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Lrm And Ssrm Damage Totally Bugged

Weapons Balance Gameplay

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#81 MortVent

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Posted 20 May 2014 - 09:43 PM

If you got a buddy with premium and they think it's just the training grounds... do a private match or two for testing

#82 YueFei

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Posted 20 May 2014 - 10:22 PM

View PostMortVent, on 20 May 2014 - 09:43 PM, said:

If you got a buddy with premium and they think it's just the training grounds... do a private match or two for testing


Yeah, others just tested this in private matches, and it's definitely messed up, not just a Testing Grounds bug. Tested with streaks, so it's not a hit detection problem, and very consistently it comes out to less than 1 damage per missile. It's supposed to be 2.5 damage per missile.

#83 Vassago Rain

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Posted 20 May 2014 - 10:40 PM

http://mwomercs.com/...e-bug-may-20th/

Confirmed that they are doing something with missiles.
Also confirmed that they're sharing systems between clan and IS.
Further confirmed that missiles ARE BROKEN.

I bet all missiles are doing damage based on the range to the target, with low range resulting in almost no damage.

#84 Durandal

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Posted 20 May 2014 - 10:43 PM

At least they finally gave a response...any response...but it's still pretty sad that this happened. Someone mentioned it in another thread, but if we had an actual PTS server that people could both access for long periods of time, and access without some money making gimmick like requiring premium time, perhaps people could actually test these patches ahead of time. It took mere hours of play for people to see the problem with missiles when the patch went live, a PTS could have actually prevented it from ever hitting live servers instead. And yet, here we are...

#85 Sephlock

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Posted 20 May 2014 - 10:43 PM

View PostVassago Rain, on 20 May 2014 - 10:40 PM, said:

http://mwomercs.com/...e-bug-may-20th/

Confirmed that they are doing something with missiles.
Also confirmed that they're sharing systems between clan and IS.
Further confirmed that missiles ARE BROKEN.

I bet all missiles are doing damage based on the range to the target, with low range resulting in almost no damage.

I AM NOSTRASEPHLOCK, BOW TO ME!

I KNOW YOUR FUTURES!

#86 BourbonFaucet

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Posted 20 May 2014 - 10:47 PM

View PostSephlock, on 20 May 2014 - 10:43 PM, said:

I AM NOSTRASEPHLOCK, BOW TO ME!

I KNOW YOUR FUTURES!


Can you spill tomorrow's lottery numbers?

jk no ban pls.

#87 Sephlock

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Posted 20 May 2014 - 11:00 PM

View PostTechorse, on 20 May 2014 - 10:47 PM, said:


Can you spill tomorrow's lottery numbers?

jk no ban pls.

I was going to until you said jk. Oh well.

#88 Deathlike

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Posted 20 May 2014 - 11:05 PM

View PostVassago Rain, on 20 May 2014 - 10:40 PM, said:

http://mwomercs.com/...e-bug-may-20th/

Confirmed that they are doing something with missiles.
Also confirmed that they're sharing systems between clan and IS.
Further confirmed that missiles ARE BROKEN.

I bet all missiles are doing damage based on the range to the target, with low range resulting in almost no damage.


Well, the "fearless leader" returned under dire circumstances... not realizing what was released in the wake of the patch.

#89 Bishop Steiner

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Posted 20 May 2014 - 11:06 PM

View PostVassago Rain, on 20 May 2014 - 10:40 PM, said:

http://mwomercs.com/...e-bug-may-20th/

Confirmed that they are doing something with missiles.
Also confirmed that they're sharing systems between clan and IS.
Further confirmed that missiles ARE BROKEN.

I bet all missiles are doing damage based on the range to the target, with low range resulting in almost no damage.

that concurs with my findings

180 meters...nearly no damage. 18 volleys, Commando live.
200 meters, 14 volleys finally kills it.
500 meters, 10 volleys to kill. Still doing about half their "advertised" damage.

#90 BourbonFaucet

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Posted 20 May 2014 - 11:08 PM

@ Sephlock

So what's the next big oops the game's going to pull?

#91 XX Sulla XX

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Posted 20 May 2014 - 11:09 PM

Testing out my 4 Artimus SRM 4 Griffin and it seems to be about half the damage it normally gets on average.

