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#101 King Arthur IV

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Posted 09 July 2013 - 10:09 AM

View PostKraven Kor, on 09 July 2013 - 09:54 AM, said:


No. We know this will not be "WoW with Giant Robots."

But, the particulars on Community Warfare are critical to continued interest and support in the game.

im unclear what this post is suppose todo? get the mwo community together to agree mwo sucks? or to get mwo to feel bad and hope they get a move on with fear of dwindling player base?

we all know start citizen has a huge budget, 13 million and counting. mwo has/had a fraction of that. although i do not agree with how they have spent some of their cash, it still is less cash. less cash to hire more people or the right people to help get things moving along.

now this is all speculation that star citizen will deliver on their proposals. are we as a community so bum hurt from mwo that we are going to kick them into the ground future? for now i hope they make a come back and im not going to compare apples with oranges.

Edited by King Arthur IV, 09 July 2013 - 10:10 AM.


#102 deforce

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Posted 09 July 2013 - 10:20 AM

The communication of RSI alone is enough to get people to throw tons of money thier way.

They set specific development goals based on the amount of money funded.

All the major information releases are listed on thier main website. That single handedly is one of the most annoying things about PGI. They have all kinds of Devs releasing BRAND NEW information about MWO all over the interwebz (podcasts, articles, chat interviews) and a majority of it isnt listed on their main website.......



#communication

#103 Kraven Kor

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Posted 09 July 2013 - 10:22 AM

View PostKing Arthur IV, on 09 July 2013 - 10:09 AM, said:

im unclear what this post is suppose todo? get the mwo community together to agree mwo sucks? or to get mwo to feel bad and hope they get a move on with fear of dwindling player base?


Huh? No, I was responding to the guy asking if we'd have Cargo mechs and saying "this won't be WoW."

Then I said that we NEED info on CW or many of us will not be making further purchases.

Not sure how the post was misread as me saying "MWO Sucks." It does not "suck" or I would not be playing and posting.

The only thing that sucks is the snail's pace of development and the dearth of information regarding key features they sold the game to us with.

#104 C E Dwyer

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Posted 09 July 2013 - 11:47 AM

Sc is just another space sim which I could care less about

when developers say things like I really want to push boundaires, I'm unimpressed, as none are going to say "Well I'd like to build a working stable game", as that dosn't attract money,

Yet I've never seen a game that does push boundaries, and live up to expectations

MWO for all its faults is set in a world i've been intrested in since a teenager, I don#'t really care which comes out first as MWO has my money until I join those of the to fed up with broken promises and delays that I walk, but it will never be to SC

#105 James Montana

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Posted 09 July 2013 - 11:54 AM

Eh, I hope SC and MWO hook up and have a baby.

#106 Adridos

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Posted 09 July 2013 - 11:59 AM

View PostCathy, on 09 July 2013 - 11:47 AM, said:

when developers say things like I really want to push boundaires, I'm unimpressed, as none are going to say "Well I'd like to build a working stable game", as that dosn't attract money,


You hit the nail on the head, in my opinion.

How much money did Star Citizen raise? $15 million? Psychonauts, a great game that didn't push any boundaries in scale, innovation, graphics, anything at all really and was just a very well made game from 2005 had a tiny $12 million budget... accounting for inflation, they had $14 million today's dollars to play with. Wing Commander 4 had a budget of $18,342,125 when accounted for inflation and the whole game is practically just a small part of what is intended for Star Citizen.

I sure as hell am really excited to see how can they deliver all the stuff that they've promised with such a tiny budget. :P

Edited by Adridos, 09 July 2013 - 12:06 PM.


#107 deforce

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Posted 09 July 2013 - 12:56 PM

View PostCathy, on 09 July 2013 - 11:47 AM, said:

Sc is just another space sim which I could care less about

when developers say things like I really want to push boundaires, I'm unimpressed, as none are going to say "Well I'd like to build a working stable game", as that dosn't attract money,

Yet I've never seen a game that does push boundaries, and live up to expectations

MWO for all its faults is set in a world i've been intrested in since a teenager, I don#'t really care which comes out first as MWO has my money until I join those of the to fed up with broken promises and delays that I walk, but it will never be to SC



thats how i used to feel about MWO. it was one of the very first PC games i played along with doom, duke nukem, etc. i still have a very tiny amount of hope that this game can deliver on some of its promises.

we all have our breaking points of when you just lost all hope and nothing can change that. for a lot of competitive players (tons of founders) they have reached that breaking point and moved on. MWO currently offers nothing for top level players other than pub stomping, which yes can be fun, does get boring after a while.

