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Hero Quickdraw - Quickdraw Qkd-Iv4

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#41 Runs With Scissors

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Posted 05 May 2014 - 11:57 PM

has anyone else noticed that a lot of hero/champion mechs have been given just enough JJ to make them ONLY good for poptarting? the champions I can understand, but the heros?

#42 Curccu

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Posted 06 May 2014 - 12:13 AM

View PostRuns With Scissors, on 05 May 2014 - 11:57 PM, said:

has anyone else noticed that a lot of hero/champion mechs have been given just enough JJ to make them ONLY good for poptarting? the champions I can understand, but the heros?

IMO more than two JJs on quickie is total waste.
and yes I play quickdraws.. well at least 5K

#43 Rear Admiral Tier 6

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Posted 06 May 2014 - 12:34 AM

View PostCurccu, on 06 May 2014 - 12:13 AM, said:

IMO more than two JJs on quickie is total waste.
and yes I play quickdraws.. well at least 5K


nothing is more fun than shouting THIS PLANE IS GOING TO MIAAAMIII in general chat while casually flying across the caldera in Caustic Valley and spewing PPC-bolts from 7 jump jet 4G

#44 Carrioncrows

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Posted 06 May 2014 - 12:37 AM

I was against ballistics in the arms for the quickdraw as it further puts a nail in the dragon's coffin, but suppose it's too late now.

Overall, I like it.

Not so much the paintjob but i can black that out, but for the rest of it it's ok.

60 ton mech with jumpjets and ballistics? who needs speed, definitely not this cat.

#45 Tahribator

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Posted 06 May 2014 - 01:12 AM

It's a solid mech, but I'd have preffered another energy/missile variant just to keep it in-line with the standard variants. This makes the Dragons even more obsolete. The Dragon had the advantage of ballistics over the Quickdraws, its "own flavor" so to speak. Now there's truly no reason to choose a Dragon if you own this hero at all.

I also don't like PGI giving energy/missile mechs ballistic hero variants that disturbs the balance between standard variants, they instantly become the superior variant just like the Misery.

#46 Smudge504

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Posted 06 May 2014 - 01:48 AM

I really don't understand why people are flaming this so hard! The potential builds/load outs are great! You can up the engine for more speed, but personally if you play smart and rely on the range and DPS of the A/c 5 the speed it has is enough! And if a light gets in your face an SRM 12 volly and 2 MPL will really put anyone off hanging around you to long!

I personally believe your just not giving it a chance to show its potential.

Oh an P.S I own a pretty baby and think it's Awesome! (No pun intended)

#47 Kyynele

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Posted 06 May 2014 - 03:07 AM

View PostTahribator, on 06 May 2014 - 01:12 AM, said:

It's a solid mech, but I'd have preffered another energy/missile variant just to keep it in-line with the standard variants. This makes the Dragons even more obsolete. The Dragon had the advantage of ballistics over the Quickdraws, its "own flavor" so to speak. Now there's truly no reason to choose a Dragon if you own this hero at all.

I also don't like PGI giving energy/missile mechs ballistic hero variants that disturbs the balance between standard variants, they instantly become the superior variant just like the Misery.


Well, Dragons can still move fast with ballistics, which this thing can't do. Which I think was the only reason to ever consider choosing a Dragon. Unless you actually use those missile slots, Cataphract 3D seems to do everything this hero does, except better. :/

I'm happy for Quickdraw fans, but I've got enough garbage mechs already. Well, since I just bought a clan pack, it's kind of nice for my wallet that they didn't release an exciting hero at the same time. :)

#48 627

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Posted 06 May 2014 - 04:21 AM

View PostKyynele, on 06 May 2014 - 03:07 AM, said:


I'm happy for Quickdraw fans


You mean like.. for... both?

#49 tayhimself

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Posted 06 May 2014 - 05:31 AM

View PostSmudge504, on 06 May 2014 - 01:48 AM, said:

I really don't understand why people are flaming this so hard! The potential builds/load outs are great!

