Posted 09 May 2014 - 12:22 PM
(Because this was fun to write)
TUTORIAL ONE. MAP: Forest Colony Snow
COMPUTER: Reactor: ONLINE. Sensors: ONLINE. Weapons: OFFLINE. Warning. Partial Systems Lockout Detected.
DEAD EYE: Good morning! Man, how about this dry heat, eh? Heh. Yeah, that's me in the big mech in front of you. I'm your babysitter today, kid. Someone paid me a fat wad of c-bills because they think you need a refresher course. I'm warning you, though. Shoot me once, kid, and I swear to god... Just don't do it.
COMPUTER: Gyros: ONLINE.
DEAD EYE: I just enabled your mech's gyros. This will let you turn your mech's upper torso around. Go ahead, give it a try. You'll notice your Centurion can only turn so far in any direction. You're a bipedal mech, not a tank. So get used to the range.
SYSTEM EVENT: Invert mouse popups
DEAD EYE: Now, we need... or rather, you need to do some walkin' today, kid, so I'm going to reenable your mech's mobility. Don't trip and fall over, all right? You have no idea how much it costs to repaint those things.
COMPUTER: Navigation: ONLINE.
SYSTEM EVENT: Movement tutorial pop-ups
DEAD EYE: There ya go, kid. Now you're moving around. You look like a drunken Lyran on Liberation Day, but some practice, and you'll be walking as straight as a toddler in no time.
COMPUTER: Nav Point Alpha: MARKED.
DEAD EYE: I just gave your system a new nav point. Head there. Once you get to Nav Alpha, we'll talk about giving you full control of your mech. I sure as hell ain't turning your weapons on while you're standing right in front of me...
SYSTEM EVENT: More movement tutorial
COMPUTER: Nav Point Alpha: REACHED.
DEAD EYE: All right, kid. If I'm going to give you full mech control, we'll need to cycle power. Do a full reboot. Go ahead and power down your mech.
SYSTEM EVENT: Power-off tutorial
DEAD EYE: There you go. You're powered down now, so if the enemy were close by, they wouldn't detect you. Normally, anyways. It's not a bad tactic, really. If half your mech is blown off and you want to get some prayer in before the hunters find you. Let's see here... okay. Your mech should be release. Go ahead and power up.
SYSTEM EVENT: Power-up tutorial
COMPUTER: Reactor: ONLINE. Sensors: ONLINE. Weapons: ONLINE. All systems nominal.
DEAD EYE: Good. You're up and running kid. I'm sending you another nav point. Head there. We got some work to do.
COMPUTER: Nav Point Beta: REACHED.
DEAD EYE: There should be an automated turret near your location. Don't worry, it's a medium laser turret. You're out of range. Go ahead and get a sensor lock on that turret now.
SYSTEM EVENT: Hit the R Key Tutorial
COMPUTER: New Target: ACQUIRED.
DEAD EYE: All right. Yeah, it's a medium laser turret. You'll notice the computer marked it as Target Alpha. The computer should automatically designate targets in the battlefield for you. It's a bad idea to fight alone, so this will help your allies know who it is you're trying to piss off. Now, your mech is equipped with Long Range Missiles. Hover your targetting reticle over the turret to lock on. Once you have tone, well... you know what to do.
SYSTEM EVENT: Targetting tutorial; launch LRM tutorial
COMPUTER: Enemy Target: DESTROYED
DEAD EYE: Nice work. Okay. Head to Nav Charlie. I see a couple more turrets on these satellite images, and they aren't going to shoot themselves.
COMPUTER: Nav Point Charlie: REACHED
DEAD EYE: Are you all right, kid? It looks like you took some missile fire from those turrets. I have no idea where they found some LRMs, but we can ask questions later. Try and keep to cover as best you can. You've got to get inside the minimum range of those LRMs.
SYSTEM EVENT: Minimum range tutorial; Keep to cover tutorial
DEAD EYE: All right, you're inside those LRM launcher's minimum range. Light'em up!
SYSTEM EVENT: Heat Management tutorial
DEAD EYE: There we go. Those launchers are toast. Good work, kid. We're done here. Go ahead and head back to base. I'm going to do one last sweep and make sure we're not missing anything.