Summoner Screenshots Revealed!
#61
Posted 08 May 2014 - 11:42 AM
#62
Posted 08 May 2014 - 11:43 AM
That is all.
#63
Posted 08 May 2014 - 11:46 AM
Please rework the Timber Wolf design. If other clan mechs have different smooth look, Timber Wolf looks like it was made on a junkyard from old parts of Inner Sphere mechs.
#64
Posted 08 May 2014 - 11:47 AM
Xeno Phalcon, on 08 May 2014 - 11:15 AM, said:
Clan heavies are all fast for their size.. IS mechs were typically 4/6 movement in TT, clan heavies usually 5/8. the clan heavies were as fast as stock IS mediums, while usually packing the firepower of an IS succession wars assault. one of the reasons the clans swept over the IS early in the invasion, they were facing low tech opponents where one clan mech could easily be worth 2-3 Is mechs of the same mass.
of course, towards the end of the invasion, when the IS was able to field a lot of endo, ferro, Xl, pulse, ER, etc on its mechs, the playing field was much more close to level, and the clans had a lot more trouble.
Tin Man Dan, on 08 May 2014 - 10:53 AM, said:
actually it's basically a clan thunderbolt.
3rdworld, on 08 May 2014 - 11:19 AM, said:
actually the A variant would use exact same hardpoints as the Prime in MWO. you swap the LBX for a guass, the ERPPC for a LPL, and the LRM's for an SRM6.
ditto for the M (Malthus) config.. it's a Prime with the LRM's swapped for a Streak SRM6.
the C config is only one small laser short of being viable on the prime hardpoints. (UAC20, Streak SRM6, ERlarge, ERsmall)
If i had to guessthe other two versions in the game would be the B (LRM20 and SRM4 in each arm, Narc and AMS in left torso), and the D (ERlarge and ERmedium in each arm, AMS and machinegun in both left and right torso's, also 6 extra heat sinks)
that would give you a great mix of hardpoints in the Omnipods.
Edited by mithril coyote, 08 May 2014 - 11:49 AM.
#65
Posted 08 May 2014 - 11:47 AM
Love it!! This was one of my all time favorite mechs, fast, balanced and brutal!!! I can see having a whole lot of fun in this. Yes, it could use a bit more armor, but me thinks i will sacrifice 2 JJ for that. As for lack of hard points, the Summoner never was a brawler IMO, it was best at hit and move tactics. Pop up, take a few shots, disappear. Could be a very effective light/medium hunter as well with how fast it moves. Cannot wait to play around with this mechs configuration when the clan mechs drop!!
#66
Posted 08 May 2014 - 11:47 AM
#67
Posted 08 May 2014 - 11:49 AM
#68
Posted 08 May 2014 - 11:50 AM
Edited by SgtMagor, 08 May 2014 - 11:51 AM.
#69
Posted 08 May 2014 - 11:52 AM
Ryan the Lion, on 08 May 2014 - 11:49 AM, said:
That´s a good one
#70
Posted 08 May 2014 - 11:52 AM
please let this become a reality.
#71
Posted 08 May 2014 - 11:53 AM
Dragunz Pryde, on 08 May 2014 - 11:47 AM, said:
Love it!! This was one of my all time favorite mechs, fast, balanced and brutal!!! I can see having a whole lot of fun in this. Yes, it could use a bit more armor, but me thinks i will sacrifice 2 JJ for that. As for lack of hard points, the Summoner never was a brawler IMO, it was best at hit and move tactics. Pop up, take a few shots, disappear. Could be a very effective light/medium hunter as well with how fast it moves. Cannot wait to play around with this mechs configuration when the clan mechs drop!!
You poor thing. You haven't heard. Jump jets, equipment, and engines are fixed on clan mechs. Can't be removed. Some even have fixed heat sinks or so they've said.
#72
Posted 08 May 2014 - 11:55 AM
also, in regards ot the dome cockpit thing:
dome cockpit is canon/lore:
it is supposed to look like that.
Edited by mithril coyote, 08 May 2014 - 11:57 AM.
#73
Posted 08 May 2014 - 11:56 AM
#74
Posted 08 May 2014 - 11:57 AM
Three hardpoints in the prime not an issue - love my dragon with three weapon load-out so not that different..... except it's bigger... can jump.... is clan.... is summoner!
#75
Posted 08 May 2014 - 11:58 AM
3 hardpoints on a 70 ton heavy mech?. And you can't change almost anything? fixed FF, ES, HS and JJ. Sorry, but I don't like it.
#76
Posted 08 May 2014 - 11:59 AM
#77
Posted 08 May 2014 - 11:59 AM
shad0w4life, on 08 May 2014 - 10:54 AM, said:
You guys REALLY need to release info on clan mechs weapons etc.
I made a Summoner Build with the Thunderbolt 9S and you can make it work with the same 3 hard points. Just have to work a little harder instead of just playing easy mode meta.
#78
Posted 08 May 2014 - 11:59 AM
shad0w4life, on 08 May 2014 - 11:03 AM, said:
Yeah, like I said thought, with the clan weapon balancing those builds aren't all that powerful.
You won't get an AC20 in there, LBX10 weight is much lower.
Remember you can't swap engines.
Clan ultra ac20s and lbx ac20s are both smaller AND lighter. Additionally, the lower arm actuator is dynamic, so it is present with small weapons, but will auto-remove itself with larger ones.
This is a FAST CLAN heavy mech with JUMPJETS. Restricted hard points will mean you have to rely on larger weapons, rather than many smaller ones, but it is possible.
Edited by pbiggz, 08 May 2014 - 12:02 PM.
#79
Posted 08 May 2014 - 12:02 PM
#80
Posted 08 May 2014 - 12:04 PM
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