Why I Cant Get Anyone To Play Mwo For Long
#121
Posted 24 April 2014 - 06:39 AM
However, can someone explain to me how this is different from *any* other game?
CoD: Find clan tags on the opposite team = You might as well leave, they likely have farming you down to a science.
BF: Find clan tags on the opposite team = You might as well leave, they likely have owning your map and farming your spawn down to a science.
WoT: Find a platoon or two from a noted clan = You might as well leave, they likely have pinning you down for arty- to a science. (I know I did in MLP, God rest its soul.)
SC2: Find a 2v2/3v3/4v4 group with clan tags = You might as well leave, they have coordinate unit groups/attacks down to a science.
In what PvP game does one expect to walk in, and *not* get rofflestomped by people who have been there a while, especially groups who have been working together?
When your friends leave.. where do they go to be successful in a brand new game?
#122
Posted 24 April 2014 - 06:47 AM
I hate that this incompetent team has this IP hostage.
i still play,albeit less and less, but I am only playing because of the community pilots. It can be fun because of them, DESPITE pig making the game so poorly that I practically have One finger on exit the whole time.
I mean has this game done anything since the start up animation a year ago? Its such a joke compared to the competition.
#123
Posted 24 April 2014 - 06:51 AM
GalaxyBluestar, on 24 April 2014 - 12:47 AM, said:
note i don't blame premades at all i encourage them, cause it's just skills and a bit of experience that seperates puggers from premades.
I agree with a lot of what you said in your post, but how can you totally agree with the OP and at the same time don't blame premades? The op and his follow up posts are clearly anti group nonsense with only a small caveat thrown in about "trial mech noobs" being thrown to the wolves.
Edited by WarHippy, 24 April 2014 - 07:12 AM.
#124
Posted 24 April 2014 - 06:58 AM
ElCadaver, on 24 April 2014 - 12:51 AM, said:
I tried to do the thunderbolt challenge pug dropping, and lost 15 games in a row, and I'm a good player. I'm blasting away with 3-4 kills, and then it's "hey what happened to my team...oh SH&*(^^*&." as 10 mechs stomp over the hill towards you. How many Leroy Jenkins Atlai have people seen recently? Geez!
#125
Posted 24 April 2014 - 07:18 AM
Davers, on 23 April 2014 - 06:43 PM, said:
Oh they are quite familiar with the free to play model.
Those same said friends. The first one has drop over 600 dollars on skins in league of legends and feels there is no grind. Not to mention all the skins he has gifted me.
The second while being more frugal with his money has spent around 250 dollars on permanent gun unlocks in APB. I think around 150 in skins for league and about 20 bucks in dota 2. This one also spent 20 dollars on a tank in world of tanks.
The third while being the worst of the group finally started to drop money on hearthstone (lol).
My group of friends are very aware of f2ps and spent lots of money on free to plays. The first 2 sit at gold and plat another friend sits at diamond in league and around 4k elo in dota 2. I can't say much about world of tanks though they sit around 60-70% w/l ratio so they are competitive guys. In all these other f2p plays they didn't feel the grind when it came to rewards.
I'll admit I think world of tanks is grindy but working your way up to a tier x can be a great reward/experience. There is a problem when I have all 3 friends saying the game is a grind to much between mechs. To them they felt forced to either buy premium time or get a hero mech just to grind cbills. No player should feel forced, it should be a matter of convenience. I imagine if PGI ever fixes UI 2.0 and raises cbills I'll invite my friends back but that could be a long long long long time.
RetroActive, on 24 April 2014 - 06:35 AM, said:
So basically you're saying they're part of the "I want everything now for free" crowd. Please point me in the direction of a MMO type online game that makes it easy to get everything you want in a week and I won't play it because there won't be anything to accomplish.
Actually they are more part of a competitive crowd that only wants to play ranked queue. They find games that try to force a grind such as cbills to be to time consuming and well stale to the competitive side of games. To them the end game is not to own all the mechs or modules, the end game is to be the highest ranked or best player out of everyone. I think thats why games that show elo or have elo brackets really appeal to them because it shows skill in a game.
If your referring to MWO being a MMO then league could as well. If you look at league 3 weeks to get level 30 account where you can then afford 3 rune pages and 16 heros to be able to play ranked competitively. MWO on the other hand takes months of grind.
Also when did they reset stats? Got my TDR
Edited by Primez, 24 April 2014 - 07:55 AM.
#126
Posted 24 April 2014 - 07:37 AM
Davers, on 24 April 2014 - 06:38 AM, said:
So the OP complains about facing premades and meta builds. You say 'Too bad, premades should fight pugs'. How is this any different than "L2P, join a team, get on Coms?"
Because Craig wants to be able to fight against solo players who are less organized than he is in his 3 man team, but he does not want to ever have to fight against groups who are MORE organized than his 3 man team.
