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50 Timber Wolf Gold Khan Collections Remaining


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#161 BLOOD WOLF

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Posted 25 April 2014 - 12:42 AM

I respect the opinion. He was also pretty funny.

dont count that they are coming out this year. dont count UI 2.0 and the launch module.

and yea, that is exactly what they are doing is working on the content they promised. Didn't you read the state of the innersphere post? didn't they hit the deadlines they set?

It seems like some people are purposely not counting the core mechanics they did implement. not to mention screens of clan mechs. Besides if we did get CW in 90 days you know how much crap it would have been? with all the bugs, not to mention problems this game had in game play mechanics?

come out of the time machine................its 2014 not 2012

Edited by BLOOD WOLF, 25 April 2014 - 12:44 AM.


#162 Rubidiy

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Posted 25 April 2014 - 12:42 AM

View PostBLOOD WOLF, on 25 April 2014 - 12:34 AM, said:

is that game out yet?

your reaction is purely driven by the fact that you bought it. Good for you. But if you read closely my post above, you'll notice that I'm not pushing my opinion on anyone. I express no opinion at all. Just solid facts. If you don't know the first date when Clan Invasion was meant to be released, then find out. If you don't remember first release date of CW to be released, then find out. If you think, that releasing mechs and maps is a game development, I can only laugh at the fact, how deluded you are by the fact that you already bought Golden mech.
ONce again, I'm all for it. Buy if you want. Buy if you can. But don't try to assure anyone that this game has even a 1/10th of everything that was promised so far.

#163 BLOOD WOLF

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Posted 25 April 2014 - 12:46 AM

1/10th? they must have promised you some extra stuff; No i didn't buy a gold mech.

maps and mechs are game development, anything developed for the game or in the game is game development. it just refers to the finishing of content.




Roadmap

Dec 17th – This patch you’re quite familiar with but it’s a pretty good one and the best in a while. New Skirmish game mode, release of Sabre `Mechs and the release of the Moon map HPG Manifold. I hope this will give players some interest during the holiday break.

Jan 21st – Cockpit Glass.-------check, for realism

UI along with some new screens with the store and some others. A lot of feedback has been implemented to improve MechLab and future releases will include a lot of user feedback integration. Overall UI 2.0 on February 4th is an absolutely MASSIVE feature release, bigger than anything to date. I don’t say that purely based on functionality that UI 2.0 will introduce to MWO. The reason it is considered in my mind the biggest feature release to date is because of the bottlenecks it removes. Everything relied on its release and back end architecture to build off of.------check, Core mechanic, needed for CW

Feb 4th – Tier 1 weapon modules – Further explanation forthcoming in a Command Chair post later this week.-------check, weapons, to be further worked on.

Feb 4th – Assault mode refresh/improvements – Includes new Base model to replace the resource collector for a Forward Operating Base truck with the additions of turrets. Helps differentiate it from other modes like Conquest.------check,

March 4th – DX11 – it has been complete essentially since the last Public test but we have waited to get the Christmas break and UI 2.0 behind us before releasing. Some further exploration into FPS concerns before release. It is possible upon release some will use DX 11 where others will stick with DX9 for frame rate concerns while we continue to optimize it.-------Check, continued to be worked on.

March 18th – Achievement System.-Check, just a added feature but it was cool, continued progress.

April 1-April 15th – Launch Module – in depth description already in a command chair post.----soon to be released, gonna be here on 29th, that is in 4 days.

June 17th – Clan Invasion.----we saw screens of clans and giving technology update and how they will work in game.


Conservative Estimates:-this
- Association: July-Aug-this
- Planetary Conquest: Sept-Oct---and this are all we need left and this game will have fulfilled what i set out to do. THIS YEAR!!!!!------forget 2012-2013(late 2013 saw the first bit of real progress but not much)


If they broke/break those then i would be ticked but they didn't,

Also gameplay balance is an ever changing thing so that has been going on this whole time.

Edited by BLOOD WOLF, 25 April 2014 - 12:58 AM.


#164 Swinebeast

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Posted 25 April 2014 - 12:49 AM

Man I love Ferraris, the amount of man hours that go into them, even measuring the paint thickness for uniform perfection. Easily worth the labor, materials and R&D alone.
Not sure about a gold skin.....lol

Edit: spelling

Edited by Swinebeast, 25 April 2014 - 12:49 AM.


#165 Appogee

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Posted 25 April 2014 - 12:51 AM

View PostNauht, on 25 April 2014 - 12:25 AM, said:

Tempted, as I've spent 3x that on SC and paid 200GBP for the ED alpha and god knows how much in WT, so this is something I definitely could get into....