<snip>

Oh an P.S I own a pretty baby and think it's Awesome! (No pun intended)



Edited by tayhimself, 06 May 2014 - 05:32 AM.


#50 Reno Blade

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Posted 06 May 2014 - 05:31 AM

I like the pistolero loadout with Balistics in the arms.
Stock is quite interesting and quite good, but with the speed and low ammo it will be very limited (same as the Grid Iron) if you try to use all hardpoints or a strong(er) build.

The paint is not my taste. Does it have something to do with "intra venous" and therefor is called IV ?
Would have loved a .44 style of camo with western colts as barrels, or in green like Ivy ^^

I would have gone and used one AC10 or Gauss and up the engine to 340XL, but the engine cap makes it impossible.
This might be to prevent it from making dragons obsolete, so, well... OK.

Maybe play it as a smaller Archer ?
It's shoulders and overall propotions already look alike.
The other Quickdraws can mount more missiles, but don't look so alike to the Archer, because of the missing symmetry (missiles only in one shoulder/CT).
Put in 2LRM20, 2MG and 2MLaser with AMS and you have your Archer/Bombardier :) (even tho 10/5 tons lighter)
With the B/M hardpoints it reminds me of the Huginn :ph34r:
http://www.sarna.net/wiki/Bombardier
http://www.sarna.net/wiki/Archer
You could either use a ERLL in the CT, or two MP/ML with more ammo.
This could looke like an Archer:
http://mwo.smurfy-ne...0e4df35508e6730
http://mwo.smurfy-ne...d040a021fd5f40e

Edited by Reno Blade, 06 May 2014 - 05:48 AM.


#51 tayhimself

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Posted 06 May 2014 - 05:39 AM

View PostKyynele, on 06 May 2014 - 03:07 AM, said:

Well, Dragons can still move fast with ballistics, which this thing can't do. Which I think was the only reason to ever consider choosing a Dragon. Unless you actually use those missile slots, Cataphract 3D seems to do everything this hero does, except better. :/

I'm happy for Quickdraw fans, but I've got enough garbage mechs already.

Haha, I love the quote about having enough garbage mechs. I have sold about 20 garbage mechs in the last few months. Anyway, Quickdraws can use XL's just as well as the Dragon so I assume you mean the engine limit. Do we know if it is 315 or 300 based on the 240 that it comes with?
It's tough to compare any heavy to the 3D as it is such a great mech.

As an aside, I wish they had a 30% off they day the hero mech came out to encourage impulse buys. I am not paying full price for this, but will bite at 30% or 50% off.

#52 Kaldor

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Posted 06 May 2014 - 05:50 AM

QD is one of the mechs that heavily suffers from poor scaling. Instead of wasting time with this, why dont they put effort into mech scaling so when they do release mechs like this, they are actually decent.

(Note: I have 3 QDs at master. I cant say it was fun TBH)

View PostDeathlike, on 05 May 2014 - 05:15 PM, said:

All I can say is the engine cap is what really ruins its potential than anything else. It amounts to suffering from "Slow Golden Boy Disease" and considering that 300XL is effectively a "mandatory minimum" on every 60 tonner, it will indirectly suffer because of it.

That and the lack of popularity of Quickdraws in general doesn't help its cause.... particularly scaling.


Yep, if the engine cap is as figured, its DOA

View PostCraig Steele, on 05 May 2014 - 05:27 PM, said:


All you can say? Have you got nothing positive to say on it? Constructive criticism is all valuable and all but a bit of positive reinforcement for a job well done wouldn't go astray.

@OP, nice job, nice back story, I can see this in the NGNG cartoon with a cowboy hat. Quickdraw could certainly use a shot in the arm :)


Huh?

#53 1453 R

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Posted 06 May 2014 - 05:51 AM

I'd been waiting for the Hero Quickdraw to come out and maybe give me a reason to finish grinding through my 4G and finally snag that 5K I'd intended to get back when they released Quickdraws and made me think "Hey! Agile jumping striker with half-decent plating!"