#127
Posted 24 April 2014 - 08:42 AM
WarHippy, on 24 April 2014 - 06:51 AM, said:
Actually, it's only SOME premades that are to blame. I wouldn't be surprised if most premades play together for fun and camaraderie. If we had a premade-free, PUG-only queue, only the "evil" premades would try to sync-drop into it because the "good" premades would be content in their own unrestricted queue. Even so, the "evil" premades would have a harder time sync-dropping because they'd have no 4-man in the PUG queue to form the core of their sync-drop.
#128
Posted 24 April 2014 - 09:46 AM
#129
Posted 24 April 2014 - 09:49 AM
Alexandrix, on 23 April 2014 - 02:17 PM, said:
I dont care if you want to play in a group.have at it.
What i do find to be bullcrap is coordinated premades on comms in meta mechs being placed against no comms having,trial mech riding pugs.
Groups should face groups and solo's should face solo's.plain and simple.
No one should have to join a clan and get on team speak just to have a chance at fair play.
Open the group q to any size and let groups take their chances against equal opposition instead of steam rolling uncoordinated pugs.
Dont have a 12 man group? Jump in with what you have and get put with another group to fill the slots.
No other online game i play says to me "join A group or gtfo!",why does mwo?
Why is it such a sin to want to hop on mwo for a few rounds without the hassle of a group?
So when you play COD, Battlefield, Counter Strike, War Thunder, Gears of War, Titanfall your not playing against pre-mades?
Edited by PropagandaWar, 24 April 2014 - 09:49 AM.
#130
Posted 24 April 2014 - 09:57 AM
PropagandaWar, on 24 April 2014 - 09:49 AM, said:
New players in COD are not stuck with a super crappy weapon while veterans get the ones that let them kill 4 guys at once. Can't recall if there are skills in COD, i know CS doesnt have any. Elite efficiencies and modules make a world of a difference.
#131
Posted 24 April 2014 - 09:58 AM
Jun Watarase, on 24 April 2014 - 09:57 AM, said:
New players in COD are not stuck with a super crappy weapon while veterans get the ones that let them kill 4 guys at once. Can't recall if there are skills in COD, i know CS doesnt have any. Elite efficiencies and modules make a world of a difference.
So, shouldn't you be complaining about chassis imbalances and game design, rather than "noobs vs. vets" ?
Elited mechs are nice, and make a noticeable difference in handling, but it doesn't turn a peashooter into a nuke by any means.
Edited by Ghost Badger, 24 April 2014 - 09:59 AM.
#132
Posted 24 April 2014 - 10:02 AM
Ghost Badger, on 24 April 2014 - 06:32 AM, said:
Lol, no it won't. If they want to meta, they can and will. Assaults? 3 Victors, 2PPC/2AC5. Heavies? 3 Cataphract 3D's, 2PPC/AC10. 3 Mediums? 3 Shadowhawks, 2 PPC/AC5. 3 Lights? ECM spiders.
The ONLY thing 3/3/3/3 will effect is tonnage balancing, and that won't be enough for non-premades to stop complaining about premades. It doesn't effect anything except the variety of tonnage match-ups you'll see...and it's making them more boring at that.
For regular 12-mans, you're absolutely right. They will ooze everything out of those lights and mediums. For the public queue though, the chances of seeing a meta squad will be much less. The elimination of the occasional 10 assaults and 2 roflstomp premades on the same team will also make a lot of difference.
#133
Posted 24 April 2014 - 10:16 AM
Tahribator, on 24 April 2014 - 10:02 AM, said:
For regular 12-mans, you're absolutely right. They will ooze everything out of those lights and mediums. For the public queue though, the chances of seeing a meta squad will be much less. The elimination of the occasional 10 assaults and 2 roflstomp premades on the same team will also make a lot of difference.
1) I still disagree. 2-4 mans that brought meta before STILL will. That's not gonna change, and thus, neither will the amount of meta builds overall.
2) I said nothing about 3/3/3/3 preventing roflstomps, I said it won't prevent meta.
3) *shrug* Possibly...or losing 1-3 in the beginning will still steamroll into a 12-0 stomp, just like before, regardless of weight...kinda like now.
4) I'll resist the urge to post scores where premades I've been in win AGAINST tonnage odds, but it happens plenty.
Edited by Ghost Badger, 24 April 2014 - 10:16 AM.
#134
Posted 24 April 2014 - 10:22 AM
Ghost Badger, on 24 April 2014 - 09:58 AM, said:
So, shouldn't you be complaining about chassis imbalances and game design, rather than "noobs vs. vets" ?
Elited mechs are nice, and make a noticeable difference in handling, but it doesn't turn a peashooter into a nuke by any means.
I already complained about the matchmaker. Newbies in trial mechs shouldnt be matched up against veterans. I dont believe ranked matches in most famous games (Starcraft 2, LOL, etc) allow you to take a team in and bash some newbies either. Nobody would care if it was a bunch of guys at a LAN party messing around, but all MWO matches are effectively ranked matches where c-bills and XP are at stake (in addition to time/enjoyment).
