Josef Nader, on 29 April 2014 - 03:21 PM, said:
The AC/10 is a constant performance weapon. Its just as valuable at the start of the match as it is at the end of the match.
The LBX is an escalating weapon. It gets -significantly- more dangerous as the match wears on and armor opens up. Its starts off terribad, but near the end of the match it can be a nightmare to face. Between its high RoF and bonus damage against internals, its fantastic at finishing off exposed components with alarming speed.
Joself, i usually put most of your posts in the looney pile, but this is actually by far the BEST argument for the LBX.
Absolutely correct, the start of the matches are always sniper fests to get in as much damage as possible without getting shot at by the other 12 guys on the "Red" team.
However, as a match progresses, anyone who has any awareness can tell that matches always devolve into a late game brawl and battle royals to clean up whatevers left. Should a game be close, and there's no super-star snipers left running around amok on the outskirt picking off stragglers, then yes the LBX in this instance does become rather good.
However, going back to Mech Theory Paper Warrior, the only advantage the LBX has is a faster rate of fire and slightly higher internal crit system that requires a mech already be damage. The problem again that comes up is that a mech must be <150M to get all 10 damage on a single exposed location, which won't always happen. So at best 7-9 damage (a good average) damage on the exposed component, and if any crits ~10 damage still. On the other hand, an AC10 will always do that 10 damage, and considering the palltry amount of HP on internals, the AC10 will probably be just as effective at killing off the component.
Now, considering that scenario where its a late, end game brawl, you have 2LBXs and you have to fight down a small handfull of damaged mechs, then yes the LBX is good in that case. But to be honest, the situation in which an LBX would shine... so would any other weapon.
It would just be better if PGI went the MW4 route and made LBX's do like 14 damage (1.4 damage a pellet) and be done with it. Its so easy, even Paul could do it. But we know how much he loaths openeing up an XML document and changing one number variable. Too much work, he might have to take another vacation to vent all that steam.
Edit: I remember a long time ago I was actually trying to make a rather fun build around doing something like this. I had a pair of PPC's and then LBX's with limited ammo I would try and save for late game mech sweeping. It was definately a fun build, but not my best performance build.
CTF-3D 2xPPC, 2xLB10@2
Edited by mwhighlander, 29 April 2014 - 04:58 PM.