YueFei, on 10 May 2014 - 04:41 PM, said:
Yeah, just take your total damage divided by matches played, for a particular mech variant, under your "Battlemech Statistics" tab.
I always find it amusing when people say they average 400 to 600 damage in a particular mech variant. There shouldn't be such a wide range specified if they actually checked their stats. Some people are just too lazy to even do that, even though to post on the forums they are already logged in. =P
For example, for my most-played mech since the stat reset, the Centurion-AL, I have 90 matches played in it, with a total of 41,465 damage. That's 460 damage per match.
That might seem decent, except I know it's kinda bad, because an even more interesting stat than damage-per-match is *damage-per-minute*. See, the Centurion-AL runs hot, so I spend alot of time cooling off and not helping my team. My win/loss in that thing is 1.07. I have spent 10:35:59 time driving that thing. So if you take my total damage and divide by the time, you get 65 damage per minute. Simply put, I am not putting out alot of pressure on the enemy team. In evaluating my performance, I think I should spend more time giving the enemy a bad target to shoot at, even if I'm at the heat limit and not going to shoot. Absorbing some hits on my Centurion's arm / arm stump / shoulder will help alleviate pressure from my teammates, and hopefully compensate for my lack of DPS.
I believe damage-per-minute is a far better indicator of how active you are in a match and how much pressure you are putting into the enemy team.
Thanks for the info!
Alright, so I've upgraded myself to a Victor 9S with 2 PPC, 2 AC5, JJ, and all that glorious nonsense.
I'll be comparing the stats of my most commonly used CPLT-C1(F) vs the VTR-9S(C).
CPLT-C1(F)
Loadout: 3 ER Large
Matches Played: 302
Average Damage: 505
DPM: 71
VTR-9S(C)
Loadout: 2 PPC, 2 AC5
Matches Played: 29
Average Damage: 603
DPM: 80
Overall I'd say those stats aren't too surprising, given that 3 ER Large gives an alpha of 27 per shot, and the 2 PPC, 2 AC5 gives an alpha of 30. The intersection point comes in the form of weapon accuracy. The ER Large may be close when it comes to average damage and DPS, but a lot of times that damage is scattered across multiple areas, whereas the meta build is FLD, and it shows in the KDR ratio (although running a Catapult with hitscan weapons does require more exposure time).
Does it need a nerf? Ehhhhhhhhhhhhhh...
To be quite honest, it really depends on the player. The meta definitely offers an advantage to players that already play well, but doesn't really give any advantages to newer players, or players that can't aim consistently. It doesn't seem to have that large of an impact on Win/Loss ratio (Ex: Orion w/ 100 matches: 2.16 vs Meta Highlander w/ 259: 2.08) (Ex2: Catapult w/ 302 matches: 1.74 vs Meta Shadowhawk w/ 333: 1.57).
Overall it's a loadout designed to maximize damage, but from what I've seen it has very little impact on a player's average damage (I'm willing to bet my VTR-9S will come down closer to 500 as time goes on), nor has a very large impact on the outcome of a game.
The problem happens when you have a coordinated drop of 1 or 2 premades on the same team that are all running the meta, which (given the plethora of other issues) is just more proof of a flawed matchmaking system.
*Edit*
And yes, I did buy 3 Victors (including MC for the champion) and mastered them all out just for the sake of seeing how much easier it would be. Overall it's not as fun as my Catapult, and most of the fun is just watching how many people complain in the chat and use it as an excuse for making poor decisions (like standing still in a light mech).
Edited by Aresye, 11 May 2014 - 02:47 AM.