... But PGI flat out don't deserve it in my books.


And there's the rub.

I love MechWarrior more than I loved any of the Chris Roberts games. And yet I've spent more on Star Citizen than I have with PGI.

Why...? Because I no longer trust PGI.

1. Too much deception - commitments they made which they clearly never intended to meet (eg. community warfare dates), and "firm" design commitments that they backtracked on (eg. 3PV, separate queues, variable team sizes).

2. Too much negligence - balance tweaks that were easy to address but which they left unattended for ages, embarrassingly unprofessional coding (eg. drill rig bases on the top floor of buildings with nothing showing underneath, AMS that shoots through ceilings). Anyone with any sense of professional pride would have fixed these in their spare time if they had to.

3. Too much incompetence - bad design decisions such as Ghost Heat and UI2.0, not even considering the much better alternative solutions provided by the community.

4. Too much disrespect for paying customers - putting Mechs on sale and then nerfing them after I've bought them, thinly veiled insults via Twitter and in the NGNG Pravda channel about "the island", complete disengagement from all the customer feedback in the community forums.

5. Too little progress on the core game - 5 months since the last map, Community Warfare only now reaching final design stage (if we can even believe that).

If PGI respected its customers, and focused on giving customers a game we actually wanted to buy, I'd have spent literally thousands of dollars on this game by now. I can afford it. I have loved BattleTech for 30 years. Instead, PGI have only made me regret the hundreds of dollars I already spent, and instead I'm spending bigger sums on Chris Roberts game, which is not released and which I'm less emotionally attached to.

Spectacular own goal, PGI.

Edited by Appogee, 25 April 2014 - 12:59 AM.


#166 Osric Lancaster

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Posted 25 April 2014 - 12:55 AM

Good to know the invasion has a limited force of True-Born warriors from clan Glitter-Hippo.

But yeah, setting a hard limit on the sale of an electronic imaginary item is tantamount to saying :
" Since we're only projected to sell a quarter this many with the current trends, let's try placing an artificial limit on the item to make it seem like a hot commodity. " Why do that to yourselves?

You couldn't even be bothered to fixed the bloated lego-legs first. :)

Edited by Osric Lancaster, 25 April 2014 - 01:48 AM.


#167 Peter2k

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Posted 25 April 2014 - 12:56 AM

I wanted to buy one, my golden Timberwolf

But frankly I have to vote with my wallet and say no
SC looks good, better even, we'll see where that one goes

But MWO at the moment?
This game is the same since my start in closed beta, except it looks worse now; nice low res everywhere, even on those golden mechs; meh looks a bit too much yellow painted to me

I have yet to see anything, ANYTHING on promised features
It's Team Deathmatch, in one way or another since 2 years, without any goal or change realy, still slow on the maps

And even Info, Timetables, anything worth knowing, nope nothing yet

I remember reading in a post from a Dev (like 8 months ago) that Warhorns are supposedly things u can put on you're mech to make it look a bit more different
But I can't find it using the awesome search function here anymore, why not fix that one too, enough time Is spent on rearranging the forums subsections

PGI you realy expect me to throw down 500$ on a game without knowing what is coming, when, how it looks like and even if
I mean CW was promised and pushed back how many times now,3 times or so?

How about delivering something first other than mechs, and then we see if it actually worth some money

But I can see it coming, still only team death match, now with even more mechs, till the end of the year

CW pushed back again for no good reason, and one more map this year

Just deliver on you're promises PGI, for the first time deliver on something we care about since founding

Edited by Peter2k, 25 April 2014 - 01:01 AM.


#168 Roadbeer

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Posted 25 April 2014 - 01:08 AM

That's IGP's marketing pushing PGI's Design. The "External Forces" that get crept into conversations here and there.

I'm left wondering exactly how many more customers IGP feels they can get while driving away the customers that they could have probably kept, if they just let PGI develop the game w/o constantly saying...

"Hey, we need you guys to work on something we can sell, there's no short term gains in weapon balancing, Community Warfare, Information Warfare, Role Warfare, Maps, Game Modes, Group Queues, External Community Support. Now get on NGNG and tell them about the next big sale item, they're the cheapest advertising ever"

#169 Peter2k

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Posted 25 April 2014 - 01:09 AM

View PostBLOOD WOLF, on 25 April 2014 - 12:46 AM, said:

1/10th? they must have promised you some extra stuff; No i didn't buy a gold mech.

maps and mechs are game development, anything developed for the game or in the game is game development. it just refers to the finishing of content.




