Summoner Screenshots Revealed!
#101
Posted 08 May 2014 - 12:48 PM
That right arm bugs me still though.
#102
Posted 08 May 2014 - 12:49 PM
Here's a question I've always had about the Thor, are those boxy things missile launchers on the legs, or something else?
#103
Posted 08 May 2014 - 12:49 PM
Edited by Rubidiy, 08 May 2014 - 12:50 PM.
#104
Posted 08 May 2014 - 12:54 PM
Hardpoints:
LA: 1B
LT: 1M
RA: 1E
Are you serious, PGI? If at least you said "Minimum Hardpoints"...
#105
Posted 08 May 2014 - 12:58 PM
Archon, on 08 May 2014 - 12:49 PM, said:
Here's a question I've always had about the Thor, are those boxy things missile launchers on the legs, or something else?
just decorative basically. they aren't missiles or anything by the record sheets, so we don't know what they were supposed to be.
#106
Posted 08 May 2014 - 01:00 PM
mithril coyote, on 08 May 2014 - 12:58 PM, said:
TRO art was drawn before the write up. Apparently the TRO art reflects the 'MK1' designs. This had the Summoner with a SRM 6 in the CT and they got distributed on the thighs.
This is also why the Mad Dog and Timber Wolf both have LRM boxes of 15, not 20.
#107
Posted 08 May 2014 - 01:02 PM
vortmax, on 08 May 2014 - 11:31 AM, said:
A: Gauss (LA), SRM6 (LT), LPL (RA)
B: LRM20 + SRM4 (LA), NARC + AMS (LT), LRM20 + SRM4 (LA)
C: UAC-20 (LA), Streak-6 (LT), ERLL + ERSL (RA)
D: ERLL+ERML (LA), MG+AMS (LT), MG+AMS + Targeting computer (RT), ERLL+ERML (RA)
I see they aren't going to release the D variant because it's very good and we can't have fun!
#108
Posted 08 May 2014 - 01:04 PM
Odanan, on 08 May 2014 - 12:54 PM, said:
Hardpoints:
LA: 1B
LT: 1M
RA: 1E
Are you serious, PGI? If at least you said "Minimum Hardpoints"...
Fun Fact: The 350XL on a 70 ton mech in MWO's speed chart would give the Summoner 88kph (After speed tweak) and the Alt C configuration packs a UAC20. While it dosnt have many hardpoints, trying to avoid a 88kph jumping jagerbomb is still fairly scary.
EDIT: Speed values were wrong, why didnt any of you scrubs point this out to me?!?!
Edited by Xeno Phalcon, 08 May 2014 - 05:53 PM.
#109
Posted 08 May 2014 - 01:04 PM
Mike Getsome, on 08 May 2014 - 11:46 AM, said:
Please rework the Timber Wolf design. If other clan mechs have different smooth look, Timber Wolf looks like it was made on a junkyard from old parts of Inner Sphere mechs.
This!^
(because it's true)
#110
Posted 08 May 2014 - 01:08 PM
CoffiNail, on 08 May 2014 - 01:00 PM, said:
This is also why the Mad Dog and Timber Wolf both have LRM boxes of 15, not 20.
there were no "Mk1 designs'.. the people who worked at FASA have confirmed that. the artwork and design teams just were not working together so you wound up with stats and art that didn't match exactly.
there have been a lot of fan designs where people assumed the art was supposed to be for some previous "pre-nerf' clan mechs and tried to design what they though those would be, but those are all total fan creations, not based on anything of FASA's.
Edited by mithril coyote, 08 May 2014 - 01:12 PM.
#111
Posted 08 May 2014 - 01:10 PM
#112
Posted 08 May 2014 - 01:12 PM
Xeno Phalcon, on 08 May 2014 - 01:04 PM, said:
Fun Fact: The 350XL on a 70 ton mech in MWO's speed chart would give the Summoner 96kph (After speed tweak, 87kph before) and the Alt C configuration packs a UAC20. While it dosnt have many hardpoints, trying to avoid a 96kph jumping jagerbomb is still some scary spit.
With about 14 shots and DOT damage. Or you could drop the other weapons and go more ammo.
#113
Posted 08 May 2014 - 01:16 PM
mithril coyote, on 08 May 2014 - 12:58 PM, said:
They are something in the Hellbringer, which uses the same legs as the Summoner.
Xeno Phalcon, on 08 May 2014 - 01:04 PM, said:
Fun Fact: The 350XL on a 70 ton mech in MWO's speed chart would give the Summoner 96kph (After speed tweak, 87kph before) and the Alt C configuration packs a UAC20. While it dosnt have many hardpoints, trying to avoid a 96kph jumping jagerbomb is still some scary spit.
They said they will nerf the Clan weapons: so 3 hardpoints are bad.
Besides, it's not exactly balanced to have some Clan mechs or variants with 3 hardpoints and others with 11.
Pariah Devalis, on 08 May 2014 - 01:10 PM, said:
They are. Read about the Hellbringer.
#114
Posted 08 May 2014 - 01:17 PM
#115
Posted 08 May 2014 - 01:36 PM
Odanan, on 08 May 2014 - 01:16 PM, said:
I think their reasoning is this from the omnimech construction thread:
Think I hurt my brain.
#116
Posted 08 May 2014 - 01:47 PM
I think this is the first clanmech design that I don't like too much...
Everything else is fine but that triangular upper part bothers me.
Edited by PsyArkron, 08 May 2014 - 01:49 PM.
#117
Posted 08 May 2014 - 01:47 PM
CoffiNail, on 08 May 2014 - 01:00 PM, said:
This is also why the Mad Dog and Timber Wolf both have LRM boxes of 15, not 20.
Yup, that sounds like most TRO designs, lol. Thank you.
#118
Posted 08 May 2014 - 01:48 PM
shad0w4life, on 08 May 2014 - 10:54 AM, said:
You guys REALLY need to release info on clan mechs weapons etc.
LoL, agreed only one Energy, Ballistic & Missile, I think I'll take my Cataphract over this one, even with Clan weapon advantages.
Otherwise, I don't mind the look, but the Thor and Loki were never my kind of mech.
Edited by Monsoon, 08 May 2014 - 01:51 PM.
#119
Posted 08 May 2014 - 02:02 PM
Spheroid, on 08 May 2014 - 11:36 AM, said:
You should feel safe in a seventy ton mech. Excessive glass works against this.
but....but...its Future Glass! indestructible!
#120
Posted 08 May 2014 - 02:06 PM
Domoneky, on 08 May 2014 - 11:09 AM, said:
When something is wrong, yes. This here is ALLLLL right.
aniviron, on 08 May 2014 - 12:48 PM, said:
That right arm bugs me still though.
I feel the same somewhat, but it is mostly a copy of the timberwolf arm, as it should have been, minus the hexagon.
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