Aeten, on 11 May 2014 - 05:25 AM, said:
Things an LRM mech generally doesn't need to worry about:
- Heat (if set up by someone with any semblence of intelligence)
- Damage
- Aiming
- Positioning
- Poptarts / alpha strikes
This is incorrect. LRM mechs have to worry about all of the above.
Heat: Almost every mech has to worry about heat. Alot depends on ho far you are wanting to push the envelope. The main difference between LRM mechs and mechs with more direct fire builds is you generally are not alpha striking with an LRM mech. Therefore the Heat efficiency is off. This isn't anything a mech relying on lasers or Autocannons couldn't do. It's just a matter of trigger discipline.
Damage: I am assuming you are referring to incoming damage. LRM mechs take damage just like any other mech. If anything they have a harder time doing the defensive jukes most other mechs do since they tend to have to keep their reticle on the target the entire time.
Aiming: IT is simply not true that an LRM mech does not need to aim. We aren't after pin point accuracy becasue the nature of the LRM's prevent pinpoint damage. IT's always a spread. You do need to follow and maintain a lock through your entire arc if you want the LRMS to track. The abundance of ECM and pilots that know WTF they are doing makes that diffiuclt. Lights and fast mediums can be especially hard to deal with in this regard and usually the faster you are the less missiles will hit anyway.
Positioning: This is the bullet point that made my jaw drop. Positioning is EVERYTHING for an LRM mech. Especially one that is using IDF. You have to know the maps. You have to know the arcs. You need to pay attention to see if you are even hitting. just firing at and random triangle that appears on your screen is the sign of a novice. You are firing at stuff you can't see. You have to know the maps in order for that to be successful. It's also helpful if you have a spotter that can actually talk to you and let you know if your missiles are getting through.
There is also the problem of enemy positioning. You start raining down LRMS you are going to get some of the enemy team trying to sniff you out. If you are just out in the middle of no where you are going to get creamed by whatever light decides to engage you. Alot of fights have some give and rake. Lances are actually circling around each other trying to get position on each other. if you ignore that as an LRM boat you will get overrun. If you are in an LRM boat and you didn't have to worry about positioning then it is more a testament to how good the other players were in containing the enemy than how good you were.
Poptarts/alpha strikes: LRM boats fire from behind cover. Poptarts jump up from behind cover to fire at things on the other side. How exactly does an LRM boat not have to worry about that? Especially since the LRMS let everyone on the map know where they are.
Dedicated LRM mechs are heavily dependent on the rest of the team. Yeah you need them to get locks but you need them also to contain a the enemy and give you good intel on where they enemy is. You have to move as an LRM mech just as much if not moreso than any other mech. Without teamwork you aren't going to be doing much IDF. That just leaves you with the direct method of bringing your LRMS into play. Which adds the ability to Dumb fire the missiles when needed which is a skill all it's own. LRMS have far more challenges to successfully using them than any other weapon system in the game.
-They have a severe minimum range penalty
-Most weapons don't have to deal with ECM. LRM's do. The only other weapon system that is penalized more is the Streak SRM2 and that is because it literally will not fire without the lock.
-The missiles arc can take some getting used to and make it difficult to fire at something directly in front of you. Some rock overhang on Touemaline, the little hut on top of the HPG manifold, or any interior location makes LRMs completely useless.
-The missiles are slow compared to every other weapons system. It is a telegraphed punch that can usually be dealt with and announces to anyone paying attention where you are.
-It is also all splash damage which makes it very difficult to bring enemies down without unloading a significant portion of your ammo.
-Despite being called Long range missiles they are actually a medium range weapon. Most ballistics and the longer range Energy weapons out distance the LRM. Which means that fighting poptarts or any other meta build team can be problematic since they can keep you are range alot easier than you can. Getting close enough to effectively use the LRMs causes other roblems. See minimum range.
Can you just spam missiles from relative safety all game? It depends on who and where you are fighting. It is rare to find a game where you are not harassed throughout the game. People tend to go for LRM mechs just because of the difficulties the weapon system faces. You have to maintain a lock, you have to keep them at range. An LRM mech is meant to soften up a target. a team who is willing to use massed LRM fire can do a number on an unsuspecting enemy but, you generally cannot get the kind of coordination required to make that a consistently successful tactic out of Pugs. It's a team player mech. You aren't there for the kills. You are there to help your team get the kills.
Edited by ThomasMarik, 11 May 2014 - 04:20 PM.