#92 Wolfways

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Posted 20 May 2014 - 11:12 PM

Why do i get the feeling that this shows how bad clan LRM's are going to be? :)

Edited by Wolfways, 21 May 2014 - 12:16 AM.


#93 Lindonius

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Posted 20 May 2014 - 11:12 PM

View PostTechorse, on 20 May 2014 - 11:08 PM, said:

@ Sephlock

So what's the next big oops the game's going to pull?


Dropping Clanners and IS mechs in the same pool. Despite saying that they were going to split them.

#94 Adridos

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Posted 20 May 2014 - 11:26 PM

View PostWolfways, on 20 May 2014 - 11:12 PM, said:

Why do i get the feeling that this shows had bad clan LRM's are going to be? :)


Considering CLRMs do the very same damage as the regular ones, you are, indeed, looking at CLRMs in action.

#95 Reitrix

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Posted 20 May 2014 - 11:27 PM

Am i the only one who sees multiple Missiles impact the ground BEHIND the Commando in many of the Launches? 360p makes it hard viewing, But even then, I have never known my LRM volleys to 100% hit their mark on Lights, even stationary ones. And thats with my LRM5s even, Occasionally i get all missiles connecting though, more often than not many of them miss.

Also, You are firing from barely out of the minimum range on your first video. The missiles barely have time to arc up before they have to come back down again.
Also, your damage is being spread to 8 locations. 8 Locations taking 1.1 damage per missile. Any not every missile always connects.
Which could easily explain why the missiles appear to do "more" damage from further out, as they had time to arc, properly group and then fall in.

Keep in mind, I'm not saying that theres *nothing* wrong with Missiles. I'm just giving my observation of what I've been able to see in your video.
Have you tried setting up a private Match among friends so you can get hit confirmations on every missile?

:EDIT:
Lol, after posting this, i went to the next page in my tab list and saw this - http://mwomercs.com/...84#entry3391284
>_<

Edited by Reitrix, 20 May 2014 - 11:30 PM.


#96 Bishop Steiner

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Posted 20 May 2014 - 11:34 PM

View PostReitrix, on 20 May 2014 - 11:27 PM, said:

Am i the only one who sees multiple Missiles impact the ground BEHIND the Commando in many of the Launches? 360p makes it hard viewing, But even then, I have never known my LRM volleys to 100% hit their mark on Lights, even stationary ones. And thats with my LRM5s even, Occasionally i get all missiles connecting though, more often than not many of them miss.

Also, You are firing from barely out of the minimum range on your first video. The missiles barely have time to arc up before they have to come back down again.
Also, your damage is being spread to 8 locations. 8 Locations taking 1.1 damage per missile. Any not every missile always connects.
Which could easily explain why the missiles appear to do "more" damage from further out, as they had time to arc, properly group and then fall in.

Keep in mind, I'm not saying that theres *nothing* wrong with Missiles. I'm just giving my observation of what I've been able to see in your video.
Have you tried setting up a private Match among friends so you can get hit confirmations on every missile?

I also fired at 200 meters, and 500 meters. And sorry, but "barely" outside minimum range doesn't cut it. I launched over 4 times the damage needed to kill it. Even if somehow 75% of the missiles were missing (which would be a huge problem in itself against an immobile target) it should have been dead.

I use that particular map and that target, because normally using a simple dual LRM15 loadout, the Commando dies in 3 volleys, be the range 180, 200, 500 or 1000. that's approximately 99 damage, for the record.

But hey, russ has acknowledged something is amiss, finally, and that is what matters.

View PostReitrix, on 20 May 2014 - 11:27 PM, said:

Am i the only one who sees multiple Missiles impact the ground BEHIND the Commando in many of the Launches? 360p makes it hard viewing, But even then, I have never known my LRM volleys to 100% hit their mark on Lights, even stationary ones. And thats with my LRM5s even, Occasionally i get all missiles connecting though, more often than not many of them miss.

