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Adder Screenshots Revealed!


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#301 IraqiWalker

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Posted 27 April 2014 - 09:37 PM

View Postkesuga7, on 27 April 2014 - 11:02 AM, said:

well the star will have to be a bit close to the Adder to protect it from lights , making the adder target-able for dual gauss or ppc/ac 5's methink


If you waste THAT much firepower trying to take out the adder, then congratulations to the Adder pilot for doing a remarkable job. You're wasting a massive amount of ordinance to take out the light instead of the triple gauss madcats and quad uac 5 masakaris.

#302 SirLANsalot

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Posted 28 April 2014 - 12:46 PM

Here are the possible hardpoints of the little mech, all have flamer in CT (.5t) but the prime has a nice thing of having 3 energy in each arm.

Posted Image

#303 Cimarb

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Posted 28 April 2014 - 01:10 PM

View PostSirLANsalot, on 28 April 2014 - 12:46 PM, said:

Here are the possible hardpoints of the little mech, all have flamer in CT (.5t) but the prime has a nice thing of having 3 energy in each arm.

Posted Image

Lol, up to 8 missile slots possible... Take that Oxide and Huginn!

#304 SirLANsalot

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Posted 28 April 2014 - 01:45 PM

View PostCimarb, on 28 April 2014 - 01:10 PM, said:

Lol, up to 8 missile slots possible... Take that Oxide and Huginn!


Both Clan light mechs that are coming will be "slow" compared to other lights, but in return they will be able to have the firepower of Medium mechs and some Heavys. Clan Mechs basically are able to punch one class Above there own, IS lights we have now kinda can do that, but the clan Weapons are what allow there lights to do that.

#305 Dawnstealer

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Posted 28 April 2014 - 02:49 PM

Figured I wouldn't start a whole new thread for this, but what are the odds we see Elementals/Toads in the CW release?

I recently found out that the mechs/world are actually to scale, so if you were to drop the "Crysis guy" into MWO, he'd be a little shorter than a mech's foot. Man, you think a Spider's hard to hit...

#306 SirLANsalot

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Posted 28 April 2014 - 03:27 PM

View PostDawnstealer, on 28 April 2014 - 02:49 PM, said:

Figured I wouldn't start a whole new thread for this, but what are the odds we see Elementals/Toads in the CW release?

I recently found out that the mechs/world are actually to scale, so if you were to drop the "Crysis guy" into MWO, he'd be a little shorter than a mech's foot. Man, you think a Spider's hard to hit...


and for that exact reason they wont be in the game. A little dude would be impossible to see, much less hit, if you were in anything bigger then a locust.

#307 Gigastrike

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Posted 28 April 2014 - 04:10 PM

View PostSirLANsalot, on 28 April 2014 - 12:46 PM, said:

Here are the possible hardpoints of the little mech, all have flamer in CT (.5t) but the prime has a nice thing of having 3 energy in each arm.

Posted Image

That thing about that is: this very thread says the prime variant will have only 1 energy hardpoint per arm, so they seem to be cutting back. In addition, I'm betting that they're only releasing the prime and 2 other variants at the beginning (due to what's offered in the clan packs), so we're probably going to see fewer options (though if the alt variants they give us are the A and D, it won't matter).

#308 SirLANsalot

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Posted 28 April 2014 - 04:17 PM

View PostGigastrike, on 28 April 2014 - 04:10 PM, said:

That thing about that is: this very thread says the prime variant will have only 1 energy hardpoint per arm, so they seem to be cutting back. In addition, I'm betting that they're only releasing the prime and 2 other variants at the beginning (due to what's offered in the clan packs), so we're probably going to see fewer options (though if the alt variants they give us are the A and D, it won't matter).


They said that any additional variants, will be sold by part. So you can make a C by getting the torso/arms from the store, and place them on a Prime/A/B. It was said in either a CC post or a podcast, can't remember where.

Found the updated one

Posted Image

Edited by SirLANsalot, 28 April 2014 - 04:19 PM.


#309 Uncle Totty

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Posted 28 April 2014 - 04:36 PM

View PostSirLANsalot, on 28 April 2014 - 04:17 PM, said:


They said that any additional variants, will be sold by part. So you can make a C by getting the torso/arms from the store, and place them on a Prime/A/B. It was said in either a CC post or a podcast, can't remember where.