Roadmap

Dec 17th – This patch you’re quite familiar with but it’s a pretty good one and the best in a while. New Skirmish game mode, release of Sabre `Mechs and the release of the Moon map HPG Manifold. I hope this will give players some interest during the holiday break.

Jan 21st – Cockpit Glass.-------check, for realism

UI along with some new screens with the store and some others. A lot of feedback has been implemented to improve MechLab and future releases will include a lot of user feedback integration. Overall UI 2.0 on February 4th is an absolutely MASSIVE feature release, bigger than anything to date. I don’t say that purely based on functionality that UI 2.0 will introduce to MWO. The reason it is considered in my mind the biggest feature release to date is because of the bottlenecks it removes. Everything relied on its release and back end architecture to build off of.------check, Core mechanic, needed for CW

Feb 4th – Tier 1 weapon modules – Further explanation forthcoming in a Command Chair post later this week.-------check, weapons, to be further worked on.

Feb 4th – Assault mode refresh/improvements – Includes new Base model to replace the resource collector for a Forward Operating Base truck with the additions of turrets. Helps differentiate it from other modes like Conquest.------check,

March 4th – DX11 – it has been complete essentially since the last Public test but we have waited to get the Christmas break and UI 2.0 behind us before releasing. Some further exploration into FPS concerns before release. It is possible upon release some will use DX 11 where others will stick with DX9 for frame rate concerns while we continue to optimize it.-------Check, continued to be worked on.

March 18th – Achievement System.-Check, just a added feature but it was cool, continued progress.

April 1-April 15th – Launch Module – in depth description already in a command chair post.----soon to be released, gonna be here on 29th, that is in 4 days.

June 17th – Clan Invasion.----we saw screens of clans and giving technology update and how they will work in game.


Conservative Estimates:-this
- Association: July-Aug-this
- Planetary Conquest: Sept-Oct---and this are all we need left and this game will have fulfilled what i set out to do. THIS YEAR!!!!!------forget 2012-2013(late 2013 saw the first bit of real progress but not much)


If they broke/break those then i would be ticked but they didn't,

Also gameplay balance is an ever changing thing so that has been going on this whole time.


You're acting like those things are something important


I can see me now talking to my clanmates:

Don't go, they implemented cockpit glas exactly when they told us
the second time, it was mentioned quite some time before that even
Another soon

Wow modules on time
just another way for them to squeeze money, it's called modules
PGI is having problems balancing weapons in a timely and reasonably fashion, throw in level 10 modules, well let's just call it a mess soon to arrive

Yay directx11, except the game looks worse than 2 years ago

The whole game is still team death match only, let's say 2-3 maps a year

The only thing actually going for PGI is it's artists /mech designers

#170 BLOOD WOLF

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Posted 25 April 2014 - 01:13 AM

Some of those were very important, they are all leading up to CW.

I dont care about 2-3 years ago and before anybody says anything i was here for OB.

The point was that they set dates and met them; Yet some refuse to acknowledge that.

they still want to hold them against promises made years ago, yet are still playing the game. like i said, they hit dates and im not gonna take anything away from them for doing so. I was mad awhile ago when these things were not in the game but its like i said, that was years ago.

Edited by BLOOD WOLF, 25 April 2014 - 01:17 AM.


#171 Shiro Matsumoto

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Posted 25 April 2014 - 01:21 AM

I do have a Thor pack.. brought with my rest of faith.. but a limited edition digital item.. ah.. no. thanks

We sold 10 of the 60... only Fiftly more available...

Those looks only like a giant TARGET.. i suspect, gold mechs wil be primary targets.

"Most loyal clanners" eh...loyality buyable by money, isnt exactly a clan thing, but heh loyality points arent yet implemented.

#172 Masterrix

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Posted 25 April 2014 - 01:24 AM

.
PGI wants to make us thinking that this "golden crap" is highly demanded

i make any bet that the sells are low, for both gold crap and Clan packages and now they want to push the sells by delivering screenshots and manipulative news like this one


NOPE

.

Edited by Masterrix, 25 April 2014 - 01:24 AM.


#173 Rubidiy

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Posted 25 April 2014 - 01:27 AM

once again. Don't try to assure anyone. Why do you even care??? :) Think...
And if you want to start understanding a bit, read articles about Dx11 and Dx9. And find out, why people even cared about it so much, and what was done by PGI. If you don't want to know, then just don't bother...
I'm out. 'Cause I don't care about golden mechs. I've explained more than enough already.

