Reading all your posts, I feel like I "know" the mech though I haven't piloted it yet so thanks to everyone who posted and shared their experience -- I really appreciate it
Now saving up a few Cbills to make sure I can outfit the loadout the way I want before actually taking it out of the garage.
I'm torn whether I wana run it pseudo-Summoner, long-range fire support (lots Artemis LRMs+BAP backed up with an ERLL and lots of ML), or "hill-humping dual PPC sniper."
Levi Porphyrogenitus, on 22 April 2014 - 06:19 PM, said:
@ HeroForHire, an AC10 is superior to an AC5 in two major ways: first, higher dps (4 compared to 3), and second, more damage per shot (10 compared to 5).
Also, T-bowls work with XLs if you put a 300+ in. You have to twist a lot, and keep moving, and try to spread the damage as much as possible if you want to make it work, but the combination of greater speed and increased firepower is quite potent. Sure it's not as friendly as a Catapult, but it's better than a Jagermech or Stalker or, Heaven forbid, an Atlas for running an XL.
@ Dracol, my experience with the 10-tube launcher on the T-bowl is that if you put an LRM 20 in it works pretty well (similar to a pair of 10s on chain fire, but using only one hardpoint). I ran one with 6 MLs and an LRM20 for a while (I reworked the build recently to add upgrade the lasers and switch to a NARC instead).
I think you're right in that an XL could work if I have the clarity in battle to remember to twist and spread damage. I know a lot of people get the blood lust though and simply keep firing at the target without thinking about torso twisting
AC 5 recycle is so fast, don't you think it's easy enough to fire off 2 rounds and get the same damage as an AC10 anyhow? I mean, I'm guessing that's part of why AC5s are "the meta" right?
Deathlike, on 22 April 2014 - 06:26 PM, said:
Well, it's not that big of a problem like the Atlas, but if you're trying to shoot stuff directly under you (like from a cliff on Alpine), you'll have a bit more trouble than the Cataphract. Note that the Cataphract's head is in a nice position... the Tbolt is at the top, but also slightly offset, similar to a Hunchback.
Yes this is of particular interest. One of things I hate about piloting tall mechs is when a Commando runs right into my mechs nuts and stays there where I can move the arms to shoot
but can't see what I'm shooting
mad kat, on 24 April 2014 - 01:12 AM, said:
I want to like it as i think it *looks* in my opinion quite cool, but it really excels as an energy boat. I've got enough of those and want to use the ballistic slots but it seems incapable of carrying anything with any merit the barrels look stupid plonked in little boxes on the side of the huge forearms and a pair of AC2's which seems the best aesthetically all things considered seem to ruin the heat efficiency and with the necessary heavy ammo bins it's loses valuable space for other big heating weapons while retaining a decent heat efficiency.
This mech does however have a lot of hard points and I've had reasonable success mounting it with 3xsmpl, 2xMG, SRM6, 1 flamer (aimed at opponents cockpit fitted in right arm) and two large lasers in right torso (high mounting ideal for shooting over hills) for ranged work. I treat it as a bit of a crit seeker, trying to stay out of trouble until the enemy is a little low on armour then step into the fray and start picking them off. It really benefits from a 280 or 300xl but i'm finding it quite unremarkable so far. The torso speed and pitch is a joke which makes using those energy biased torso harpoints even harder to use. Hence why i'm now going to try moving the bulk of its firepower to LRMS as below so at least the arms can provide a far better target tracking ability.
It has potential i'm sure i've just not found a build yet that suits me.
Gonna give this a try next:
http://mwo.smurfy-ne...bbd4f5f301a67a8
Mad Kat, your build is exactly the LRM support build I was thinking of trying out. Have you been seeing success using this build?
And though some think the TBolt's are ugly I also think they look pretty badăŝŝ
Zerberus, on 24 April 2014 - 08:54 AM, said:
Love it.
I run it with a "Summoneresque" loadout, modified from my 5S to accomodate the dual AMS and Ammo
ERPPC, LRM 10 (vs 15 on the 5S), AC 5 (vs 10 on the 5S), 300 XL.
Right now I`m seriously considering dropping the DualAMS and going back to 5S loadout, because LRMs are a joke for me and other people`S lack of skill or situational awareness isn`T really my problem.. but on teh other hand, I don`t really like redundancy in my mechlab, I kind of like that no 2 of the 40 or so mechs are designed for the exact same thing... so maybe I`ll keep it like this as my "help Herp and Derp stay alive in their fabled LRM hell" mech.
All long range weps. Are you seeing a lot of success with this build?
I love Summoners so of course this build appeals to the Galaxy Commander in me