MWO was the first game that i was a "founder" for and had great expectations and none fulfilled. normally when i buy a game i more or less know what i am getting for my $50 bucks, play for X amount of time and am happy, get bored and move on to next game.

View PostAdridos, on 09 July 2013 - 11:59 AM, said:


You hit the nail on the head, in my opinion.

How much money did Star Citizen raise? $15 million? Psychonauts, a great game that didn't push any boundaries in scale, innovation, graphics, anything at all really and was just a very well made game from 2005 had a tiny $12 million budget... accounting for inflation, they had $14 million today's dollars to play with. Wing Commander 4 had a budget of $18,342,125 when accounted for inflation and the whole game is practically just a small part of what is intended for Star Citizen.

I sure as hell am really excited to see how can they deliver all the stuff that they've promised with such a tiny budget. :P


no publisher to waste your money and make idiotic demands.

i have no proof, but was told MWO founder monies went to the development of mechwarrior tactics.....

#108 Adridos

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Posted 09 July 2013 - 01:17 PM

View Postdeforce, on 09 July 2013 - 12:56 PM, said:

no publisher to waste your money and make idiotic demands.

i have no proof, but was told MWO founder monies went to the development of mechwarrior tactics.....


Actually, my post contained zero MWO in it. Just plain video game industry facts.

As far as the founders money goes, noone except for IGP/PGI knows where exactly it went. Whetever it was for the game or not, it was not a kickstarter of the game as IGP had that covered and still, it did allow them to postpone the launch date a year further... so I don't really think PGI saw nothing of it.

#109 Chavette

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Posted 09 July 2013 - 02:08 PM

View PostAdridos, on 09 July 2013 - 11:59 AM, said:

Wing Commander 4 had a budget of $18,342,125 when accounted for inflation and the whole game is practically just a small part of what is intended for Star Citizen.

I sure as hell am really excited to see how can they deliver all the stuff that they've promised with such a tiny budget. :(

It wouldn't take near as much money or time to make a WC4 today(with HD graphics).

Tools get better with time too.

You can make a much bigger and complex game with the 6 years and crazy amount of mills it took to bring out freelancer with things like off the shelf engines, and sopisticated version and pipeline control, dev tools, etc. avalible today.

Edited by Chavette, 09 July 2013 - 02:10 PM.


#110 BlackWidow

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Posted 09 July 2013 - 02:37 PM

I woke up this morning and actually hated myself. I hate to admit it, but I am now officially more interested in Star Citizen than Mechwarrior:Online. And here is why.
I'll try not to make a WALL OF TEXT® [edit: failed]

Mechwarrior:Online-
Here are the good parts:

1. Launch is almost here. Star Citizen will take more than a YEAR after the MW:O launch before it's probably even Open Beta.
2. I have loved Battletech for 25 years. I loved Wing Commander yeah, but 18 years ago I would have MARRIED Mechwarrior 2 if it was legal in my state.
3. Community Warfare will be finally revealed.
4. Mechs designs are mostly fantastic, but scale on 1/2 of them is WHACK. We could assume this is for balancing issues, but devs are completely MUM on this issue.
5. More maps, more mechs, esp PROJECT PHOENIX, coming soon. Hell ya.
6. Clans will come, I will kill them all.

Here are the bad parts:

1. Poor weapon balance due to PINPOINT ALPHA STRIKE. Yes, it's an FPS sim but devs did not handle going from RNG hit table to point and click. Armor needs doubled again, or do not allow for 100% convergence. TT or not, BASIC rule balance has been broken from the start.
2. Poorly implemented HEAT TABLE, ie. no real penalties. Use the TT heat table, and weapon boating issue would be fixed.
3. Maps are "good" but really don't even impress me as much as the old MW2 ones did. New Canyon is a step in the right direction, but you are using CRYENGINE 3 for god's sake. One of the BEST outdoor renderers out there. Why do all your maps look like something out of....well, a game? Serious as hell here. The world is not just made of 14 shade of grey or brown. War is dirty and gritty yeah, but the worlds we are crushing under our feet should be gorgeous. Stop emulating Battlefield 3.

