

Hero Quickdraw - Quickdraw Qkd-Iv4
#21
Posted 05 May 2014 - 08:14 PM
#22
Posted 05 May 2014 - 08:18 PM
Eddrick, on 05 May 2014 - 08:05 PM, said:
Same goes for Jester. Wish I knew for a fact if I could make the camo pattern not visible by painting the Mech all one color.
Back to OP: I hate Quickdraws, but I really like this! I don't see the speed cap being a problem, because everyone will be trying to fit two AC/10s on the thing. Nice camo, nice mech!
#23
Posted 05 May 2014 - 08:23 PM

#24
Posted 05 May 2014 - 08:27 PM
#25
Posted 05 May 2014 - 08:38 PM
Thank-you for answering that for me Barhaid.
#26
Posted 05 May 2014 - 08:59 PM
Jun Watarase, on 05 May 2014 - 05:43 PM, said:
This is why :
-The quickdraw is too large, it is a 60 ton mech that is the size of the victor (80 tons). Not exaggerating : http://i.imgur.com/E5R9IUO.jpg
-Its supposed to be in the same league as mediums, but since its technically a heavy, you end up giving your opponent a ballistic boat jager/cataphract. Guess which is way more effective in the current meta? Same problem with the Dragon.
-Its just not fast enough. 64 kph, 60 tons of weapons/armor is just asking to die horribly. Not to mention its the same size of an Assault, so hitting it is not exactly hard. 240 base engine size will only mean you cant make it go very fast due to engine caps.
-The default loadout is terrible. 11 DHS for what is a very very hot loadout is asking for trouble. A good rule of thumb is if you want to brawl : Have at least 1.6 heat efficiency (After efficiencies) if you dont want to be constantly overheating.
-2 JJs. Thats only good enough for poptarting, not for the kind of fast mobile mech the Quickdraw is supposed to be.
-Multiple ballistic slots on a mech without the tonnage to mount them. Also another reason why the Dragon is terrible, but at least the ballistics are spread out in this one.
If it was me i would have at least dropped the SRMs entirely because, lets face it, you have two AC5s and two med lasers, you dont need SRMs at all and they will just make you overheat.
But you are not going to see many people use this after the initial "omg new mech!!!!" craze wears off. Quickdraws will just remain terrible until their problems are fixed.
Edit : JM6-A is still superior, barring the lack of jumpjets. Top mounted weapons is king, which the quickdraw does not have.
You can easily get 2 AC5s, 5 tons of ammo and 2 large lasers and still end up with 1.54 heat efficiency after efficiencies. And be slightly faster with a XL 250.
Well you are right and wrong about some things. First of 2 JJs on a quickdraw is plenty, they are in the first weight group to use the 1 ton JJs and they make em fly (even with 2). 11 DHS is plenty for that loadout if you do get slightly hot Use the AC5s for a couple volley as a cool down weapon and it will work well.
You are absolutely right, as is everyone else here who stated that it is far to slow. I have been waiting a very long time for the Hero Quickdraw and I am VERY sad to say I wont be getting this snail anytime soon, raise the engine cap to something even remotely more viable and I will surely purchase it.
I even bought a bunch of MC this weekend in hopes of an amazing Quickdraw or Trebuchet, looks like I will have to wait for the Trebuchet now!
#27
Posted 05 May 2014 - 09:05 PM
SuckyJack, on 05 May 2014 - 06:20 PM, said:
It looks like the ACs on the arms are the same size as the tiny ACs on the Thud.
This hurts me on a personal level... Tiny guns on a mech? really??
Dual Gauss does sound like it might be the go to loadout though even if they arent mounted high.
#28
Posted 05 May 2014 - 09:07 PM
I was kinda excited of the idea of a hero Quickdraw, only to see this. It could have been better.

DONTOR, on 05 May 2014 - 09:05 PM, said:
Dual Gauss does sound like it might be the go to loadout though even if they arent mounted high.
I don't think there's enough tonnage to make this useful... especially on a mech that's much easier to hit than the Jager's side torsos.
Edit:
Here's a GaussJager simulated build:
JM6-A
Now imagine shaving off 5 tons, trying to add 1-ton JJs.
It's going to be a very slow Quickdraw that can barely take a hit....
Edited by Deathlike, 05 May 2014 - 09:15 PM.
#29
Posted 05 May 2014 - 09:18 PM
-engine problem. slow and you cant even fit one with 10 dhs
-it would have been better with 3th energy in the head so you have a veriety of builds available.
#30
Posted 05 May 2014 - 09:46 PM
DONTOR, on 05 May 2014 - 08:59 PM, said:
You are absolutely right, as is everyone else here who stated that it is far to slow. I have been waiting a very long time for the Hero Quickdraw and I am VERY sad to say I wont be getting this snail anytime soon, raise the engine cap to something even remotely more viable and I will surely purchase it.
I even bought a bunch of MC this weekend in hopes of an amazing Quickdraw or Trebuchet, looks like I will have to wait for the Trebuchet now!
slow and really light on ammo
smokefield, on 05 May 2014 - 09:18 PM, said:
-engine problem. slow and you cant even fit one with 10 dhs
-it would have been better with 3th energy in the head so you have a veriety of builds available.
eh....it has 11 DHS, stock.......?
#31
Posted 05 May 2014 - 09:49 PM
#32
Posted 05 May 2014 - 09:53 PM
luxebo, on 05 May 2014 - 08:02 PM, said:
http://mwo.smurfy-ne...7db57cb105d8237
just add two Gauss Rifles... 14 slots 30 tons
not really good is it

#33
Posted 05 May 2014 - 09:55 PM
Glorious, shining and expensive piece of crap.
#34
Posted 05 May 2014 - 10:12 PM
#36
Posted 05 May 2014 - 10:37 PM
QKD
30 trigger pulls for the boomsticks, not sure if it is enough but on the other hand, how long are you going to live in a quicklegged anyway.
The only thing that the K2/Jager can't do with the same loadout is jumping, but with those low slung arms and dem legs...
Edited by 627, 05 May 2014 - 10:39 PM.
#37
Posted 05 May 2014 - 10:42 PM
627, on 05 May 2014 - 10:37 PM, said:
QKD
30 trigger pulls for the boomsticks, not sure if it is enough but on the other hand, how long are you going to live in a quicklegged anyway.
The only thing that the K2/Jager can't do with the same loadout is jumping, but with those low slung arms and dem legs...
thats why I figure go with dual LB-X. Much better for flanker build, mop up duty, and 2 more tons of ammo
#38
Posted 05 May 2014 - 10:54 PM
Two LBX are always fun

#39
Posted 05 May 2014 - 10:57 PM
#40
Posted 05 May 2014 - 11:47 PM
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