Team stacking is still frowned upon in most games btw. Heard of a half life mod called "Natural Selection"? My local servers were infested with jerks. They would try and get all the clanners and other good players on the alien team then rush the outnumbered newbies playing on the marine side. They would win in the first 30 seconds, game after game, all while bragging about how "pro" they were. All the people who wanted a real game would get frustrated and leave the server, then these "pros" would start checking other servers to find out where everyone was then try to mass join it and ruin that server.
Its pretty much whats happening in MWO except we dont even get the chance to avoid these people.
And its not like the premades HAVE to use any meta builds. They are using it to score as many cheap wins for self gratification as possible, everyone knows that by now.
And while im typing this i just ended up in 5 games where we got curbed stomped because the other team was full of vets in PPC/AC poptarts, jagermechs boating ballistics, all while stacking ECM...
Edited by Jun Watarase, 24 April 2014 - 10:34 AM.
#135
Posted 24 April 2014 - 10:30 AM
Jun Watarase, on 24 April 2014 - 10:22 AM, said:
I already complained about the matchmaker. Newbies in trial mechs shouldnt be matched up against veterans. I dont believe ranked matches in most famous games (Starcraft 2, LOL, etc) allow you to take a team in and bash some newbies either.
And its not like the premades HAVE to use any meta builds. They are using it to score as many cheap wins for self gratification as possible, everyone knows that by now.
In that case, let your argument stand. Don't start blaming things that aren't the root cause. Non pre-mades don't HAVE to run suboptimal any more than premades HAVE to run meta.
Both are free to play at their own pace, and makes what works for them work.
Edited by Ghost Badger, 24 April 2014 - 10:32 AM.
#136
Posted 24 April 2014 - 10:39 AM
Have a look at the shiny pictures under My Name: Legendary founder and
These past two months I've been getting absolutely slaughtered. It's gotten so bad that at this point, when I do win a match, I don't consider that I won, or that My team won. I look at it like the MM let Me win one. That's how awful it is out there for Me.
The problem is not the mechs the opfor are using, it's being forced to play against higher-tier players who out-class Me and being dropped in a team full of window-lickers who insist on brawling with their god damned zoom on.
I can drive the same meta mech as the opfor, but if the other guy's got a faster aim, a steadier hand, and is **** enough to robotically snap to and focus fire on any target called out over comms, then I'm one dead *************. The mech being used is of little consequence.
I've also killed My fair share of meta mechs, usually because they were being driven by less capable players then I. So don't blame the mech, blame matchmaker for not properly screening the player base for sporting matches.
#137
Posted 24 April 2014 - 10:40 AM
Rarict, on 24 April 2014 - 06:17 AM, said:
I mean damn, it's been over a year and this game is still such a huge letdown. Do the devs NOT listen to the player base? Myself and many of my friends wanted to enjoy this game but...
Now I think I'll go play something else. Perhaps I'll see you all in another year!
Cheers.
Same situation exactly. Stop playing since at the time it was randoms in trials vs ecm atlas/ravens ALL THE TIME, no to mention bugs and absurd cost of p2w.
Came to check the state of game and see that nothings rly changed.
Too bad this game killed one that was actually fun (MWLL). None of my friends even consider touching this game while they actually would play MWLL if it was a standalone/not required other things to run.
#138
Posted 24 April 2014 - 10:46 AM
Ghost Badger, on 24 April 2014 - 10:30 AM, said:
In that case, let your argument stand. Don't start blaming things that aren't the root cause. Non pre-mades don't HAVE to run suboptimal any more than premades HAVE to run meta.
Both are free to play at their own pace, and makes what works for them work.
Oh god i cant imagine a game where every single person is abusing the meta. Talk about unfun. You want to run the most OP builds you can think of? Sure, just dont force us to play with you. See first few panels in the comic. That's what would happen if we weren't forced to play with all the tryhards.
Edited by Jun Watarase, 24 April 2014 - 10:47 AM.
#139
Posted 24 April 2014 - 10:47 AM
Jun Watarase, on 24 April 2014 - 10:46 AM, said:
Oh god i cant imagine a game where every single person is abusing the meta. Talk about unfun. You want to run the most OP builds you can think of? Sure, just dont force us to play with you. See first few panels in the comic. That's what would happen if we weren't forced to play with all the tryhards.
Where everyone is? You aren't currently forced. It's called the ghost-town of the 12-man queue lol.
#140
Posted 24 April 2014 - 10:47 AM
PropagandaWar, on 24 April 2014 - 09:49 AM, said:
What a stupid argument, those games have respawn modes so a player dies and continues on and learns the ins and outs quickly.
Heck they even might get to kill the guy that's killed them 10 times already and feel good about it.
A dropship mode with a time limit and all out battle would go a long way to giving people options on how they want to play.
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