Lightfoot, on 28 April 2014 - 08:13 PM, said:
2x ERPPCs and only 11 DHS. You folks do play MWO right?
Hexenhammer, on 28 April 2014 - 08:50 PM, said:
I hope so but we don't know how that's gonna play out with PGI monkeying around with Clan weapons like they are. If done right clan mechs will be able as dangerous as we expect them to be. Done wrong they'll be gimped IS mechs.
Well we know how they are doing the ERLL and the LRMS/SSRMs. Ballistics are going to be LBX and UAC. In a podcast (one of the most recent ones) the UACs were said going to be multi fire guns. So instead of solid slugs like IS has, it will be rapid fire weapons, so a UAC20 will be 8 shots of 5 damage each, 4 shots per a "volly" for the gun. The UAC2 will be 4, 1 damage shots fired in rapid secession, and so on the so forth. The LBX guns are possibly going to have the Multi Select option that the LBX was supposed to have. So the CLAN LBX weapons will have the option of firing Canister or Slug rounds.
Things in the air are still PPC's, which people have figured PGI to have 2 options for them.
A: Leaving as is, 15 damage for 15 heat but increasing CD to 6 seconds.,
B: Make them like IS guns, 10 damage for 10 heat with 4 sec CD, leaving there crit savings and tonnage savings to be the difference.
Most people are leaning toward the A option, which would be fine, would give the light mechs the punch they should have for clanners. Just still would love to see an OFFICIAL CC post about it.
Edited by SirLANsalot, 28 April 2014 - 09:08 PM.