Here are the sad parts:

1. My Merc unit already has over [Redacted] Star Citizen ships between us. Including the rare [Redacted]
2. I have already spent twice as much on Star Citizen than Mechwarrior:Online and I've been playing MW:O almost every night for the past year.
3. Star Citizen is looking at a 2015 release. TWO YEARS away and I already know potentially more about their combat, economy, PVP, PVE and MMO features that Mechwarrior:Online Community Warfare which will be out in just over two months. I understand the power of surprise, presentation and timing...but we are MOSTLY adult gamers here. We don't cater to that s*** anymore.
4. Communication (see above) - Or lack there of. When PGI first started posting about MW:O it was like nirvana. The early dev blogs were welcome, warm fireside chats that looked to be the begining of an open, transparent and constant relationship with the developers. That didn't last long. I understand time contraints when trying to finish the product but you guys have DROPPED the BALL. Facebook? Twitter? Ha. What a joke. Again. If you are trying to get new, young faces into Mechwarrior, more power to you. But, I may only speak for myself, but I'm 46. I don't tweet and I don't Face. What do I do? I read and participate in forums. I engage those within my game circle to deepen those bonds to them and the game. And I spend ALL of my discretionary/mad money those games.

Basically what I feel for Star Citizen is like James Earl Jones from Field of Dreams. (paraphrased of course)
Ray. People will come, Ray. They'll come to Star Citizen for reasons they can't even fathom. They'll turn up your games not knowing for sure why they're doing it. They'll arrive at your server as innocent as children, longing for the past. "Of course, we won't mind if you look around", you'll say, "It's only $20 per person". They'll pass over the money without even thinking about it: for it is money they have and peace they lack. And they'll walk out to the hangers; sit in flightsuits on a perfect afternoon. They'll find they have reserved seats somewhere in one of the fighters, where they sat when they were children and cheered their heroes. And they'll play the game and it'll be as if they dipped themselves in magic waters. The memories will be so thick they'll have to brush them away from their faces. People will come Ray. The one constant through all the years, Ray, has been immersive computer games. America has rolled by like an army of steamrollers. It has been erased like a blackboard, rebuilt and erased again. But social gaming has marked the time. This simulation, this game: it's a part of our past, Ray. It reminds us of all that once was good and that could be again. Oh...people will come Ray. People will most definitely come

PGI. I'm submitting this to you. People want dynamic economies. People want PVE. People want MMO/RPG elements. If you build it.....they will come.

Edited by BlackWidow, 09 July 2013 - 02:54 PM.


#111 BlackWidow

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Posted 09 July 2013 - 02:38 PM

I woke up this morning and actually hated myself. I hate to admit it, but I am now officially more interested in Star Citizen than Mechwarrior:Online. And here is why.
I'll try not to make a WALL OF TEXT® [edit: failed]

Mechwarrior:Online-
Here are the good parts:

1. Launch is almost here. Star Citizen will take more than a YEAR after the MW:O launch before it's probably even Open Beta.
2. I have loved Battletech for 25 years. I loved Wing Commander yeah, but 18 years ago I would have MARRIED Mechwarrior 2 if it was legal in my state.
3. Community Warfare will be finally revealed.
4. Mechs designs are mostly fantastic, but scale on 1/2 of them is WHACK. We could assume this is for balancing issues, but devs are completely MUM on this issue.
5. More maps, more mechs, esp PROJECT PHOENIX, coming soon. Hell ya.
6. Clans will come, I will kill them all.

Here are the bad parts:

1. Poor weapon balance due to PINPOINT ALPHA STRIKE. Yes, it's an FPS sim but devs did not handle going from RNG hit table to point and click. Armor needs doubled again, or do not allow for 100% convergence. TT or not, BASIC rule balance has been broken from the start.
2. Poorly implemented HEAT TABLE, ie. no real penalties. Use the TT heat table, and weapon boating issue would be fixed.
3. Maps are "good" but really don't even impress me as much as the old MW2 ones did. New Canyon is a step in the right direction, but you are using CRYENGINE 3 for god's sake. One of the BEST outdoor renderers out there. Why do all your maps look like something out of....well, a game? Serious as hell here. The world is not just made of 14 shade of grey or brown. War is dirty and gritty yeah, but the worlds we are crushing under our feet should be gorgeous. Stop emulating Battlefield 3.

Here are the sad parts:

1. My Merc unit already has over [Redacted] Star Citizen ships between us. Including the rare [Redacted]
2. I have already spent twice as much on Star Citizen than Mechwarrior:Online and I've been playing MW:O almost every night for the past year.
3. Star Citizen is looking at a 2015 release. TWO YEARS away and I already know potentially more about their combat, economy, PVP, PVE and MMO features that Mechwarrior:Online Community Warfare which will be out in just over two months. I understand the power of surprise, presentation and timing...but we are MOSTLY adult gamers here. We don't cater to that s*** anymore.
4. Communication (see above) - Or lack there of. When PGI first started posting about MW:O it was like nirvana. The early dev blogs were welcome, warm fireside chats that looked to be the begining of an open, transparent and constant relationship with the developers. That didn't last long. I understand time contraints when trying to finish the product but you guys have DROPPED the BALL. Facebook? Twitter? Ha. What a joke. Again. If you are trying to get new, young faces into Mechwarrior, more power to you. But, I may only speak for myself, but I'm 46. I don't tweet and I don't Face. What do I do? I read and participate in forums. I engage those within my game circle to deepen those bonds to them and the game. And I spend ALL of my discretionary/mad money those games.

