Bishop Steiner, on 29 April 2014 - 06:19 PM, said:
On upping the pellet damage, I fully agree with you. Increasing the damage per pellet would have the LBX outperforming the AC/10.
What I would love to see is a maximum spread or a cylinder spread for the LBX instead of the Cone Spread we have now. This would have a simulated effect of Proxy Detonated Canister Rounds without going through the motions of coding it up and making it work outside of a 0-Lag environment.
Failing that, giving IS LBX the option of using Slug Rounds is also an option. This is a system being programmed for the Clans, so the problem of extra resources is negligible. An easy means of keeping it from making the AC/10 obsolete is to have every ton of LBX ammo being half slug and half cluster.
Hardly arbitrary, this simulates how multi-munition weapon systems mounted on modern vehicles are resupplied, to my knowledge. The M1A1 MBT can fire multiple types of munitions and even though SABOT rounds are the general purpose anti-tank munition I would doubt it is ever stocked with only that. Same thing can be said about light cannons found on Frigates, Destroyers and Cruisers.
In terms of gameplay balance and design it would force the usage of an LBX-AC/10 with both munition types in order to maintain it's gains in tonnage and crits. Being that an AC/10 with 1 ton of ammo would occupy the same commitment from a mech as an LBX-AC/10 with 2 Tons. Using an LBX exclusively for slug rounds would require double the commitment of tonnes and crits to ammo compared to the normal AC/10, which would be a pretty big tax for a minor range increase and heat reduction.
This means that a simple design gives more functionality and usage to the LBX-AC/10 without making it flat out better than an AC/10, using an LBX as a general combat weapon in place of the AC/10 would require a much higher investment into ammo.
Another means of setting them apart would be adding in special munitions. Like Caseless Rounds, halving the investment into ammo for the AC/10 at the cost of taking a Jam Chance, something we see on the UAC/5. Given that UACs and LBX, IIRC, cannot use specialty ammo at all it would allow performance increases of the specialty weapons without risking it completely overshadowing the standard models as they did in the TT.
Also, any comparison to an LBX firing faster than an AC/10 is complete bollocks and misinformation.
Edited by SuckyJack, 29 April 2014 - 07:29 PM.