Found the updated one

Posted Image

Or I can just make a C out of the Prime, it is not that hard.

RA: x1 Clan ER Large Laser
LA: x1 Clan ER Large Laser
RT: x1 Clan LRM15+1 ton ammo, x1 Clan UAC5, x1 Clan AMS
CT: x1 ton Clan UAC5 ammo
LT: x1 Clan LRM15+1 ton ammo, x1 ton Clan AMS ammo, x1 Clan ER Medium Laser

#310 IraqiWalker

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Posted 28 April 2014 - 05:36 PM

View PostSirLANsalot, on 28 April 2014 - 03:27 PM, said:


and for that exact reason they wont be in the game. A little dude would be impossible to see, much less hit, if you were in anything bigger then a locust.

That's why they used flamers to deal with that stuff.

#311 Lucky Moniker

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Posted 28 April 2014 - 05:53 PM

View PostDawnstealer, on 28 April 2014 - 02:49 PM, said:

Figured I wouldn't start a whole new thread for this, but what are the odds we see Elementals/Toads in the CW release?

I recently found out that the mechs/world are actually to scale, so if you were to drop the "Crysis guy" into MWO, he'd be a little shorter than a mech's foot. Man, you think a Spider's hard to hit...

possibly as a NPC Consumable, i have heard talked about, probably nor for a looooong time

#312 Lightfoot

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Posted 28 April 2014 - 08:13 PM

2x ERPPCs and only 11 DHS. You folks do play MWO right?

#313 Hexenhammer

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Posted 28 April 2014 - 08:50 PM

View PostSirLANsalot, on 28 April 2014 - 01:45 PM, said:


Both Clan light mechs that are coming will be "slow" compared to other lights, but in return they will be able to have the firepower of Medium mechs and some Heavys. Clan Mechs basically are able to punch one class Above there own, IS lights we have now kinda can do that, but the clan Weapons are what allow there lights to do that.



I hope so but we don't know how that's gonna play out with PGI monkeying around with Clan weapons like they are. If done right clan mechs will be able as dangerous as we expect them to be. Done wrong they'll be gimped IS mechs.

#314 Lucky Moniker

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Posted 28 April 2014 - 09:03 PM

View PostLightfoot, on 28 April 2014 - 08:13 PM, said:

2x ERPPCs and only 11 DHS. You folks do play MWO right?

Posted Image
works just fine for me

#315 SirLANsalot

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Posted 28 April 2014 - 09:08 PM

View PostLightfoot, on 28 April 2014 - 08:13 PM, said:

2x ERPPCs and only 11 DHS. You folks do play MWO right?

View PostHexenhammer, on 28 April 2014 - 08:50 PM, said:



I hope so but we don't know how that's gonna play out with PGI monkeying around with Clan weapons like they are. If done right clan mechs will be able as dangerous as we expect them to be. Done wrong they'll be gimped IS mechs.



Well we know how they are doing the ERLL and the LRMS/SSRMs. Ballistics are going to be LBX and UAC. In a podcast (one of the most recent ones) the UACs were said going to be multi fire guns. So instead of solid slugs like IS has, it will be rapid fire weapons, so a UAC20 will be 8 shots of 5 damage each, 4 shots per a "volly" for the gun. The UAC2 will be 4, 1 damage shots fired in rapid secession, and so on the so forth. The LBX guns are possibly going to have the Multi Select option that the LBX was supposed to have. So the CLAN LBX weapons will have the option of firing Canister or Slug rounds.


Things in the air are still PPC's, which people have figured PGI to have 2 options for them.
A: Leaving as is, 15 damage for 15 heat but increasing CD to 6 seconds.,
B: Make them like IS guns, 10 damage for 10 heat with 4 sec CD, leaving there crit savings and tonnage savings to be the difference.

Most people are leaning toward the A option, which would be fine, would give the light mechs the punch they should have for clanners. Just still would love to see an OFFICIAL CC post about it.

Edited by SirLANsalot, 28 April 2014 - 09:08 PM.


#316 Stingray Productions

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Posted 28 April 2014 - 09:37 PM

oh yeah, super excited, and the adder/puma looks great! ;)

Edited by Stingray1234, 28 April 2014 - 09:37 PM.