Also, You are firing from barely out of the minimum range on your first video. The missiles barely have time to arc up before they have to come back down again.
Also, your damage is being spread to 8 locations. 8 Locations taking 1.1 damage per missile. Any not every missile always connects.
Which could easily explain why the missiles appear to do "more" damage from further out, as they had time to arc, properly group and then fall in.

Keep in mind, I'm not saying that theres *nothing* wrong with Missiles. I'm just giving my observation of what I've been able to see in your video.
Have you tried setting up a private Match among friends so you can get hit confirmations on every missile?

:EDIT:
Lol, after posting this, i went to the next page in my tab list and saw this - http://mwomercs.com/...84#entry3391284
>_<

alos...yes. Unfortunately, PGIs lovely other issue many people on the forum have been reporting for the last 2 months, inability to log into the client with any reliability has kept me from doing it. But since multiple people on here are verifying my reports, and looking at other sites, many many more, I think we can handle it from here. Thanks tough.

Also...last thing on this. Do the math. Even hitting every single part of the mech, unless 50% of the missile were missing, it should have died.

Edited by Bishop Steiner, 20 May 2014 - 11:35 PM.


#97 Reitrix

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Posted 20 May 2014 - 11:35 PM

View PostBishop Steiner, on 20 May 2014 - 11:31 PM, said:

I also fired at 200 meters, and 500 meters. And sorry, but "barely" outside minimum range doesn't cut it. I launched over 4 times the damage needed to kill it. Even if somehow 75% of the missiles were missing (which would be a huge problem in itself against an immobile target) it should have been dead.

I use that particular map and that target, because normally using a simple dual LRM15 loadout, the Commando dies in 3 volleys, be the range 180, 200, 500 or 1000. that's approximately 99 damage, for the record.

But hey, russ has acknowledged something is amiss, finally, and that is what matters.


Yeah, i edited to note that i saw the Russ post *after* reading/posting here. I wasn't implying you were incorrect about missile damages, i just wanted to let you know what i saw.
I still recommend running a private match so others can confirm the number of missiles that don't connect. You should be able to more accurately math out the curve of damage loss when you know how many missiles simply don't hit.

#98 Bishop Steiner

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Posted 20 May 2014 - 11:38 PM

View PostReitrix, on 20 May 2014 - 11:35 PM, said:

Yeah, i edited to note that i saw the Russ post *after* reading/posting here. I wasn't implying you were incorrect about missile damages, i just wanted to let you know what i saw.
I still recommend running a private match so others can confirm the number of missiles that don't connect. You should be able to more accurately math out the curve of damage loss when you know how many missiles simply don't hit.

Which, also, would point out yet another issue. Against a stationary target, they should ALL be hitting. and I did see when doing the testing "dud" missiles bouncing on the ground. A rather interesting graphical sight (wish that afterburner was higher fidelity) as that became real apparent when shooting at the Cicada. Though the SSRMs should not have had that issue, and certainly did less than 250 damage (on top of 22 volleys of 20 lrms, at 180-190 meters)

#99 Reitrix

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Posted 20 May 2014 - 11:46 PM

View PostBishop Steiner, on 20 May 2014 - 11:38 PM, said:

Which, also, would point out yet another issue. Against a stationary target, they should ALL be hitting. and I did see when doing the testing "dud" missiles bouncing on the ground. A rather interesting graphical sight (wish that afterburner was higher fidelity) as that became real apparent when shooting at the Cicada. Though the SSRMs should not have had that issue, and certainly did less than 250 damage (on top of 22 volleys of 20 lrms, at 180-190 meters)

Well, to be fair, large (15+) groupings of missiles tend to miss a portion on small stationary targets. Thats been a thing for as long as i can remember. If the grouping were any tighter, we'd go back to the CT hunting murder missiles we had in that one bug a while back, lol.
I might take out my A1 Kitty and see what its like in the live environment. And tank my KDR while doing it XD

#100 Grimmrog

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Posted 20 May 2014 - 11:48 PM

Well, what did you expected? You gyus spam too many LRM's and therefore the LRM manufacturer ran out of explosives. But by their capitalistic nature, they still sell your Missiles.

At day one of this tactic, no one recognized 1 out of 20LRM's came without explosive warhead. So they kept going.
At day two, 2 out of 20 LRM's

and now we are at day 18.





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