to have a ratio over one. If you consistently run a ratio less than one, then you are not playing well. You are below average.

Denying this simple fact doesn't make you better. Acknowledging it and changing your play to address it will make you better.

Having a high kd doesn't make you good. But being good will give you a kd that is over one. Kd is an indicator.

At this point if you still disagree, then so be it. You will likely continue to play at whatever level you currently play at, and will not improve if you are unwilling to acknowledge such fundamental truths of the game.

pretty sure acknowledging someones opinions of stats, one way or the other, ain't gonna impact my actual game play, one bit. Pretty sure regular play and practice trumps forum opinions.

Just sayin!

View PostRussianWolf, on 21 April 2014 - 11:56 AM, said:

I'd rather have the rep of being a good guy to play with or against. Someone that isn't going to roll over for you, but doesn't take the game too seriously also. I think I do a fair job of that. Heck Bishop doesn't complain too badly when I get dropped on his team.

Well, I figure that is because it means you are stuck with me. I know I am above average, I have no delusion of being Koreanese or one of those cats.

#337 Roland

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Posted 21 April 2014 - 02:49 PM

That's why you are misunderstanding the point, bishop.

The point isn't that kd is important on its own, or that a statistic somehow makes you a better person, or even a better player.

But if someone doesn't see how kd is in fact measuring something important, and that performance in this game ultimately boils down to killing enemy mechs while preserving friendly ones, then that person is missing a really fundamental aspect of the game.

And you can see a lot of misunderstanding in this thread, where people are making ridiculous claims such as thinking that getting kills is pure luck, or is all based on somehow "kill stealing".

That isn't true bishop. That is fantasy.

Getting kills isn't luck, which is why the same folks tend to to the scoreboard over and over again.

Folks who are running a sub 1 kd ratio, and then tell themselves that they are playing fine and that their "role" demands it are fooling themselves. They have a low kd because they are doing things wrong. Unless they recognize this, they won't improve.

Improvement doesn't just come from repetition. Improvement comes from analyzing our mistakes and learning how not to repeat them. This is the key element that separates the good players from the bad. This ability to objectively analyze their own play, recognize mistakes, and correct them.

Some good players may be real cocky, but they also tend to be much more critical of themselves than bad players. A good player will analyze a loss (or even a win) and identify every mistake, and try to trace its cause. A bad player will attribute the outcome to luck, or other external causes out of their control.

And you see that mentality here. People saying that high kd ratios come from kill stealing, or hiding, or luck. But that is not the case. Yet, as long as people use such excuses instead of reflecting upon the mistakes they make which results in their poor kd ratio, then they will continue to make those mistakes.

Edited by Roland, 21 April 2014 - 02:50 PM.


#338 Bishop Steiner

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Posted 21 April 2014 - 03:07 PM

View PostRoland, on 21 April 2014 - 02:49 PM, said:

That's why you are misunderstanding the point, bishop.

The point isn't that kd is important on its own, or that a statistic somehow makes you a better person, or even a better player.

But if someone doesn't see how kd is in fact measuring something important, and that performance in this game ultimately boils down to killing enemy mechs while preserving friendly ones, then that person is missing a really fundamental aspect of the game.

And you can see a lot of misunderstanding in this thread, where people are making ridiculous claims such as thinking that getting kills is pure luck, or is all based on somehow "kill stealing".

That isn't true bishop. That is fantasy.

Getting kills isn't luck, which is why the same folks tend to to the scoreboard over and over again.

Folks who are running a sub 1 kd ratio, and then tell themselves that they are playing fine and that their "role" demands it are fooling themselves. They have a low kd because they are doing things wrong. Unless they recognize this, they won't improve.

Improvement doesn't just come from repetition. Improvement comes from analyzing our mistakes and learning how not to repeat them. This is the key element that separates the good players from the bad. This ability to objectively analyze their own play, recognize mistakes, and correct them.

Some good players may be real cocky, but they also tend to be much more critical of themselves than bad players. A good player will analyze a loss (or even a win) and identify every mistake, and try to trace its cause. A bad player will attribute the outcome to luck, or other external causes out of their control.

And you see that mentality here. People saying that high kd ratios come from kill stealing, or hiding, or luck. But that is not the case. Yet, as long as people use such excuses instead of reflecting upon the mistakes they make which results in their poor kd ratio, then they will continue to make those mistakes.

And I think that is where YOU are misunderstanding.

I believe, what is being said, is the reliability of KDr as a stat is questionable, because it is gameable. Not that it is totally irrelevant, not that any good KDr is based off kill steals, and gaming. But that enough happens, that the stat itself is not the end all be all of epeen that many in this self same thread think it is. BOTH extremes are dead wrong.

You note that I stated I use KDr as a measuring stick. Against myself. Because it allows me to know what I do better in than not. But to compare one person's 4.0 to another persons is fallacious, because their roles could be vastly different. Heck. I can have a 4.0 KDr by having 40 kills to 10 deaths. That is NOT the same as a person with a 4.0 where they have 4000 kills to 1000 deaths, because the latter shows sustainability. Also, as the match numbers grow, the difficulty of the ratio become exponentially more difficult. Heck had a 14 to 1 KDr in my Orion for a hot minute. Then got my second loss in the mech and had a 7 to 1. A person running a Scout will almost always have a lower KDr than a player playing a Stealth Sniper, or a LRMBoat, because he is more in harms way, and if played right, has substantially less firepower than a Raven dedicated to combat. There are too many things that impact KDr to make sweeping statements. I do agree that if one is consistently running under a 1.0 KDr in a chassis, one should probably rethink their choice, but beyond that, I simply can't put much stress on KDr as a "serious biznez" stat. It sure the heck would not pass any "burden of proof" in a legal case.

Also, as stated, KDr in a PUG match and KDr in premades are affected by vastly different influences, as rolling with voice comms ALWAYS improves one person's success rate.

What people, at least what I believe most people are saying is that KDr is NOT the end all be all of talent. It can be affected by a number of things. The arguments are largely to your sweeping statements that "dying never benefits anything" which I categorically disproved.

If we want stats to be TRULY meaningful, they need to be far more in depth than the laughable dreck we have now.

#339 Kroete

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Posted 21 April 2014 - 04:07 PM

View PostRoland, on 21 April 2014 - 02:49 PM, said:

People saying that high kd ratios come from kill stealing, or hiding, or luck.

Trolling or intentional missunderstanding?
Read again ...

I have said that you can influnce the stat with something like that, not that it comes from that.


Enough food for the troll from me today. :)

View PostBishop Steiner, on 21 April 2014 - 03:07 PM, said:

If we want stats to be TRULY meaningful, they need to be far more in depth than the laughable dreck we have now.

Minimum viable product ...

Edited by Kroete, 21 April 2014 - 04:12 PM.


#340 Hawks

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Posted 21 April 2014 - 05:08 PM

View PostRoland, on 21 April 2014 - 11:55 AM, said:

I'm always baffled as to what makes bad players imagine that they are secretly good


It's called the Dunning-Kruger effect.





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