Basically what I feel for Star Citizen is like James Earl Jones from Field of Dreams. (paraphrased of course)
Ray. People will come, Ray. They'll come to Star Citizen for reasons they can't even fathom. They'll turn up your games not knowing for sure why they're doing it. They'll arrive at your server as innocent as children, longing for the past. "Of course, we won't mind if you look around", you'll say, "It's only $20 per person". They'll pass over the money without even thinking about it: for it is money they have and peace they lack. And they'll walk out to the hangers; sit in flightsuits on a perfect afternoon. They'll find they have reserved seats somewhere in one of the fighters, where they sat when they were children and cheered their heroes. And they'll play the game and it'll be as if they dipped themselves in magic waters. The memories will be so thick they'll have to brush them away from their faces. People will come Ray. The one constant through all the years, Ray, has been immersive computer games. America has rolled by like an army of steamrollers. It has been erased like a blackboard, rebuilt and erased again. But social gaming has marked the time. This simulation, this game: it's a part of our past, Ray. It reminds us of all that once was good and that could be again. Oh...people will come Ray. People will most definitely come

PGI. I'm submitting this to you. People want dynamic economies. People want PVE. People want MMO/RPG elements. If you build it.....they will come.

Edited by BlackWidow, 09 July 2013 - 02:53 PM.


#112 Roland

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Posted 09 July 2013 - 02:43 PM

I already gave that dude some of my money.... Figured I owed it to him purely for WingCommander... which I'm pretty sure I pirated at some point back in my youth.

#113 Homeless Bill

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Posted 09 July 2013 - 02:48 PM

Most of my unit is planning to transition over to Star Citizen as well. It's getting to the point where a lot of people are losing faith. We stayed strong during most of the poptart craze, but patience is starting to wear thin.

I truly hope PGI has some magic ready to pull out of their ***, because I see no way they can continue to miss every deadline without pushing release back. All we can do now is hope.

Edited by Homeless Bill, 09 July 2013 - 02:48 PM.


#114 BlackBeltJones

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Posted 09 July 2013 - 02:49 PM

I cant wait for December and the release of the Dog-fighting Module. I was so excited when MWO was announced and I still try to get excited when I play but honestly come December I'll never login here again.

#115 BlackWidow

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Posted 09 July 2013 - 02:52 PM

View PostRoland, on 09 July 2013 - 02:43 PM, said:

I already gave that dude some of my money.... Figured I owed it to him purely for WingCommander... which I'm pretty sure I pirated at some point back in my youth.


LOL. Classic Roland.

#116 Sybreed

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Posted 09 July 2013 - 02:55 PM

already spent more on SC than MWO myself... got a Constellation and the M50 Interceptor and I stopped spending money on MWO... waiting for them to fix their game (next patch is crucial IMO)

#117 Bilbo

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Posted 09 July 2013 - 02:57 PM

Bah....I intend to play both. I have no doubt that PGI will cure the current imbalance issues (yes I know I'm in the minority here) and I can't resist the draw of a good sandbox space sim.

#118 Agent 0 Fortune

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Posted 09 July 2013 - 02:58 PM

But does it have big stompy robots? if not, pass.

#119 Wintersdark

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Posted 09 July 2013 - 02:59 PM

I'm not knocking SC here - I'm really looking forward to it as well. But don't count your chickens before they hatch.

I've been an avid gamer since the 80's, and I have never - not once - seen a game meet up with its hype. Particularly so early in the development process, lots of features end up being dropped outright or severely simplified to get the game out the door.

People said what you're saying now about MWO a year or so ago. Look at the early dev blogs, compare with what we have.

That's just the reality of game development.

Still, while I absolutely won't drop mwo, because even with very limited time I can in fact play more than one game at a time.... I'm very excited for star citizen.

Just... It won't end up being what its hyped to be.

Just ask the early founders here.

#120 Balsover

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Posted 09 July 2013 - 03:00 PM

Don't forget about Star Citizens Oculus Rift support!





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