Rei Fukai, on 12 May 2014 - 03:05 AM, said:
On the other hand everyone want Atlas to draw enemy fire and die. No one ever backs up Atlas.
kamiko kross, on 12 May 2014 - 05:04 AM, said:
I see what you mean, but not all of us leave you to die. I always try to back my assaults up.
It's distressingly common, though. A large part of it is because the game conditions players to act that way. People learn behaviors, in general, by observing the results of those behaviors and drawing conclusions. If an action gets results, we're more likely to try it again - and if we get punished, we're less likely. In MWO, the rewards for successfully shooting at long range are immediate - you're rewarded with damage, or seeing pieces of them blown off - but the rewards for successfully taking damage to gain a better position (including brawling) are deferred. This process has conditioned the player base to react to damage defensively, seeking cover rather than pushing through it to gain an advantage - which is often the cause of a brawler's team following him all the way up to contact, then scattering like cockroaches once he commits.
Now, people also learn from watching the
apparent results of other people's behaviors. So whenever a brawler seems to be punished for brawling, players watching see that, compare his results (dying in a pyre of betrayal and shame) to their results (not taking damage) and often conclude that he screwed up. The brawler, on the other hand, learns that "PuGs can't be trusted," and
both parties are now less likely to charge and more likely to hang back. Which tends to make the above process happen more often, which leads parties to the same conclusions... and so on and so on, like water down the toilet, in a positive feedback loop of bias confirmation and group conditioning. This is the cause of the current PuG metagame.
Fortunately, people also have language, and can learn from knowledge transmitted via that medium - which is why I keep plugging away in the Guides section.
Cimarb, on 12 May 2014 - 08:24 AM, said:
Is that what you were in? I saw your name pop up in front of me during our charge and died before I could process it, lol. At least I took out that crap talker on your team first
I haven't had any luck finding a fun build in the Banshee - effective, sure, but not fun. It's like driving an Atlas without ECM...
Try This. You're fast enough to fight back against lights without arm weapons, can use either weapon system alone for a long, long time, and if push comes to shove, you've got a 41 point alpha to remonstrate with people - and people always seem to shoot for the center torso anyway. =)
That match and others like it was one of the reasons I wrote my other thread, "Timidity is not a Tactic." People got up to your position, got shot at, and then just cowered and wet their pants at you instead of helping me and Skills out. Same reasons as my above explanation to Rei and Kamiko, but only somewhat less frustrating because I understand the reasons.