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Matchmaker Is Still ****

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#1 maniacos

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Posted 07 May 2014 - 11:11 AM

Either I win 1, 2, 3/12 or I lose by this rate. Sometimes one gets missiles from all sides. I don't know what you are doing, but that Matchmaker is not doing it's job.
Also, the turrets are too strong.

Edited by Egomane, 07 May 2014 - 01:37 PM.


#2 Dymlos2003

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Posted 07 May 2014 - 11:15 AM

View PostJherek C, on 07 May 2014 - 11:11 AM, said:

Either I win 1, 2, 3/12 or I lose by this rate. Sometimes one gets missiles from all sides. I don't know what you are doing, but that Matchmaker is not doing it's job.
Also, the turrets are too strong.


Even if teams were balanced perfectly you will still get those type of games.

#3 Joseph Mallan

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Posted 07 May 2014 - 11:15 AM

View PostJherek C, on 07 May 2014 - 11:11 AM, said:

Either I win 1, 2, 3/12 or I lose by this rate. Sometimes one gets missiles from all sides. I don't know what you are doing, but that Matchmaker is not doing it's job.
Also, the turrets are too strong.

And for every match like yours there is matches like mine were Yesterday 12-10, 12-9 12-6...

#4 Flaming oblivion

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Posted 07 May 2014 - 11:19 AM

The match makers completely broke , PGI keeps trying to dix it but every time they release something its broke and has to be pulled back or just doesn't get released , Sigh cant believe I'm saying this but sometimes I miss EA and NC soft.

#5 maniacos

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Posted 07 May 2014 - 11:23 AM

I wish we could just create our own games and select maps, mechs, tonnage and so on.
No, not like that joke of private games. Own PUBLIC games.

#6 Flaming oblivion

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Posted 07 May 2014 - 11:27 AM

View PostJherek C, on 07 May 2014 - 11:23 AM, said:

I wish we could just create our own games and select maps, mechs, tonnage and so on.
No, not like that joke of private games. Own PUBLIC games.


That would be the end of MWO all the brawlers on the death star , long range on alpine / caustic etc etc.

#7 maniacos

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Posted 07 May 2014 - 11:34 AM

View PostFlaming oblivion, on 07 May 2014 - 11:27 AM, said:


That would be the end of MWO all the brawlers on the death star , long range on alpine / caustic etc etc.


Nope, would not.
Older MW games went with that for years. The matchmaker is just frustrating.

My last game was 10/12 that was fun, but 8, 9, 10/12 are very rare. If the mm would be working right these games would be the majority of the matches.

Edited by Jherek C, 07 May 2014 - 11:46 AM.


#8 ProtoformX

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Posted 07 May 2014 - 11:53 AM

From my experience, I too feel that the matchmaker is heavily flawed:

When I PUG, which is a lot lately, the matches tend to swing one way or the other. 1-12 or 12-0 is not uncommon. They're rare, but 12/6 or 10/12 matches do show their face every once in a while.

When I'm part of a 4-man premade, the matches tend to swing hard in our direction OR it's a close loss. The difference here being that the premade has a huge impact on the outcome of the match, where a solo PUG has very little influence.

According to my observations, the primary issue is equaling the skill levels of the premades between the teams. Also, a premade should never be put against a pure PUG team.

#9 Flaming oblivion

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Posted 07 May 2014 - 11:54 AM

I agree the match makers broke , making it so you can pick the maps you want would cause a whole load of problems

#10 maniacos

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Posted 07 May 2014 - 11:56 AM

Well, there is always some problem. The question is, what would be more fun?

Also, with a public loby, the socialisation in this game would be much better. You would get to know much more people, maybe even getting friends or team mates. Now I have to request friends that I met somewhere else (thrird party or what else). If there was a big loby, a proper public chat and meetup for matches, there would be much more socialisation in the game and not this "fight them and never see again", what we have now.
You could have rooms for light, med, heavy and assault, you could makeup matches and so on. THAT would be a full featured online game in my opinion.

Edited by Jherek C, 07 May 2014 - 12:00 PM.


#11 A banana in the tailpipe

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Posted 07 May 2014 - 12:03 PM

View PostFlaming oblivion, on 07 May 2014 - 11:54 AM, said:

making it so you can pick the maps you want would cause a whole load of problems


Problems such as players being happy? If I had the ability to exclude maps from the rotation (aka pick the maps I wish to drop on) it would be nice. I do think it should be part of the premium perks tho. Imagine removeing all hot maps from your rotation. You could build mechs based on the consistency of your skill rather than a gamble on which map will screw with your performance and ultimately your team when you drop in something the map totally gimps. You'll still see players using lasers on hot maps because of AC ammo limitations, and you'll still see ACs on cold maps because of ghost heat. This way PGI could boost C-Bill gains for those willing to risk random maps, and for those who just want to pout about it they can go into privte leagues.

The population can't support such a great idea, but great ideas being ignored is why the population is suffering.

#12 CeeKay Boques

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Posted 07 May 2014 - 12:04 PM

View PostFlaming oblivion, on 07 May 2014 - 11:19 AM, said:

The match makers completely broke , PGI keeps trying to dix it but every time they release something its broke and has to be pulled back or just doesn't get released , Sigh cant believe I'm saying this but sometimes I miss EA and NC soft.