#174 BOWMANGR

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Posted 25 April 2014 - 01:33 AM

View PostFupDup, on 24 April 2014 - 05:16 PM, said:

I don't know what's sadder: the fact that PGI is trying to advertise $500 mechs like this, or that people have actually purchased them in the first place.


This.
What does it matter if PGI or any other company overprices their stuff if there are those who are going to buy them anyway? If someone is to blame it's not PGI, it's those people who think paying 260$ for digital yellow paint is something they "need". Now THAT is sad.

I would complain about it if it was affecting gameplay because then it would create problems with a game I enjoy playing. Now, I just feel sorry for those who bought 260$ of worthless bytes. The hilarious part is that some of them will try to convince themselves that they are getting a good deal by believing that others are just jealous or by feeling superior than others simply because they have DIGITAL. YELLOW. PAINT.

Edited by BOWMANGR, 25 April 2014 - 01:34 AM.


#175 RamsoPanzer

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Posted 25 April 2014 - 01:34 AM

Quote

As of Thursday April 24 2014, there are only 50 Timber Wolf Gold Khan Collections remaining, and when they’re gone, they’re gone!



Ahahahahah
Im sure we will see in some months:
Khan Collection Sale: 50% Off!!

PGI cme on, we know you love the money more than your promises.

Edited by RamsoPanzer, 25 April 2014 - 01:35 AM.


#176 BLOOD WOLF

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Posted 25 April 2014 - 01:35 AM

View PostBOWMANGR, on 25 April 2014 - 01:33 AM, said:


This.
What does it matter if PGI or any other company overprices their stuff if there are those who are going to buy them anyway? If someone is to blame it's not PGI, it's those people who think paying 260$ for digital yellow paint is something they "need". Now THAT is sad.

I would complain about it if it was affecting gameplay because then it would create problems with a game I enjoy playing. Now, I just feel sorry for those who bought 260$ of worthless bytes. The hilarious part is that some of them will try to convince themselves that they are getting a good deal by believing that others are just jealous or by feeling superior than others simply because they have DIGITAL. YELLOW. PAINT.

why are you so worried about what someone else buys.

#177 Levon K

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Posted 25 April 2014 - 01:38 AM

Give it a rest guys. Let them finish the game.

Blabbering about N.O.P.E. and how they deserve no money and should work for free and deliver your game to you on a silver platter just the way you like it is pointless.

Seriously, every gold mech they sell is 500 that goes towards the project that you don't have to contribute yourself. Think of it as saving 500 dollars.

#178 Magna Canus

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Posted 25 April 2014 - 01:41 AM

View PostHeroForHire, on 25 April 2014 - 12:05 AM, said:

Ok so here I am in Japan after work and after a few Chuhi's posting something...
If you don't what that is, google it.


Whining and Hating on something you don't want/can't buy is Pretty Damn Lame.

What, so you're gona key a Ferrari if you'd see one cause you don't want it or can't buy it?

That being said, maybe the people who bought a gold mech just FRAKKIN LOVE MECHWARRIOR more than you.

Get over it already..

Chuhai speaks the truth in a blunt way

Get off the high horse there bud, you're drunk. :)

There is something called price/value balance. A Ferari is worth the money you pay for it because it is a real product and a quality product. I have the disposable income to buy the thing if I thought it was worth it, but vaporware is not worth it, the game as is is not worth that amount of money in its entirety either. I get the fact that people in Japan are willing to pay good money to attend a vocaloid concert (CG projection with CG music/song), but others find the notion nonsense and that wonderful thing called freedom of speech allows us to say so. Sober people can speak the truth just as bluntly.

#179 Roadbeer

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Posted 25 April 2014 - 01:43 AM

View PostLevon K, on 25 April 2014 - 01:38 AM, said:

Give it a rest guys. Let them finish the game.

Blabbering about N.O.P.E. and how they deserve no money and should work for free and deliver your game to you on a silver platter just the way you like it is pointless.

Seriously, every gold mech they sell is 500 that goes towards the project that you don't have to contribute yourself. Think of it as saving 500 dollars.

Sorry man, I was a regular contributor, bought MC just because to support the game, not just because some new mech pack came out.

This isn't the game I was supporting.
Esports
No way to play with my friends
and the perpetual goalpost moving of CW

#180 BOWMANGR

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Posted 25 April 2014 - 01:43 AM

View PostBLOOD WOLF, on 25 April 2014 - 01:35 AM, said:

why are you so worried about what someone else buys.


Because it PROMOTES similar behavior in the future. If there is a demand, there WILL be an offer.

P.S. I think I'm starting to understand now why gaming gets worse each decade with stupid DLCs, the Early access crap, the pay to play Beta and so on... *sigh





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