Craig Steele, on 30 April 2014 - 05:55 AM, said:
(1) Your argument is sound, I concur vs Your argument is great, I empathetically agree. ? Text absolutely can have tone.
Perceived tone. Voice inflections carry more nuances than many realise. But whatever, it's not a discussion worth having.
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(2) Maybe, but those other problems where not part of the OP nor part of your response. Happy to discuss but they are a tangent to the points raised to date.
(3) My personal preferencing is tonnage balancing, not limits and not class restrictions. If the group takes 12 Atlas, let them face 12 Direwolves (maybe, subject to balancing etc, you get the theory though). No restrictions, teams put together on the basis of overall tonnage balanced within ELO.
My point is my perception is that PGI cripples group play more and more to fix symptoms from other problems so they don't have to address those problems. Whenever there is a PUG outcry Groups are the easy fix, to cripple a little more in pursuit of making the PUG's more happy while not having to address any of the hard issues. Especially if fixing those issues could mean admitting they were wrong somewhere.
Players with a Group preference are part of the player base also but not only are they dwindling (according to PGI's reporting of their stats) I would say they are being actively driven out by decisions designed to discourage their play-style and their presence. Even the token gestures made towards groups are crippled.
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(4) And you are probably right. But people who are the subject of perceived injustice (rightly or wrongly) will call it out as an injustice. It doesn't matter that you want to calm things down and put things in perspective (which I believe is the guts of your original post), they have still been wronged.
They still perceive to have been wronged. So does the child that has been told they can't have that new toy. You don't reward the temper tantrum by giving them what they wanted even though they were wrong.
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(5) So couple of things here, Firstly what does it say about the calibre of people who work around any system to get what they want without concern for other people involved. Put the ethics completely to one side, is that even a sustainable situation in most things? It's far more likely that the people who are getting short changed will move on to get it elsewhere (whatever it may be) and then what do the first group do?
It says they as human as the PUGs who demonise them and TI them when they see them in play because they blame them for every frustration in the game. (Yes, these people do exist. Yes, I used to report them.) There is no perception of justice on either side because no one ever sees justice being done (PGI choose the complete silence approach). There is no sense of being valued as a group player when PUGs have seen several features implemented solely to address their complaints and have had nothing move towards their own promises (both generally speaking). Will the PUGs be just fine if the group preference players all just decided to leave?
Even the best of people can buckle over extended perceived wrongs. Both sides are guilty and both sides are ignored by PGI to some degree.
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More broadly though what you seem to be painting is an "us and them" picture here, and it's not (well, it shouldn't be

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You are ABSOLUTELY right! It is an "us and them" and it definitely shouldn't be. If the "them" has to exist, it should be PGI being asked to fix things not other players othering each other.
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(6) So firstly let me tell you I play in a group of rl friends, we don't synch drop we just manage our roster but I would love for a better structure to group play 5 - 11. I call us Beer and Pretzel players (although its usually scotch and chips, but w/e

) But it's not here today. My choice is to not be cynical about it, but rather to assume that PGI are working towards more of what I want. In the meantime I use what PGI have provided within the context and spirit it is intended. Thats my personal choice.
I'm pretty much the same save the cynical part.
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But there are plenty of things in my world that I wish was more aligned to my exact needs, it just ain't gunna happen over night though. I get frustrated sure, I express my frustration sometimes too, but ultimately it's my choice what I do.
Everyone is human, some more flawed than others. Myself included.
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(7) Ofc I know, LOL, I drafted it exactly as that (and I did say I know it has restrictions). I did so to make the point that there are people in this thread (and others) arguing that they synch drop just so as they can "play with all my friends". I don't believe it for a minute. I think there's a lot more reasons and just as one side might simplfy their argument, this is also a simplification (hence the quotation marks).
See I do believe it (for some) simply because I see "
play with all my friends" as "
play MWO with all my friends". Private Lobbies as currently presented are not MWO to me and I would suspect many others.
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By that doesn't change that the PUG queue is not designed for that. PGI have freely said they are concerned about the impact 5-11 groups will have on balance. Anyone wanting to play in that queue outside of the struture is doing so knowing they are creating a favourable scenario for themselves.
I will grant this, it still doesn't change the fact that everything PGI has done regarding groups has been to their detriment. One would hope that PGI would have looked at the hard options a little more rather than culling teamwork a little more.
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It doesn't matter how entitled or justified they think they are, they are manipulating the system to play with an advantage.
True. though it does remind me of someone I used to discuss game design theory with. He said something like "
If you want to find the flaws in a game, let players find them. If there is an optimal or overpowered mechanic, they will find it, use it and exploit it. When they do, you can't blame the players for playing the game in the most optimal way possible, you need to look at your design. When you do, think long and hard if that exploit is actually the problem or a symptom of something else."
(Ok, I've run out of the allowable number of quote tags!)
"
Ergo, some people have a bad experience, more than the system is envisaged to, and they express that. I suspect far more just leave."
Some of those that leave are people that wanted to play with their friends but no longer could.
"There's no point in targetting the victim, deal with the issue. That's something we should be pushing PGI on, not each other."
COMPLETELY agree.