I'm not seeing it. There are a lot of players out there. There is a wide field for (1500pts or something) the Elo. If you're average, (which by definition most of us are) you will see players from both sides of the spectrum. On occasion you might get a few of one or the other, or Alcohol/weed might lower/raise the quality of the players current elo mark. I've had fantastic back and forth games of late. Luckily for us there are thousands of players playing the game, you're going to get a smattering of skill levels. People seem to think if the game didn't end 12-11 the matchmaker is broken.

I would love it if PGI said they turned off the MM weeks ago... How would y'all know?

#13 A banana in the tailpipe

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Posted 07 May 2014 - 12:05 PM

View PostTechnoviking, on 07 May 2014 - 12:04 PM, said:

I would love it if PGI said they turned off the MM weeks ago... How would y'all know?


I noticed it after the reset, and I notice it every time I drop solo.

#14 Flaming oblivion

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Posted 07 May 2014 - 12:18 PM

View PostTechnoviking, on 07 May 2014 - 12:04 PM, said:


I'm not seeing it. There are a lot of players out there. There is a wide field for (1500pts or something) the Elo. If you're average, (which by definition most of us are) you will see players from both sides of the spectrum. On occasion you might get a few of one or the other, or Alcohol/weed might lower/raise the quality of the players current elo mark. I've had fantastic back and forth games of late. Luckily for us there are thousands of players playing the game, you're going to get a smattering of skill levels. People seem to think if the game didn't end 12-11 the matchmaker is broken.

I would love it if PGI said they turned off the MM weeks ago... How would y'all know?


I suspect I'm still slightly below average , My first couple of weeks playing did some damage , That said My w/l and k/d are constantly improving as it stands so i'm levelling out more , Although one team with most players running trials or shooting walls/each other , or firing lrms at 50m or mpl at 800m getting put up against a team of focus firing meta build vets a hugely disproportional % of matches is getting old.

#15 maniacos

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Posted 07 May 2014 - 12:21 PM

View PostTechnoviking, on 07 May 2014 - 12:04 PM, said:


I'm not seeing it. There are a lot of players out there. There is a wide field for (1500pts or something) the Elo. If you're


The mm should make the mech power even (what it doesn't at it seems not to take loadout into account), then all what's left is the player skills. So, no matter how good or bad the players are, that should even on the long run. But when most games end in total loss or total win, the teams are ******* just not even.

#16 van Uber

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Posted 07 May 2014 - 12:27 PM

View PostJherek C, on 07 May 2014 - 12:21 PM, said:


(what it doesn't at it seems not to take loadout into account)


Not really sure what you're suggesting, but introducing a variable into the MM that tries to catch up with the FotM will not end well. Tonnage, sure, but that is on the way.

#17 BourbonFaucet

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Posted 07 May 2014 - 12:37 PM

I've lost every game this week due to potato teams and whoreing by the enemy.

That is all.

#18 maniacos

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Posted 07 May 2014 - 01:46 PM

View Postvan Uber, on 07 May 2014 - 12:27 PM, said:


Not really sure what you're suggesting, but introducing a variable into the MM that tries to catch up with the FotM will not end well. Tonnage, sure, but that is on the way.


What do I know how they measure it internally... But teams full of LRM boats just suck.

#19 Truthstar

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Posted 07 May 2014 - 01:48 PM

View PostFlaming oblivion, on 07 May 2014 - 11:19 AM, said:

The match makers completely broke , PGI keeps trying to dix it but every time they release something its broke and has to be pulled back or just doesn't get released , Sigh cant believe I'm saying this but sometimes I miss EA and NC soft.



Whoever at PGI should just swallow the fact that knowledge of math doesn't equal to realities. ELO was a terrible idea. Switch drops to even classes 3/3/3/3 and move the hell on already.

Edited by Truthstar, 07 May 2014 - 01:49 PM.


#20 Boris The Spider

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Posted 07 May 2014 - 02:00 PM

Sorry OP, wrong on both counts.

View PostJherek C, on 07 May 2014 - 11:23 AM, said:

I wish we could just create our own games and select maps, mechs, tonnage and so on.
No, not like that joke of private games. Own PUBLIC games.


We have always been able to make our own games, you just need to gather together enough people to fill both sides on a public TS server. Granted, you cant choose the map, but its pretty close.

View PostJherek C, on 07 May 2014 - 11:11 AM, said:

Either I win 1, 2, 3/12 or I lose by this rate. Sometimes one gets missiles from all sides. I don't know what you are doing, but that Matchmaker is not doing it's job.
Also, the turrets are too strong.


This is why I know that the 'Stomps' have nothing to do with the matchmaker. We spent 4 hours on a Saturday meticulously setting up teams, shuffling members back and forth, filtering out ECM, missiles, meta builds, even went as far as putting everyone in the same stock mech. And you know what happened? The first side to gain the advantageous position stomped the other team into the dirt. Back and forth, interspersed with the odd close game. Pretty much like we see in the live queue.

It was quite impossible to engineer a close game.

Edited by Boris The Spider, 07 May 2014 - 02:07 PM.






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