#317 Cimarb

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Posted 29 April 2014 - 05:32 AM

View PostSirLANsalot, on 28 April 2014 - 09:08 PM, said:

Well we know how they are doing the ERLL and the LRMS/SSRMs. Ballistics are going to be LBX and UAC. In a podcast (one of the most recent ones) the UACs were said going to be multi fire guns. So instead of solid slugs like IS has, it will be rapid fire weapons, so a UAC20 will be 8 shots of 5 damage each, 4 shots per a "volly" for the gun. The UAC2 will be 4, 1 damage shots fired in rapid secession, and so on the so forth. The LBX guns are possibly going to have the Multi Select option that the LBX was supposed to have. So the CLAN LBX weapons will have the option of firing Canister or Slug rounds.

Things in the air are still PPC's, which people have figured PGI to have 2 options for them.
A: Leaving as is, 15 damage for 15 heat but increasing CD to 6 seconds.,
B: Make them like IS guns, 10 damage for 10 heat with 4 sec CD, leaving there crit savings and tonnage savings to be the difference.

Most people are leaning toward the A option, which would be fine, would give the light mechs the punch they should have for clanners. Just still would love to see an OFFICIAL CC post about it.

Just to avoid any confusion, there is no such thing as a Clan PPC. The Clans only have ERPPCs.

Also, while it wasn't clarified specifically, a lot of people are assuming by omission that the slug version of the CLBX will be the same as the IS slug (a single projectile), but based off of Paul's comments about all clan autocannons being burst-fire, i would assume that would mean the slug version of the CLBX too. So, you can do burst-fire (slug) or cluster (IS-like) rounds in your CLBX.

#318 Vermaxx

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Posted 29 April 2014 - 05:39 AM

The more I read the more I suspect dropping good money on an early clan mech isn't worthwhile.

#319 Pariah Devalis

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Posted 29 April 2014 - 05:43 AM

Based on what Paul said, I would say the Slug is a single frontloaded option. Specifically because of his stated fears that it would obsolete the standard Inner Sphere autocannon. That issue would not even exist if it was presented as a burst fire option. This means we can have a burst fire weapon system and a front loaded weapon system with the option to scatter.

What I figure will be competitive is the use of LBX with 2:1 Slug:Shot ammo, ERPPC, and potentially Clan missile systems of all types. The Nova, being a jump capable platform, will be a popular medium pick since it can pack two ERPPC just fine. The Summoner can fit two ERPPC and an LB5X, but only if it is barely running any ammunition and is light on DHS - you need to fix the armor issue on the mech before you can effectively load it out after all.

Direwolf or Warhawk, I think both will be more or less equally viable, with the Direwolf being a more flexible platform with the option for multiple heavy ballistics, whereas the (much faster) Warhawk is pigeonholed into energy heavy configurations, but, given Clan energy weapons and the 20 hardwired DHS in the beast, that is far less of a problem for the Warhawk than it would be for an Inner Sphere mech.

Light mechs, I see the Adder being a useful support mech or anti-light, and the Kit Fox (if the charlie is released) being our ECM screen seeing as it is the only currently announced mech that comes with one in its possible timeline appropriate variants.

Edit: On that note, I would love to see the Hellbringer and the Arctic Cheetah introduced sooner rather than later. Both can carry an ECM, one fills out a missing tonnage spot, and another fills the dedicated scout role that is currently missing in the Clan lineup.

Edited by Pariah Devalis, 29 April 2014 - 05:47 AM.


#320 Featherwood

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Posted 29 April 2014 - 05:55 AM

View PostPariah Devalis, on 29 April 2014 - 05:43 AM, said:

<snip> ... and the Kit Fox (if the charlie is released) being our ECM screen seeing as it is the only currently announced mech that comes with one in its possible timeline appropriate variants.

Edit: On that note, I would love to see the Hellbringer and the Arctic Cheetah introduced sooner rather than later. Both can carry an ECM, one fills out a missing tonnage spot, and another fills the dedicated scout role that is currently missing in the Clan lineup.

I doubt Kit Fox Alt. C will be released at launch, though we may expect additional configurations released after all initial 8 Clan Mechs would become available for C-Bills, like PGI did for Phoenix Mechs recently. My expectations are: Prime + Alt. A + Alt. B configurations for every Clan chassis at launch and C, D configurations to be added later.

P.S. +100500 for Hellbringer.





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