...the Hero Quickdraw is not going to make me do those things.

Man, that's two fails in a row. I wanted the Hero Raven to be this awesome thing I could get hours of enjoyment out of, but then it turned into a mutant Ember and I'm like 'Waaaah Q_Q'. Then I see a 'hero Quickdraw Announced!' thread and hop in to check it out, all excite, watch the NGNG cast, and I'm like 'Oh, for...! T_T"

If they do this to my Trebuchets too, I'ma smack someone. SMACK. SOMEONE.

#54 Reno Blade

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Posted 06 May 2014 - 05:58 AM

View Post1453 R, on 06 May 2014 - 05:51 AM, said:

I'd been waiting for the Hero Quickdraw to come out and maybe give me a reason to finish grinding through my 4G and finally snag that 5K I'd intended to get back when they released Quickdraws and made me think "Hey! Agile jumping striker with half-decent plating!"

...the Hero Quickdraw is not going to make me do those things.

Man, that's two fails in a row. I wanted the Hero Raven to be this awesome thing I could get hours of enjoyment out of, but then it turned into a mutant Ember and I'm like 'Waaaah Q_Q'. Then I see a 'hero Quickdraw Announced!' thread and hop in to check it out, all excite, watch the NGNG cast, and I'm like 'Oh, for...! T_T"

If they do this to my Trebuchets too, I'ma smack someone. SMACK. SOMEONE.

Had similar feelings about the Golden Boy and Grid Iron :)

#55 SgtMagor

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Posted 06 May 2014 - 06:01 AM

I cant wait for melee and collisions to be put into game, all the mechs with hand actuators will get that extra boost of causing damage, and the Quickdraw looks like its ready to throw down!

#56 BourbonFaucet

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Posted 06 May 2014 - 06:04 AM

Ok, so... the lore says the name of the 'Mech is based on the .44 revolver.

Then why paint the circulatory system on it?

Why not twin pistols near the hip joints?

I'm going to have a literal heart to aim at here.

#57 Butane9000

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Posted 06 May 2014 - 06:05 AM

Paint job = Meh
- So the paint job leaves something to be desired. But if the mechs truly good that shouldn't matter.

Load out = interesting but limited effectiveness.
- I like the load out. It seems interesting but with limited ammunition and heat levels it leaves something to be desired.

Hard points = laughable
- Honestly the hard points are laughable. I would've expected 4 ballistic hard points (2 in each arm). While not being able to mount a ton of auto cannons what could have happened is mounting 4 machine guns in conjunction with LRMs and lasers. Which would've allowed this mech to rip off armor at range then chew through open internals at close range. But then again you've been on a machine gun binge with 2 out of 3 recent heroes (Huginn and Ember).

My honest belief is people will rip out the weapons and run something like Dual AC10's, LBX10's or UAC5's with 2 medium lasers for back up. Or opt to go heavy LRMs and maybe pack a set of machine guns but unless your a light 2 machine guns are a waste of tonnage.

This truly leaves things to be desired though it's definitely unique among the quickdraws.

That being said what about that hero Blackjack?

#58 Bishop Steiner

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Posted 06 May 2014 - 07:35 AM

View PostCurccu, on 05 May 2014 - 09:53 PM, said:

http://mwo.smurfy-ne...7db57cb105d8237
just add two Gauss Rifles... 14 slots 30 tons
not really good is it :)

hey, it's enough for 5-6 headshots for you pro guys, ain't it? :ph34r:

#59 DONTOR

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Posted 06 May 2014 - 07:41 AM

You need atleast 31-33 damage to get an immediate headshot, unless you mean hitting the head 2 times in a row with duall gauss.

#60 Nicholas Carlyle

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Posted 06 May 2014 - 07:44 AM

It's just meh. I'd much rather play my Shadow Hawks in similar builds, which won't allow the other team to have a Phract or Jager.

On top of that, those legs...it's just done, even LRM's tend to leg Quickdraws (when they are on the ground).





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